diff options
author | Don Kjer <don@lindenlab.com> | 2011-06-03 23:58:58 +0000 |
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committer | Don Kjer <don@lindenlab.com> | 2011-06-03 23:58:58 +0000 |
commit | c32b0122ab915ce9bd0cfd8ec330495f2832d97d (patch) | |
tree | 064e3ab7b7b2a378302d3a993c62e0ee11abaf2f | |
parent | 357062a196e69a41f12afc156c3be225438f7a85 (diff) | |
parent | 7dbf6ebb74e8f9c5b683529cc037cdb21b7d9550 (diff) |
Merge
-rw-r--r-- | indra/llrender/llglheaders.h | 44 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 17 |
4 files changed, 68 insertions, 3 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 94f7a08c92..f35f329f00 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -736,13 +736,55 @@ extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_A #ifndef GL_ARB_framebuffer_object #define glGenerateMipmap glGenerateMipmapEXT +#define GL_MAX_SAMPLES 0x8D57 #endif + // GL_ARB_draw_buffers extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; #ifdef __cplusplus extern "C" { #endif + +// +// Define map buffer range headers on Mac +// +#ifndef GL_ARB_map_buffer_range +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif + +// +// Define multisample headers on Mac +// +#ifndef GL_ARB_texture_multisample +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#endif + // // Define vertex buffer object headers on Mac // @@ -779,7 +821,7 @@ extern "C" { #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #endif - + #ifndef GL_ARB_vertex_buffer_object diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 5473f23d86..8e99f62de6 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -48,7 +48,7 @@ using std::pair; using std::make_pair; using std::string; -U32 LLGLSLShader::sCurBoundShader = 0; +GLhandleARB LLGLSLShader::sCurBoundShader = 0; BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 715f466314..e773a639b0 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -154,11 +154,15 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt) stop_glerror(); +#ifdef GL_ARB_texture_multisample if (mSamples > 1) { glTexImage2DMultisample(LLTexUnit::getInternalType(mUsage), mSamples, color_fmt, mResX, mResY, GL_TRUE); } else +#else + llassert_always(mSamples <= 1); +#endif { LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } @@ -234,10 +238,14 @@ void LLRenderTarget::allocateDepth() gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); } +#ifdef GL_ARB_texture_multisample else { glTexImage2DMultisample(LLTexUnit::getInternalType(mUsage), mSamples, GL_DEPTH_COMPONENT32, mResX, mResY, GL_TRUE); } +#else + llassert_always(mSamples <= 1); +#endif } } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 74fd3bf197..3197866fa9 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1017,6 +1017,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran else { U8* src = NULL; +#ifdef GL_ARB_map_buffer_range if (gGLManager.mHasMapBufferRange) { if (map_range) @@ -1031,6 +1032,9 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran } } else +#else + llassert_always(!gGLManager.mHasMapBufferRange); +#endif { map_range = false; src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); @@ -1156,6 +1160,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) else { U8* src = NULL; +#ifdef GL_ARB_map_buffer_range if (gGLManager.mHasMapBufferRange) { if (map_range) @@ -1170,6 +1175,9 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) } } else +#else + llassert_always(!gGLManager.mHasMapBufferRange); +#endif { map_range = false; src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); @@ -1241,6 +1249,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) } else { +#ifdef GL_ARB_map_buffer_range if (gGLManager.mHasMapBufferRange) { if (!mMappedVertexRegions.empty()) @@ -1258,6 +1267,9 @@ void LLVertexBuffer::unmapBuffer(S32 type) mMappedVertexRegions.clear(); } } +#else + llassert_always(!gGLManager.mHasMapBufferRange); +#endif stop_glerror(); glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); stop_glerror(); @@ -1279,7 +1291,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) } else { - +#ifdef GL_ARB_map_buffer_range if (gGLManager.mHasMapBufferRange) { if (!mMappedIndexRegions.empty()) @@ -1296,6 +1308,9 @@ void LLVertexBuffer::unmapBuffer(S32 type) mMappedIndexRegions.clear(); } } +#else + llassert_always(!gGLManager.mHasMapBufferRange); +#endif stop_glerror(); glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); stop_glerror(); |