diff options
author | Loren Shih <seraph@lindenlab.com> | 2011-01-06 11:01:17 -0500 |
---|---|---|
committer | Loren Shih <seraph@lindenlab.com> | 2011-01-06 11:01:17 -0500 |
commit | 9c6c0463277fc9e193932da736231a47752676c5 (patch) | |
tree | 6070c94cdce91cd900f95d4f4eae105d1ef2fee7 | |
parent | 64ca3553b15d20ae190973b5546809c938a39450 (diff) | |
parent | c9f3a5574e223bec95b4ec374fd164ba9a486c2a (diff) |
Automated merge from mesh-development
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 297 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 5 | ||||
-rw-r--r-- | indra/newview/llvoavatar.cpp | 24 | ||||
-rw-r--r-- | indra/newview/llvoavatar.h | 1 | ||||
-rw-r--r-- | indra/newview/llvoavatarself.cpp | 11 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 53 |
6 files changed, 244 insertions, 147 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index f15d4def80..c0b5b7cfa6 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -379,7 +379,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview() { sInstance = NULL; - if ( mModelPreview->containsRiggedAsset() ) + if ( mModelPreview->mModelLoader->mResetJoints ) { gAgentAvatarp->resetJointPositions(); } @@ -959,7 +959,7 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl // LLModelLoader //----------------------------------------------------------------------------- LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) -: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) +: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE), mResetJoints( FALSE ) { mJointMap["mPelvis"] = "mPelvis"; mJointMap["mTorso"] = "mTorso"; @@ -1036,6 +1036,28 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev mJointMap["lThigh"] = "mHipLeft"; mJointMap["lShin"] = "mKneeLeft"; mJointMap["lFoot"] = "mFootLeft"; + + //move into joint mapper class + mMasterJointList.push_front("mPelvis"); + mMasterJointList.push_front("mTorso"); + mMasterJointList.push_front("mChest"); + mMasterJointList.push_front("mNeck"); + mMasterJointList.push_front("mHead"); + mMasterJointList.push_front("mSkull"); + mMasterJointList.push_front("mCollarLeft"); + mMasterJointList.push_front("mShoulderLeft"); + mMasterJointList.push_front("mElbowLeft"); + mMasterJointList.push_front("mWristLeft"); + mMasterJointList.push_front("mCollarRight"); + mMasterJointList.push_front("mShoulderRight"); + mMasterJointList.push_front("mElbowRight"); + mMasterJointList.push_front("mWristRight"); + mMasterJointList.push_front("mHipRight"); + mMasterJointList.push_front("mKneeRight"); + mMasterJointList.push_front("mFootRight"); + mMasterJointList.push_front("mHipLeft"); + mMasterJointList.push_front("mKneeLeft"); + mMasterJointList.push_front("mFootLeft"); } void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) @@ -1105,32 +1127,32 @@ void LLModelLoader::run() { DAE dae; domCOLLADA* dom = dae.open(mFilename); - + if (dom) { daeDatabase* db = dae.getDatabase(); - + daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); - + daeDocument* doc = dae.getDoc(mFilename); if (!doc) { llwarns << "can't find internal doc" << llendl; return; } - + daeElement* root = doc->getDomRoot(); if (!root) { llwarns << "document has no root" << llendl; return; } - + //get unit scale mTransform.setIdentity(); - + domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); - + if (unit) { F32 meter = unit->getMeter(); @@ -1138,19 +1160,19 @@ void LLModelLoader::run() mTransform.mMatrix[1][1] = meter; mTransform.mMatrix[2][2] = meter; } - + //get up axis rotation LLMatrix4 rotation; - + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP domAsset::domUp_axis* up_axis = daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); - + if (up_axis) { up = up_axis->getValue(); } - + if (up == UPAXISTYPE_X_UP) { rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); @@ -1159,20 +1181,20 @@ void LLModelLoader::run() { rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); } - + rotation *= mTransform; mTransform = rotation; - - + + for (daeInt idx = 0; idx < count; ++idx) { //build map of domEntities to LLModel domMesh* mesh = NULL; db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); - + if (mesh) { LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); - + if (model.notNull() && validate_model(model)) { mModelList.push_back(model); @@ -1180,17 +1202,17 @@ void LLModelLoader::run() } } } - + count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); for (daeInt idx = 0; idx < count; ++idx) { //add skinned meshes as instances domSkin* skin = NULL; db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); - + if (skin) { domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); - + if (geom) { domMesh* mesh = geom->getMesh(); @@ -1202,25 +1224,25 @@ void LLModelLoader::run() LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - + LLMatrix4 normalized_transformation; normalized_transformation.setTranslation(mesh_translation_vector); - + LLMatrix4 mesh_scale; mesh_scale.initScale(mesh_scale_vector); mesh_scale *= normalized_transformation; normalized_transformation = mesh_scale; - + glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); inv_mat = inv_mat.inverse(); LLMatrix4 inverse_normalized_transformation(inv_mat.m); - + domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); - + if (bind_mat) { //get bind shape matrix domFloat4x4& dom_value = bind_mat->getValue(); - + for (int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) @@ -1228,26 +1250,26 @@ void LLModelLoader::run() model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; } } - + LLMatrix4 trans = normalized_transformation; trans *= model->mBindShapeMatrix; model->mBindShapeMatrix = trans; - + } - - + + //The joint transfom map that we'll populate below std::map<std::string,LLMatrix4> jointTransforms; jointTransforms.clear(); - + //Some collada setup for accessing the skeleton daeElement* pElement = 0; dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); - + //Try to get at the skeletal instance controller domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); bool missingSkeletonOrScene = false; - + //If no skeleton, do a breadth-first search to get at specific joints if ( !pSkeleton ) { @@ -1262,7 +1284,7 @@ void LLModelLoader::run() //Get the children at this level daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); S32 childCount = children.getCount(); - + //Process any children that are joints //Not all children are joints, some code be ambient lights, cameras, geometry etc.. for (S32 i = 0; i < childCount; ++i) @@ -1276,7 +1298,7 @@ void LLModelLoader::run() } } else - //Has Skeleton + //Has Skeleton { //Get the root node of the skeleton daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); @@ -1285,7 +1307,7 @@ void LLModelLoader::run() //Once we have the root node - start acccessing it's joint components const int jointCnt = mJointMap.size(); std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); - + //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. for ( int i=0; i<jointCnt; ++i, ++jointIt ) { @@ -1293,10 +1315,10 @@ void LLModelLoader::run() char str[64]={0}; sprintf(str,"./%s",(*jointIt).second.c_str() ); //llwarns<<"Joint "<< str <<llendl; - + //Setup the resolver daeSIDResolver resolver( pSkeletonRootNode, str ); - + //Look for the joint domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() ); if ( pJoint ) @@ -1304,9 +1326,9 @@ void LLModelLoader::run() //Pull out the translate id and store it in the jointTranslations map daeSIDResolver jointResolver( pJoint, "./translate" ); domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); - + LLMatrix4 workingTransform; - + //Translation via SID if ( pTranslate ) { @@ -1326,12 +1348,12 @@ void LLModelLoader::run() extractTranslationViaElement( pTranslateElement, workingTransform ); } } - + //Store the joint transform w/respect to it's name. jointTransforms[(*jointIt).second.c_str()] = workingTransform; } } - + //If anything failed in regards to extracting the skeleton, joints or translation id, //mention it if ( missingSkeletonOrScene ) @@ -1340,64 +1362,32 @@ void LLModelLoader::run() } }//got skeleton? } - - if ( !missingSkeletonOrScene ) - { - //Set the joint translations on the avatar - //The joints are reset in the dtor - const int jointCnt = mJointMap.size(); - std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - std::string lookingForJoint = (*jointIt).first.c_str(); - if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) - { - LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; - LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); - if ( pJoint ) - { - pJoint->storeCurrentXform( jointTransform.getTranslation() ); - } - else - { - //Most likely an error in the asset. - llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; - } - //Reposition the avatars pelvis (avPos+offset) - //if ( lookingForJoint == "mPelvis" ) - //{ - // const LLVector3& pos = gAgentAvatarp->getCharacterPosition(); - // gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() ); - // gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() ); - //} - } - } - } //missingSkeletonOrScene - + + domSkin::domJoints* joints = skin->getJoints(); - + domInputLocal_Array& joint_input = joints->getInput_array(); - + for (size_t i = 0; i < joint_input.getCount(); ++i) { domInputLocal* input = joint_input.get(i); xsNMTOKEN semantic = input->getSemantic(); - + if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) { //found joint source, fill model->mJointMap and model->mJointList daeElement* elem = input->getSource().getElement(); - + domSource* source = daeSafeCast<domSource>(elem); if (source) { - - + + domName_array* names_source = source->getName_array(); - + if (names_source) { domListOfNames &names = names_source->getValue(); - + for (size_t j = 0; j < names.getCount(); ++j) { std::string name(names.get(j)); @@ -1415,7 +1405,7 @@ void LLModelLoader::run() if (names_source) { xsIDREFS& names = names_source->getValue(); - + for (size_t j = 0; j < names.getCount(); ++j) { std::string name(names.get(j).getID()); @@ -1440,11 +1430,11 @@ void LLModelLoader::run() { domListOfFloats& transform = t->getValue(); S32 count = transform.getCount()/16; - + for (S32 k = 0; k < count; ++k) { LLMatrix4 mat; - + for (int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) @@ -1452,14 +1442,55 @@ void LLModelLoader::run() mat.mMatrix[i][j] = transform[k*16 + i + j*4]; } } - + model->mInvBindMatrix.push_back(mat); } } } } } - + + //Now that we've parsed the joint array, let's determine if we have a full rig + //(which means we have all the joints that are required for an avatar versus + //a skinned asset attached to a node in a file that contains an entire skeleton, + //but does not use the skeleton). + + if ( !model->mJointList.empty() && doesJointArrayContainACompleteRig( model->mJointList ) ) + { + mResetJoints = true; + } + + if ( !missingSkeletonOrScene ) + { + //Set the joint translations on the avatar - if it's a full mapping + //The joints are reset in the dtor + if ( mResetJoints ) + { + std::map<std::string, std::string> :: const_iterator masterJointIt = mJointMap.begin(); + std::map<std::string, std::string> :: const_iterator masterJointItEnd = mJointMap.end(); + for (;masterJointIt!=masterJointItEnd;++masterJointIt ) + { + std::string lookingForJoint = (*masterJointIt).first.c_str(); + + if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) + { + //llinfos<<"joint "<<lookingForJoint.c_str()<<llendl; + LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; + LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); + if ( pJoint ) + { + pJoint->storeCurrentXform( jointTransform.getTranslation() ); + } + else + { + //Most likely an error in the asset. + llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; + } + } + } + } + } //missingSkeletonOrScene + //We need to construct the alternate bind matrix (which contains the new joint positions) //in the same order as they were stored in the joint buffer. The joints associated //with the skeleton are not stored in the same order as they are in the exported joint buffer. @@ -1483,9 +1514,9 @@ void LLModelLoader::run() llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl; } } - + //grab raw position array - + domVertices* verts = mesh->getVertices(); if (verts) { @@ -1501,19 +1532,19 @@ void LLModelLoader::run() if (pos_array) { domListOfFloats& pos = pos_array->getValue(); - + for (size_t j = 0; j < pos.getCount(); j += 3) { if (pos.getCount() <= j+2) { llerrs << "WTF?" << llendl; } - + LLVector3 v(pos[j], pos[j+1], pos[j+2]); - + //transform from COLLADA space to volume space v = v * inverse_normalized_transformation; - + model->mPosition.push_back(v); } } @@ -1521,7 +1552,7 @@ void LLModelLoader::run() } } } - + //grab skin weights array domSkin::domVertex_weights* weights = skin->getVertex_weights(); if (weights) @@ -1539,44 +1570,44 @@ void LLModelLoader::run() } } } - + if (vertex_weights) { domListOfFloats& w = vertex_weights->getValue(); domListOfUInts& vcount = weights->getVcount()->getValue(); domListOfInts& v = weights->getV()->getValue(); - + U32 c_idx = 0; for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) { //for each vertex daeUInt count = vcount[vc_idx]; - + //create list of weights that influence this vertex LLModel::weight_list weight_list; - + for (daeUInt i = 0; i < count; ++i) { //for each weight daeInt joint_idx = v[c_idx++]; daeInt weight_idx = v[c_idx++]; - + if (joint_idx == -1) { //ignore bindings to bind_shape_matrix continue; } - + F32 weight_value = w[weight_idx]; - + weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); } - + //sort by joint weight std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - + std::vector<LLModel::JointWeight> wght; - + F32 total = 0.f; - + for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) { //take up to 4 most significant weights if (weight_list[i].mWeight > 0.f) @@ -1585,7 +1616,7 @@ void LLModelLoader::run() total += weight_list[i].mWeight; } } - + F32 scale = 1.f/total; if (scale != 1.f) { //normalize weights @@ -1594,12 +1625,12 @@ void LLModelLoader::run() wght[i].mWeight *= scale; } } - + model->mSkinWeights[model->mPosition[vc_idx]] = wght; } - + //add instance to scene for this model - + LLMatrix4 transformation = mTransform; // adjust the transformation to compensate for mesh normalization @@ -1607,12 +1638,12 @@ void LLModelLoader::run() mesh_translation.setTranslation(mesh_translation_vector); mesh_translation *= transformation; transformation = mesh_translation; - + LLMatrix4 mesh_scale; mesh_scale.initScale(mesh_scale_vector); mesh_scale *= transformation; transformation = mesh_scale; - + std::vector<LLImportMaterial> materials; materials.resize(model->getNumVolumeFaces()); mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); @@ -1624,22 +1655,52 @@ void LLModelLoader::run() } } } - + daeElement* scene = root->getDescendant("visual_scene"); - + if (!scene) { llwarns << "document has no visual_scene" << llendl; setLoadState( ERROR_PARSING ); return; } - processElement(scene); - + doOnIdleOneTime(boost::bind(&LLModelPreview::loadModelCallback,mPreview,mLod)); } } +bool LLModelLoader::doesJointArrayContainACompleteRig( const std::vector<std::string> &jointListFromModel ) +{ + std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin(); + std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end(); + + std::vector<std::string> :: const_iterator modelJointIt = jointListFromModel.begin(); + std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromModel.end(); + + bool found = false; + for ( ;masterJointIt!=masterJointEndIt;++masterJointIt ) + { + found = false; + modelJointIt = jointListFromModel.begin(); + for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt ) + { + if ( *masterJointIt == *modelJointIt ) + { + found = true; + break; + } + } + if ( !found ) + { + llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset - it is required)." << *masterJointIt<< llendl; + break; + } + } + + return found; +} + //called in the main thread void LLModelLoader::loadTextures() { diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 9dceb9c145..04e5b9591c 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -111,11 +111,16 @@ public: void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); + bool doesJointArrayContainACompleteRig( const std::vector<std::string> &modelJointList ); + bool checkForCompleteRig( const std::vector<std::string> &jointListFromModel ); + void setLoadState( U32 state ) { mState = state; } U32 getLoadState( void ) { return mState; } //map of avatar joints as named in COLLADA assets to internal joint names std::map<std::string, std::string> mJointMap; + std::deque<std::string> mMasterJointList; + bool mResetJoints; }; class LLFloaterModelPreview : public LLFloater diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 9aa86ebed0..ded3e36cf6 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -4962,6 +4962,28 @@ void LLVOAvatar::resetJointPositions( void ) mHasPelvisOffset = false; } //----------------------------------------------------------------------------- +// resetSpecificJointPosition +//----------------------------------------------------------------------------- +void LLVOAvatar::resetSpecificJointPosition( const std::string& name ) +{ + LLJoint* pJoint = mRoot.findJoint( name ); + + if ( pJoint ) + { + pJoint->restoreOldXform(); + pJoint->setId( LLUUID::null ); + //If we're reseting the pelvis position make sure not to apply offset + if ( name == "mPelvis" ) + { + mHasPelvisOffset = false; + } + } + else + { + llinfos<<"Did not find "<< name.c_str()<<llendl; + } +} +//----------------------------------------------------------------------------- // resetJointPositionsToDefault //----------------------------------------------------------------------------- void LLVOAvatar::resetJointPositionsToDefault( void ) @@ -4995,8 +5017,6 @@ void LLVOAvatar::resetJointPositionsToDefault( void ) mHasPelvisOffset = false; postPelvisSetRecalc(); } - - //----------------------------------------------------------------------------- // getCharacterPosition() //----------------------------------------------------------------------------- diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 2e41940f28..ce5ce045b9 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -169,6 +169,7 @@ public: void resetJointPositions( void );
void resetJointPositionsToDefault( void );
+ void resetSpecificJointPosition( const std::string& name );
virtual const char* getAnimationPrefix() { return "avatar"; }
virtual const LLUUID& getID();
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 935bd4a588..5d1020fce8 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -1159,10 +1159,15 @@ BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object) const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() ); if ( pSkinData ) { - const int bindCnt = pSkinData->mAlternateBindMatrix.size(); - if ( bindCnt > 0 ) + const int jointCnt = pSkinData->mJointNames.size(); + bool fullRig = ( jointCnt>=20 ) ? true : false; + if ( fullRig ) { - LLVOAvatar::resetJointPositionsToDefault(); + const int bindCnt = pSkinData->mAlternateBindMatrix.size(); + if ( bindCnt > 0 ) + { + LLVOAvatar::resetJointPositionsToDefault(); + } } } } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 471df30bfe..366213073e 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4068,39 +4068,44 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) {
LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId );
-
+
if ( pSkinData )
{
const int bindCnt = pSkinData->mAlternateBindMatrix.size();
if ( bindCnt > 0 )
{
const int jointCnt = pSkinData->mJointNames.size();
- for ( int i=0; i<jointCnt; ++i )
+ bool fullRig = (jointCnt>=20) ? true : false;
+ if ( fullRig )
{
- std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
- LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint );
- if ( pJoint && pJoint->getId() != currentId )
- {
- pJoint->setId( currentId );
- const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
- //If joint is a pelvis then handle by setting avPos+offset
- if ( lookingForJoint == "mPelvis" )
- {
- //Apply av pos + offset
- if ( !pAvatarVO->hasPelvisOffset() )
- {
- pAvatarVO->setPelvisOffset( true, jointPos );
- //Trigger to rebuild viewer AV
- pelvisGotSet = true;
- }
+ for ( int i=0; i<jointCnt; ++i )
+ {
+ std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
+ //llinfos<<"joint name "<<lookingForJoint.c_str()<<llendl;
+ LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint );
+ if ( pJoint && pJoint->getId() != currentId )
+ {
+ pJoint->setId( currentId );
+ const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
+ //If joint is a pelvis then handle by setting avPos+offset
+ if ( lookingForJoint == "mPelvis" )
+ {
+ //Apply av pos + offset
+ if ( !pAvatarVO->hasPelvisOffset() )
+ {
+ pAvatarVO->setPelvisOffset( true, jointPos );
+ //Trigger to rebuild viewer AV
+ pelvisGotSet = true;
+ }
+ }
+ else
+ {
+ //Straight set for ALL joints except pelvis
+ pJoint->storeCurrentXform( jointPos );
+ }
}
- else
- {
- //Straight set for ALL joints except pelvis
- pJoint->storeCurrentXform( jointPos );
- }
}
- }
+ }
}
}
}
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