diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2018-04-06 20:29:32 +0100 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2018-04-06 20:29:32 +0100 |
commit | b35cfb489a78110b705f7afe878d258523727fa6 (patch) | |
tree | c2ebd0244181b8461c50c6fb0418c963b83cbe27 | |
parent | 501351915ce2df618241c5f6923cc0c0a869fdcd (diff) |
MAINT-8239 - avatar remembers which meshes it knows overrides for, making some updates more efficient. addAttachmentOverrides() called in rebuildGeom()
-rw-r--r-- | indra/newview/llvoavatar.cpp | 22 | ||||
-rw-r--r-- | indra/newview/llvoavatar.h | 4 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 7 |
3 files changed, 29 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index edb7856de1..a31d48dc4f 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -5794,6 +5794,8 @@ void LLVOAvatar::clearAttachmentOverrides() { LLScopedContextString str("clearAttachmentOverrides " + getFullname()); + mActiveOverrideMeshes.clear(); + for (S32 i=0; i<LL_CHARACTER_MAX_ANIMATED_JOINTS; i++) { LLJoint *pJoint = getJoint(i); @@ -5920,10 +5922,24 @@ void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo) const F32 pelvisZOffset = pSkinData->mPelvisOffset; const LLUUID& mesh_id = pSkinData->mMeshID; - LL_DEBUGS("AnimatedObjects") << "adding attachment overrides for " << mesh_id << " to root object " << root_object->getID() << LL_ENDL; + bool mesh_overrides_loaded = (mActiveOverrideMeshes.find(mesh_id) != mActiveOverrideMeshes.end()); + if (mesh_overrides_loaded) + { + LL_DEBUGS("AnimatedObjects") << "skipping add attachment overrides for " << mesh_id + << " to root object " << root_object->getID() + << ", already loaded" + << LL_ENDL; + } + else + { + LL_DEBUGS("AnimatedObjects") << "adding attachment overrides for " << mesh_id + << " to root object " << root_object->getID() << LL_ENDL; + } bool fullRig = (jointCnt>=JOINT_COUNT_REQUIRED_FOR_FULLRIG) ? true : false; - if ( fullRig ) + if ( fullRig && !mesh_overrides_loaded ) { + mActiveOverrideMeshes.insert(mesh_id); + for ( int i=0; i<jointCnt; ++i ) { std::string lookingForJoint = pSkinData->mJointNames[i].c_str(); @@ -6127,6 +6143,8 @@ void LLVOAvatar::removeAttachmentOverridesForObject(LLViewerObject *vo) //----------------------------------------------------------------------------- void LLVOAvatar::removeAttachmentOverridesForObject(const LLUUID& mesh_id) { + mActiveOverrideMeshes.erase(mesh_id); + //Subsequent joints are relative to pelvis avatar_joint_list_t::iterator iter = mSkeleton.begin(); avatar_joint_list_t::iterator end = mSkeleton.end(); diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index d7b67de2ad..92ea40affd 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -214,7 +214,9 @@ public: void showAttachmentOverrides(bool verbose = false) const; void getAttachmentOverrideNames(std::set<std::string>& pos_names, std::set<std::string>& scale_names) const; - + + std::set<LLUUID> mActiveOverrideMeshes; + /*virtual*/ const LLUUID& getID() const; /*virtual*/ void addDebugText(const std::string& text); /*virtual*/ F32 getTimeDilation(); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 094b0b77dd..9f8c8aba74 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3530,7 +3530,7 @@ void LLVOVolume::afterReparent() // notifyMeshLoaded() not being called reliably enough. // was: getControlAvatar()->addAttachmentOverridesForObject(this); - getControlAvatar()->rebuildAttachmentOverrides(); + //getControlAvatar()->rebuildAttachmentOverrides(); getControlAvatar()->updateAnimations(); } else @@ -5152,6 +5152,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); + if (vobj->isRiggedMesh() && vobj->getAvatar()) + { + vobj->getAvatar()->addAttachmentOverridesForObject(vobj); + } + // Standard rigged mesh attachments: bool rigged = !vobj->isAnimatedObject() && vobj->isRiggedMesh() && vobj->isAttachment(); // Animated objects. Have to check for isRiggedMesh() to |