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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2015-05-28 17:28:49 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2015-05-28 17:28:49 -0400
commitb27492de06d0f5cbd45a892618ecb2d561a7181b (patch)
treeaab928296655683506d1f0a39a1fff3c7549db14
parente8a196f5fff37a9f2aa2bd5b3a7500682aeb8ce7 (diff)
SL-117 WIP - initial placeholders for wing, tail joints. Updated max joints to 48 and added some debugging.
-rwxr-xr-xindra/llappearance/llavatarappearance.cpp11
-rwxr-xr-xindra/llcharacter/lljoint.h8
-rwxr-xr-xindra/llcharacter/llmotion.cpp11
-rwxr-xr-xindra/llcharacter/llmotioncontroller.cpp1
-rwxr-xr-xindra/newview/character/avatar_lad.xml110
-rwxr-xr-xindra/newview/character/avatar_skeleton.xml24
6 files changed, 156 insertions, 9 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index d1eb389013..f73a46be8d 100755
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -552,6 +552,12 @@ BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent
{
LLJoint* joint = NULL;
+ LL_DEBUGS("BVH") << "bone info: name " << info->mName
+ << " isJoint " << info->mIsJoint
+ << " volume_num " << volume_num
+ << " joint_num " << joint_num
+ << LL_ENDL;
+
if (info->mIsJoint)
{
joint = getCharacterJoint(joint_num);
@@ -629,6 +635,7 @@ BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num )
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
{
+ LL_DEBUGS("BVH") << "numBones " << info->mNumBones << " numCollisionVolumes " << info->mNumCollisionVolumes << LL_ENDL;
//-------------------------------------------------------------------------
// allocate joints
//-------------------------------------------------------------------------
@@ -655,8 +662,8 @@ BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
LLAvatarSkeletonInfo::bone_info_list_t::const_iterator iter;
for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter)
{
- LLAvatarBoneInfo *info = *iter;
- if (!setupBone(info, NULL, current_volume_num, current_joint_num))
+ LLAvatarBoneInfo *bone_info = *iter;
+ if (!setupBone(bone_info, NULL, current_volume_num, current_joint_num))
{
LL_ERRS() << "Error parsing bone in skeleton file" << LL_ENDL;
return FALSE;
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index 2abe1d6db1..523cb0b5e6 100755
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -40,9 +40,11 @@
#include "xform.h"
const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
-const U32 LL_CHARACTER_MAX_JOINTS = 32; // must be divisible by 4!
-const U32 LL_HAND_JOINT_NUM = 31;
-const U32 LL_FACE_JOINT_NUM = 30;
+const U32 LL_CHARACTER_MAX_JOINTS = 48; // must be divisible by 4!
+// FIXME BENTO - these should be higher than the joint_num of any
+// other joint, to avoid conflicts in updateMotionsByType()
+const U32 LL_HAND_JOINT_NUM = (LL_CHARACTER_MAX_JOINTS-1);
+const U32 LL_FACE_JOINT_NUM = (LL_CHARACTER_MAX_JOINTS-2);
const S32 LL_CHARACTER_MAX_PRIORITY = 7;
const F32 LL_MAX_PELVIS_OFFSET = 5.f;
diff --git a/indra/llcharacter/llmotion.cpp b/indra/llcharacter/llmotion.cpp
index 4803f855de..2d646b4ed2 100755
--- a/indra/llcharacter/llmotion.cpp
+++ b/indra/llcharacter/llmotion.cpp
@@ -111,9 +111,14 @@ void LLMotion::addJointState(const LLPointer<LLJointState>& jointState)
U32 usage = jointState->getUsage();
// for now, usage is everything
- mJointSignature[0][jointState->getJoint()->getJointNum()] = (usage & LLJointState::POS) ? (0xff >> (7 - priority)) : 0;
- mJointSignature[1][jointState->getJoint()->getJointNum()] = (usage & LLJointState::ROT) ? (0xff >> (7 - priority)) : 0;
- mJointSignature[2][jointState->getJoint()->getJointNum()] = (usage & LLJointState::SCALE) ? (0xff >> (7 - priority)) : 0;
+ S32 joint_num = jointState->getJoint()->getJointNum();
+ if ((joint_num >= (S32)LL_CHARACTER_MAX_JOINTS) || (joint_num < 0))
+ {
+ LL_WARNS() << "joint_num " << joint_num << " is outside of legal range [0-" << LL_CHARACTER_MAX_JOINTS << ")" << LL_ENDL;
+ }
+ mJointSignature[0][joint_num] = (usage & LLJointState::POS) ? (0xff >> (7 - priority)) : 0;
+ mJointSignature[1][joint_num] = (usage & LLJointState::ROT) ? (0xff >> (7 - priority)) : 0;
+ mJointSignature[2][joint_num] = (usage & LLJointState::SCALE) ? (0xff >> (7 - priority)) : 0;
}
void LLMotion::setDeactivateCallback( void (*cb)(void *), void* userdata )
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index c134b316fc..0ad34a0965 100755
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -585,6 +585,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
else
{
// NUM_JOINT_SIGNATURE_STRIDES should be multiple of 4
+ // FIXME BENTO - think it's just the number of joints that needs to be a multiple of 4, not the number of strides.
for (S32 i = 0; i < NUM_JOINT_SIGNATURE_STRIDES; i++)
{
U32 *current_signature = (U32*)&(mJointSignature[0][i * 4]);
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 9ec6428ee6..ac0b8b5704 100755
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -413,6 +413,116 @@
rotation="0 0 0"
visible_in_first_person="true" />
+ <attachment_point
+ id="41"
+ group="6"
+ pie_slice="2"
+ name="L Wing Shoulder"
+ joint="mLeftWingShoulder"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
+ <attachment_point
+ id="42"
+ group="6"
+ pie_slice="2"
+ name="L Wing Elbow"
+ joint="mLeftWingElbow"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
+ <attachment_point
+ id="43"
+ group="6"
+ pie_slice="2"
+ name="L Wing Wrist"
+ joint="mLeftWingWrist"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
+ <attachment_point
+ id="44"
+ group="6"
+ pie_slice="2"
+ name="L Wing Tip"
+ joint="mLeftWingTip"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
+ <attachment_point
+ id="45"
+ group="6"
+ pie_slice="2"
+ name="R Wing Shoulder"
+ joint="mRightWingShoulder"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
+ <attachment_point
+ id="46"
+ group="6"
+ pie_slice="2"
+ name="R Wing Elbow"
+ joint="mRightWingElbow"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
+ <attachment_point
+ id="47"
+ group="6"
+ pie_slice="2"
+ name="R Wing Wrist"
+ joint="mRightWingWrist"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
+ <attachment_point
+ id="48"
+ group="6"
+ pie_slice="2"
+ name="R Wing Tip"
+ joint="mRightWingTip"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
+ <attachment_point
+ id="49"
+ group="6"
+ pie_slice="2"
+ name="Tail 1"
+ joint="mTail_1"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
+ <attachment_point
+ id="50"
+ group="6"
+ pie_slice="2"
+ name="Tail 2"
+ joint="mTail_2"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
+ <attachment_point
+ id="51"
+ group="6"
+ pie_slice="2"
+ name="Tail 3"
+ joint="mTail_3"
+ position="0 0 0"
+ rotation="0 0 0"
+ visible_in_first_person="true" />
+
<param
id="32"
group="1"
diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml
index 6b07bbc1d3..f81e58e807 100755
--- a/indra/newview/character/avatar_skeleton.xml
+++ b/indra/newview/character/avatar_skeleton.xml
@@ -1,6 +1,12 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="26">
<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
+ <bone name="mTail_1" pos="-0.500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.000000">
+ <bone name="mTail_2" pos="-0.500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.000000">
+ <bone name="mTail_3" pos="-0.500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.000000">
+ </bone>
+ </bone>
+ </bone>
<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
<collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/>
<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073">
@@ -27,6 +33,14 @@
</bone>
<bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396">
<collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
+ <bone name="mLeftWingShoulder" pos="0.000 0.079 -0.100" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+ <bone name="mLeftWingElbow" pos="0.000 0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+ <bone name="mLeftWingWrist" pos="0.000 0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+ <bone name="mLeftWingTip" pos="0.000 0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+ </bone>
+ </bone>
+ </bone>
+ </bone>
<bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
<collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
<bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000">
@@ -39,6 +53,14 @@
</bone>
<bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396">
<collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
+ <bone name="mRightWingShoulder" pos="0.000 -0.079 -0.100" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+ <bone name="mRightWingElbow" pos="0.000 -0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+ <bone name="mRightWingWrist" pos="0.000 -0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+ <bone name="mRightWingTip" pos="0.000 -0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+ </bone>
+ </bone>
+ </bone>
+ </bone>
<bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000">
<collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
<bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000">
@@ -78,4 +100,4 @@
</bone>
</bone>
</bone>
-</linden_skeleton> \ No newline at end of file
+</linden_skeleton>