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author | Ptolemy <ptolemy@lindenlab.com> | 2020-03-10 12:35:12 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2020-03-10 12:35:12 -0700 |
commit | b1e2615cd80f27dac6712995edcc890df021041a (patch) | |
tree | 7f3f1161f97037da779422190f69f30e4822ddb6 | |
parent | 40526d548953a06a432bab4cd59af7949440f7c6 (diff) |
SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 21a462e2db..5999063ae5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -254,7 +254,7 @@ void main() vec4 final_color = vec4(diffuse_linear.rgb, 0.0); #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_EMISSIVE) - final_color.a = diffuse_linear.a; + final_color.a = diffuse_linear.a * 0.5; // SL-12171 #endif final_color.a = max(final_color.a, emissive_brightness); |