diff options
author | James Cook <james@lindenlab.com> | 2009-10-30 11:37:16 -0700 |
---|---|---|
committer | James Cook <james@lindenlab.com> | 2009-10-30 11:37:16 -0700 |
commit | b44496495218ab6d005a065625dd5232af4869ce (patch) | |
tree | 3a1c73140613ffa0b4a9a8ee703ffac83bfd6792 | |
parent | 4f29a87172127f6a54dd5b3ecac225e476095e2e (diff) |
EXT-1962 Back button drop down menu now aligns to button.
LLNavigationBar was passing coordinates to LLMenuGL::showPopup() in the wrong
coordinate frame. Added comments to LLMenuGL to clarify which coordinate
frame to use. Not reviewed.
-rw-r--r-- | indra/llui/llmenugl.cpp | 4 | ||||
-rw-r--r-- | indra/llui/llmenugl.h | 2 | ||||
-rw-r--r-- | indra/newview/llnavigationbar.cpp | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index 6e058e4c62..91e7e46195 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -2894,8 +2894,8 @@ void hide_top_view( LLView* view ) } -// x and y are the desired location for the popup, NOT necessarily the -// mouse location +// x and y are the desired location for the popup, in the spawning_view's +// coordinate frame, NOT necessarily the mouse location // static void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y) { diff --git a/indra/llui/llmenugl.h b/indra/llui/llmenugl.h index 48887ec352..09d9e407c7 100644 --- a/indra/llui/llmenugl.h +++ b/indra/llui/llmenugl.h @@ -505,7 +505,7 @@ public: void buildDrawLabels(); void createJumpKeys(); - // Show popup at a specific location. + // Show popup at a specific location, in the spawn_view's coordinate frame static void showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y); // Whether to drop shadow menu bar diff --git a/indra/newview/llnavigationbar.cpp b/indra/newview/llnavigationbar.cpp index 9a05812847..e63daac4af 100644 --- a/indra/newview/llnavigationbar.cpp +++ b/indra/newview/llnavigationbar.cpp @@ -517,8 +517,8 @@ void LLNavigationBar::showTeleportHistoryMenu() // *TODO: why to draw/update anything before showing the menu? mTeleportHistoryMenu->buildDrawLabels(); mTeleportHistoryMenu->updateParent(LLMenuGL::sMenuContainer); - LLRect btnBackRect = mBtnBack->getRect(); - LLMenuGL::showPopup(this, mTeleportHistoryMenu, btnBackRect.mLeft, btnBackRect.mBottom); + const S32 MENU_SPAWN_PAD = -1; + LLMenuGL::showPopup(mBtnBack, mTeleportHistoryMenu, 0, MENU_SPAWN_PAD); // *HACK pass the mouse capturing to the drop-down menu gFocusMgr.setMouseCapture( NULL ); |