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authorPtolemy <ptolemy@lindenlab.com>2020-03-10 12:35:12 -0700
committerPtolemy <ptolemy@lindenlab.com>2020-03-10 12:35:12 -0700
commitb1e2615cd80f27dac6712995edcc890df021041a (patch)
tree7f3f1161f97037da779422190f69f30e4822ddb6
parent40526d548953a06a432bab4cd59af7949440f7c6 (diff)
SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 21a462e2db..5999063ae5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -254,7 +254,7 @@ void main()
vec4 final_color = vec4(diffuse_linear.rgb, 0.0);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_EMISSIVE)
- final_color.a = diffuse_linear.a;
+ final_color.a = diffuse_linear.a * 0.5; // SL-12171
#endif
final_color.a = max(final_color.a, emissive_brightness);