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authorBrad Linden <46733234+brad-linden@users.noreply.github.com>2024-06-04 16:09:03 -0700
committerGitHub <noreply@github.com>2024-06-04 16:09:03 -0700
commit9f97ff7286aceef5be4e7589ca4af911edf30f12 (patch)
tree9dd7e9da382abcdf818ee673814c54db71ca7adb
parentc413458fd48ff209f7bd536924a2df2c4dfe8716 (diff)
#989 Fix for blurry terrain on Mac (#1633)
Co-authored-by: Dave Parks <davep@lindenlab.com>
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
index 8e1e4b54d5..b4ab7cd169 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -47,7 +47,9 @@ vec2 texgen_object(vec4 vpos, mat4 mat, vec4 tp0, vec4 tp1)
tcoord.x = dot(vpos, tp0);
tcoord.y = dot(vpos, tp1);
-
+ tcoord.z = 0;
+ tcoord.w = 1;
+
tcoord = mat * tcoord;
return tcoord.xy;