diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-08-22 20:33:34 +0300 |
---|---|---|
committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-08-22 20:33:34 +0300 |
commit | be74485334267339dee14018aa82f84cc34b0ecb (patch) | |
tree | 69635c927b70e962b94ade929002a3dbd202b49c | |
parent | 440a40c8f9fd35577470aee193a4b7dd128d80bb (diff) |
SL-11776 Compensate freeze by spreading calculations
-rw-r--r-- | indra/newview/llvosky.cpp | 218 | ||||
-rw-r--r-- | indra/newview/llvosky.h | 3 |
2 files changed, 126 insertions, 95 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 78c782eb5f..408da88c3f 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -64,6 +64,7 @@ namespace const S32 NUM_TILES_X = 8; const S32 NUM_TILES_Y = 4; const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y; + const S32 NUM_CUBEMAP_FACES = 6; // Heavenly body constants const F32 SUN_DISK_RADIUS = 0.5f; @@ -80,6 +81,8 @@ namespace const F32 COLOR_CHANGE_THRESHOLD = 0.01f; LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATETIMER("VOSky Update Timer Tick"); + LLTrace::BlockTimerStatHandle FTM_VOSKY_CALC("VOSky Update Calculations"); + LLTrace::BlockTimerStatHandle FTM_VOSKY_CREATETEXTURES("VOSky Update Textures"); LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATEFORCED("VOSky Update Forced"); F32Seconds UPDATE_EXPRY(2.0f); @@ -416,6 +419,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mCloudDensity(0.2f), mWind(0.f), mForceUpdate(FALSE), + mCubeMapUpdateStage(-1), mWorldScale(1.f), mBumpSunDir(0.f, 0.f, 1.f) { @@ -428,7 +432,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY); mForceUpdateThrottle.reset(); - for (S32 i = 0; i < 6; i++) + for (S32 i = 0; i < NUM_CUBEMAP_FACES; i++) { mSkyTex[i].init(false); mShinyTex[i].init(true); @@ -491,20 +495,16 @@ void LLVOSky::init() m_atmosphericsVars.gamma = psky->getGamma(); // Initialize the cached normalized direction vectors - for (S32 side = 0; side < 6; ++side) + for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side) { for (S32 tile = 0; tile < NUM_TILES; ++tile) { initSkyTextureDirs(side, tile); createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex); createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true); - } - } - - for (S32 i = 0; i < 6; ++i) - { - mSkyTex[i].create(1.0f); - mShinyTex[i].create(1.0f); + } + mSkyTex[side].create(1.0f); + mShinyTex[side].create(1.0f); } initCubeMap(); @@ -553,7 +553,7 @@ void LLVOSky::calc() void LLVOSky::initCubeMap() { std::vector<LLPointer<LLImageRaw> > images; - for (S32 side = 0; side < 6; side++) + for (S32 side = 0; side < NUM_CUBEMAP_FACES; side++) { images.push_back(mShinyTex[side].getImageRaw()); } @@ -575,7 +575,7 @@ void LLVOSky::initCubeMap() void LLVOSky::cleanupGL() { S32 i; - for (i = 0; i < 6; i++) + for (i = 0; i < NUM_CUBEMAP_FACES; i++) { mSkyTex[i].cleanupGL(); } @@ -588,7 +588,7 @@ void LLVOSky::cleanupGL() void LLVOSky::restoreGL() { S32 i; - for (i = 0; i < 6; i++) + for (i = 0; i < NUM_CUBEMAP_FACES; i++) { mSkyTex[i].restoreGL(); } @@ -608,7 +608,8 @@ void LLVOSky::restoreGL() initCubeMap(); } - mForceUpdate = TRUE; + mForceUpdate = TRUE; + mCubeMapUpdateStage = -1; if (mDrawable) { @@ -713,7 +714,7 @@ bool LLVOSky::updateSky() } static S32 next_frame = 0; - const S32 total_no_tiles = 6 * NUM_TILES; + const S32 total_no_tiles = NUM_CUBEMAP_FACES * NUM_TILES; const S32 cycle_frame_no = total_no_tiles + 1; const S32 frame = next_frame; @@ -727,112 +728,141 @@ bool LLVOSky::updateSky() LLHeavenBody::setInterpVal( mInterpVal ); updateDirections(); - LLVector3 direction = mSun.getDirection(); - direction.normalize(); - const F32 dot_sun = direction * mLastSunLightingDirection; - const F32 dot_moon = direction * mLastMoonLightingDirection; + if (mCubeMapUpdateStage < 0) + { + LL_RECORD_BLOCK_TIME(FTM_VOSKY_CALC); + calc(); - LLColor3 delta_color; - delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0], - mLastTotalAmbient.mV[1] - total_ambient.mV[1], - mLastTotalAmbient.mV[2] - total_ambient.mV[2]); + LLVector3 direction = mSun.getDirection(); + direction.normalize(); + const F32 dot_sun = direction * mLastSunLightingDirection; + const F32 dot_moon = direction * mLastMoonLightingDirection; - bool sun_direction_changed = (dot_sun < LIGHT_DIRECTION_THRESHOLD); - bool moon_direction_changed = (dot_moon < LIGHT_DIRECTION_THRESHOLD); - bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD); + LLColor3 delta_color; + delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0], + mLastTotalAmbient.mV[1] - total_ambient.mV[1], + mLastTotalAmbient.mV[2] - total_ambient.mV[2]); - mForceUpdate = mForceUpdate || sun_direction_changed; - mForceUpdate = mForceUpdate || moon_direction_changed; - mForceUpdate = mForceUpdate || color_changed; - mForceUpdate = mForceUpdate || !mInitialized; + bool sun_direction_changed = (dot_sun < LIGHT_DIRECTION_THRESHOLD); + bool moon_direction_changed = (dot_moon < LIGHT_DIRECTION_THRESHOLD); + bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD); - bool is_alm_wl_sky = gPipeline.canUseWindLightShaders(); + mForceUpdate = mForceUpdate || sun_direction_changed; + mForceUpdate = mForceUpdate || moon_direction_changed; + mForceUpdate = mForceUpdate || color_changed; + mForceUpdate = mForceUpdate || !mInitialized; - calc(); + bool same_atmospherics = m_lastAtmosphericsVars == m_atmosphericsVars; - bool same_atmospherics = m_lastAtmosphericsVars == m_atmosphericsVars; + if (mForceUpdate && mForceUpdateThrottle.hasExpired() && !same_atmospherics) + { + // start updating cube map sides + if (mCubeMap && !direction.isExactlyZero()) + { + updateFog(LLViewerCamera::getInstance()->getFar()); - if (mForceUpdate && mForceUpdateThrottle.hasExpired() && !same_atmospherics) - { + mCubeMapUpdateStage = 0; + } + else + { + mCubeMapUpdateStage = NUM_CUBEMAP_FACES; + } + mForceUpdate = FALSE; + } + } + else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES) + { LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED); + LLSkyTex::stepCurrent(); - mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY); - - LLSkyTex::stepCurrent(); - - m_lastAtmosphericsVars = m_atmosphericsVars; - - if (!direction.isExactlyZero()) - { - mLastTotalAmbient = total_ambient; - mInitialized = TRUE; - - if (mCubeMap) - { - updateFog(LLViewerCamera::getInstance()->getFar()); - - for (int side = 0; side < 6; side++) - { - for (int tile = 0; tile < NUM_TILES; tile++) - { - createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex); - createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true); - } - } - } - + LLVector3 direction = mSun.getDirection(); + if (!direction.isExactlyZero()) + { + bool is_alm_wl_sky = gPipeline.canUseWindLightShaders(); int tex = mSkyTex[0].getWhich(TRUE); - for (int side = 0; side < 6; side++) - { + for (int side = 0; side < NUM_CUBEMAP_FACES; side++) + { LLImageRaw* raw1 = nullptr; LLImageRaw* raw2 = nullptr; if (!is_alm_wl_sky) { - raw1 = mSkyTex[side].getImageRaw(TRUE); - raw2 = mSkyTex[side].getImageRaw(FALSE); - raw2->copy(raw1); - mSkyTex[side].createGLImage(tex); + raw1 = mSkyTex[side].getImageRaw(TRUE); + raw2 = mSkyTex[side].getImageRaw(FALSE); + raw2->copy(raw1); + mSkyTex[side].createGLImage(tex); } - raw1 = mShinyTex[side].getImageRaw(TRUE); - raw2 = mShinyTex[side].getImageRaw(FALSE); - raw2->copy(raw1); - mShinyTex[side].createGLImage(tex); - } - next_frame = 0; + raw1 = mShinyTex[side].getImageRaw(TRUE); + raw2 = mShinyTex[side].getImageRaw(FALSE); + raw2->copy(raw1); + mShinyTex[side].createGLImage(tex); + } + next_frame = 0; - // update the sky texture + // update the sky texture if (!is_alm_wl_sky) { - for (S32 i = 0; i < 6; ++i) - { + for (S32 i = 0; i < NUM_CUBEMAP_FACES; ++i) + { mSkyTex[i].create(1.0f); - } + } } - for (S32 i = 0; i < 6; ++i) - { - mShinyTex[i].create(1.0f); - } + for (S32 i = 0; i < NUM_CUBEMAP_FACES; ++i) + { + mShinyTex[i].create(1.0f); + } - // update the environment map - if (mCubeMap) - { - std::vector<LLPointer<LLImageRaw> > images; - images.reserve(6); - for (S32 side = 0; side < 6; side++) - { - images.push_back(mShinyTex[side].getImageRaw(TRUE)); - } - mCubeMap->init(images); - gGL.getTexUnit(0)->disable(); - } - } + // update the environment map + if (mCubeMap) + { + std::vector<LLPointer<LLImageRaw> > images; + images.reserve(NUM_CUBEMAP_FACES); + for (S32 side = 0; side < NUM_CUBEMAP_FACES; side++) + { + images.push_back(mShinyTex[side].getImageRaw(TRUE)); + } + mCubeMap->init(images); + gGL.getTexUnit(0)->disable(); + } + } + + m_lastAtmosphericsVars = m_atmosphericsVars; + mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY); + gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE); + mCubeMapUpdateStage = -1; + } + else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES) + { + LL_RECORD_BLOCK_TIME(FTM_VOSKY_CREATETEXTURES); + + LLVector3 direction = mSun.getDirection(); + if (!direction.isExactlyZero()) + { + mLastTotalAmbient = total_ambient; + mInitialized = TRUE; - gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE); - mForceUpdate = FALSE; + if (mCubeMap) + { + S32 side = mCubeMapUpdateStage; + for (int tile = 0; tile < NUM_TILES; tile++) + { + createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex); + createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true); + } + mCubeMapUpdateStage++; + } + else + { + mCubeMapUpdateStage = NUM_CUBEMAP_FACES; + } + } + else + { + mCubeMapUpdateStage = NUM_CUBEMAP_FACES; + } } if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer()) diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 5f27085599..c3a04e12e5 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -337,7 +337,8 @@ protected: F32 mWind; bool mInitialized; - bool mForceUpdate; //flag to force instantaneous update of cubemap + bool mForceUpdate; // flag to force update of cubemap + S32 mCubeMapUpdateStage; // state of cubemap uodate: -1 idle; 0-5 per-face updates; 6 finalizing LLVector3 mLastSunLightingDirection; LLVector3 mLastMoonLightingDirection; LLColor3 mLastTotalAmbient; |