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author | RunitaiLinden <davep@lindenlab.com> | 2023-07-25 09:59:04 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-07-25 09:59:04 -0500 |
commit | bf0fea7b8894515522ed2e5f77497268bbf4a082 (patch) | |
tree | 99e3d1da92880eb60b35d0ad70e75c0e39c1182d | |
parent | 62b935c37b45b0166a3d31894843d22738d301cd (diff) |
DRTVWR-559 Fix for depth of field causing alpha objects to poke holes in water.
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 7aa3450be1..052a1d796a 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -218,7 +218,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) forwardRender(); // final pass, render to depth for depth of field effects - if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot && !LLPipeline::sRenderingHUDs) + if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot && !LLPipeline::sRenderingHUDs && getType() == LLDrawPool::POOL_ALPHA_POST_WATER) { //update depth buffer sampler simple_shader = fullbright_shader = &gDeferredFullbrightAlphaMaskProgram; |