summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2010-02-04 23:41:54 -0600
committerDave Parks <davep@lindenlab.com>2010-02-04 23:41:54 -0600
commit979ddb2ec952f836f7cde7cbc85559b8e9582416 (patch)
tree3adfa1f9fa81b1abe14b4add87cfd5dbbfe1475d
parent8e67ecf3dcd5f168806389a1048b2632582feedb (diff)
No more matrix ops in UI code.
-rw-r--r--indra/llrender/llfontgl.cpp30
-rw-r--r--indra/llrender/llrender.cpp106
-rw-r--r--indra/llrender/llrender.h18
-rw-r--r--indra/llui/lltabcontainer.cpp12
-rw-r--r--indra/llui/llui.cpp112
-rw-r--r--indra/llui/llviewborder.cpp58
-rw-r--r--indra/llui/llviewborder.h3
-rw-r--r--indra/newview/llhudrender.cpp12
-rw-r--r--indra/newview/llhudtext.cpp2
-rw-r--r--indra/newview/llmediactrl.cpp8
-rw-r--r--indra/newview/llnetmap.cpp15
-rw-r--r--indra/newview/llviewerwindow.cpp14
12 files changed, 249 insertions, 141 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 1de1d6ded4..129f3e7999 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -151,14 +151,16 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
}
- gGL.pushMatrix();
- glLoadIdentity();
- gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
+ gGL.pushUIMatrix();
+
+ gGL.loadUIIdentity();
+
+ gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
// this code snaps the text origin to a pixel grid to start with
F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f);
+ gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
LLFastTimer t(FTM_RENDER_FONTS);
@@ -246,9 +248,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
- // Remember last-used texture to avoid unnecesssary bind calls.
- LLImageGL *last_bound_texture = NULL;
-
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@@ -261,12 +260,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
// Per-glyph bitmap texture.
LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum);
- if (last_bound_texture != image_gl)
- {
- gGL.getTexUnit(0)->bind(image_gl);
- last_bound_texture = image_gl;
- }
-
+ gGL.getTexUnit(0)->bind(image_gl);
+
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
{
// Not enough room for this character.
@@ -330,10 +325,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// recursively render ellipses at end of string
// we've already reserved enough room
- gGL.pushMatrix();
- //glLoadIdentity();
- //gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
- //glScalef(sScaleX, sScaleY, 1.f);
+ gGL.pushUIMatrix();
renderUTF8(std::string("..."),
0,
cur_x / sScaleX, (F32)y,
@@ -344,10 +336,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
S32_MAX, max_pixels,
right_x,
FALSE);
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
return chars_drawn;
}
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index f97d81126e..cde60b7e25 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -49,6 +49,9 @@ F64 gGLLastProjection[16];
F64 gGLProjection[16];
S32 gGLViewport[4];
+U32 LLRender::sUICalls = 0;
+U32 LLRender::sUIVerts = 0;
+
static const U32 LL_NUM_TEXTURE_LAYERS = 16;
static GLenum sGLTextureType[] =
@@ -255,10 +258,9 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
return false ;
}
- gGL.flush();
-
if ((mCurrTexture != texture->getTexName()) || forceBind)
{
+ gGL.flush();
activate();
enable(texture->getTarget());
mCurrTexture = texture->getTexName();
@@ -445,6 +447,8 @@ void LLTexUnit::setTextureBlendType(eTextureBlendType type)
return;
}
+ gGL.flush();
+
activate();
mCurrBlendType = type;
S32 scale_amount = 1;
@@ -756,6 +760,7 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
+ mCurrSceneBlendType = BT_ALPHA;
}
LLRender::~LLRender()
@@ -818,6 +823,80 @@ void LLRender::popMatrix()
glPopMatrix();
}
+void LLRender::translateUI(F32 x, F32 y, F32 z)
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "Need to push a UI translation frame before offsetting" << llendl;
+ }
+
+ mUIOffset.front().mV[0] += x;
+ mUIOffset.front().mV[1] += y;
+ mUIOffset.front().mV[2] += z;
+}
+
+void LLRender::scaleUI(F32 x, F32 y, F32 z)
+{
+ if (mUIScale.empty())
+ {
+ llerrs << "Need to push a UI transformation frame before scaling." << llendl;
+ }
+
+ mUIScale.front().scaleVec(LLVector3(x,y,z));
+}
+
+void LLRender::pushUIMatrix()
+{
+ mUIOffset.push_front(mUIOffset.front());
+ if (mUIScale.empty())
+ {
+ mUIScale.push_front(LLVector3(1,1,1));
+ }
+ else
+ {
+ mUIScale.push_front(mUIScale.front());
+ }
+}
+
+void LLRender::popUIMatrix()
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "UI offset stack blown." << llendl;
+ }
+ mUIOffset.pop_front();
+ mUIScale.pop_front();
+}
+
+LLVector3 LLRender::getUITranslation()
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "UI offset stack empty." << llendl;
+ }
+ return mUIOffset.front();
+}
+
+LLVector3 LLRender::getUIScale()
+{
+ if (mUIScale.empty())
+ {
+ llerrs << "UI scale stack empty." << llendl;
+ }
+ return mUIScale.front();
+}
+
+
+void LLRender::loadUIIdentity()
+{
+ if (mUIOffset.empty())
+ {
+ llerrs << "Need to push UI translation frame before clearing offset." << llendl;
+ }
+ mUIOffset.front().setVec(0,0,0);
+ mUIScale.front().setVec(1,1,1);
+}
+
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
{
setColorMask(writeColor, writeColor, writeColor, writeAlpha);
@@ -840,6 +919,11 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB
void LLRender::setSceneBlendType(eBlendType type)
{
+ if (mCurrSceneBlendType == type)
+ {
+ return;
+ }
+
flush();
switch (type)
{
@@ -868,6 +952,7 @@ void LLRender::setSceneBlendType(eBlendType type)
llerrs << "Unknown Scene Blend Type: " << type << llendl;
break;
}
+ mCurrSceneBlendType = type;
}
void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
@@ -1009,6 +1094,12 @@ void LLRender::flush()
}
#endif
+ if (!mUIOffset.empty())
+ {
+ sUICalls++;
+ sUIVerts += mCount;
+ }
+
mBuffer->setBuffer(immediate_mask);
mBuffer->drawArrays(mMode, 0, mCount);
@@ -1028,7 +1119,16 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
return;
}
- mVerticesp[mCount] = LLVector3(x,y,z);
+ if (mUIOffset.empty())
+ {
+ mVerticesp[mCount] = LLVector3(x,y,z);
+ }
+ else
+ {
+ LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front());
+ mVerticesp[mCount] = vert;
+ }
+
mCount++;
if (mCount < 4096)
{
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 0121a190ee..6e38fac67b 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -286,6 +286,14 @@ public:
void pushMatrix();
void popMatrix();
+ void translateUI(F32 x, F32 y, F32 z);
+ void scaleUI(F32 x, F32 y, F32 z);
+ void pushUIMatrix();
+ void popUIMatrix();
+ void loadUIIdentity();
+ LLVector3 getUITranslation();
+ LLVector3 getUIScale();
+
void flush();
void begin(const GLuint& mode);
@@ -333,7 +341,9 @@ public:
};
public:
-
+ static U32 sUICalls;
+ static U32 sUIVerts;
+
private:
bool mDirty;
U32 mCount;
@@ -350,7 +360,13 @@ private:
std::vector<LLTexUnit*> mTexUnits;
LLTexUnit* mDummyTexUnit;
+ U32 mCurrSceneBlendType;
+
F32 mMaxAnisotropy;
+
+ std::list<LLVector3> mUIOffset;
+ std::list<LLVector3> mUIScale;
+
};
extern F64 gGLModelView[16];
diff --git a/indra/llui/lltabcontainer.cpp b/indra/llui/lltabcontainer.cpp
index 6be76605fd..f11bc2173c 100644
--- a/indra/llui/lltabcontainer.cpp
+++ b/indra/llui/lltabcontainer.cpp
@@ -402,15 +402,15 @@ void LLTabContainer::draw()
if( mIsVertical && has_scroll_arrows )
{
// Redraw the arrows so that they appears on top.
- gGL.pushMatrix();
- gGL.translatef((F32)mPrevArrowBtn->getRect().mLeft, (F32)mPrevArrowBtn->getRect().mBottom, 0.f);
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)mPrevArrowBtn->getRect().mLeft, (F32)mPrevArrowBtn->getRect().mBottom, 0.f);
mPrevArrowBtn->draw();
- gGL.popMatrix();
+ gGL.popUIMatrix();
- gGL.pushMatrix();
- gGL.translatef((F32)mNextArrowBtn->getRect().mLeft, (F32)mNextArrowBtn->getRect().mBottom, 0.f);
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)mNextArrowBtn->getRect().mLeft, (F32)mNextArrowBtn->getRect().mBottom, 0.f);
mNextArrowBtn->draw();
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
}
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index d0ed3b6fca..0e2e8bf8ed 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -39,6 +39,7 @@
// Linden library includes
#include "v2math.h"
+#include "m3math.h"
#include "v4color.h"
#include "llrender.h"
#include "llrect.h"
@@ -180,19 +181,19 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled)
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
left += LLFontGL::sCurOrigin.mX;
right += LLFontGL::sCurOrigin.mX;
bottom += LLFontGL::sCurOrigin.mY;
top += LLFontGL::sCurOrigin.mY;
- glLoadIdentity();
+ gGL.loadUIIdentity();
gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset,
llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset,
llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset,
llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset,
filled);
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
@@ -508,9 +509,9 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
}
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
- gGL.translatef((F32)x, (F32)y, 0.f);
+ gGL.translateUI((F32)x, (F32)y, 0.f);
gGL.getTexUnit(0)->bind(image);
@@ -637,7 +638,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
}
gGL.end();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
if (solid_color)
{
@@ -660,39 +661,72 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
LLGLSUIDefault gls_ui;
- gGL.pushMatrix();
+
+ gGL.getTexUnit(0)->bind(image);
+
+ gGL.color4fv(color.mV);
+
+ if (degrees == 0.f)
{
- gGL.translatef((F32)x, (F32)y, 0.f);
- if( degrees )
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)x, (F32)y, 0.f);
+
+ gGL.begin(LLRender::QUADS);
{
- F32 offset_x = F32(width/2);
- F32 offset_y = F32(height/2);
- gGL.translatef( offset_x, offset_y, 0.f);
- glRotatef( degrees, 0.f, 0.f, 1.f );
- gGL.translatef( -offset_x, -offset_y, 0.f );
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
+ gGL.vertex2i(width, height );
+
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
+ gGL.vertex2i(0, height );
+
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
+ gGL.vertex2i(width, 0);
}
+ gGL.end();
+ gGL.popUIMatrix();
+ }
+ else
+ {
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)x, (F32)y, 0.f);
+
+ F32 offset_x = F32(width/2);
+ F32 offset_y = F32(height/2);
+
+ gGL.translateUI(offset_x, offset_y, 0.f);
+ LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
+
gGL.getTexUnit(0)->bind(image);
gGL.color4fv(color.mV);
gGL.begin(LLRender::QUADS);
{
+ LLVector3 v;
+
+ v = LLVector3(offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2i(width, height );
+ gGL.vertex2i(v.mV[0], v.mV[1] );
+ v = LLVector3(-offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2i(0, height );
+ gGL.vertex2i(v.mV[0], v.mV[1] );
+ v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2i(0, 0);
+ gGL.vertex2i(v.mV[0], v.mV[1] );
+ v = LLVector3(offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2i(width, 0);
+ gGL.vertex2i(v.mV[0], v.mV[1] );
}
gGL.end();
+ gGL.popUIMatrix();
}
- gGL.popMatrix();
}
@@ -747,9 +781,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
end_angle += F_TWO_PI;
}
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
- gGL.translatef(center_x, center_y, 0.f);
+ gGL.translateUI(center_x, center_y, 0.f);
// Inexact, but reasonably fast.
F32 delta = (end_angle - start_angle) / steps;
@@ -780,15 +814,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
}
gGL.end();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled)
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.translatef(center_x, center_y, 0.f);
+ gGL.translateUI(center_x, center_y, 0.f);
// Inexact, but reasonably fast.
F32 delta = F_TWO_PI / steps;
@@ -819,7 +853,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled
}
gGL.end();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
// Renders a ring with sides (tube shape)
@@ -846,9 +880,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps )
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center )
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
- gGL.translatef(0.f, 0.f, -width / 2);
+ gGL.translateUI(0.f, 0.f, -width / 2);
if( render_center )
{
gGL.color4fv(center_color.mV);
@@ -857,11 +891,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
else
{
gl_washer_2d(radius, radius - width, steps, side_color, side_color);
- gGL.translatef(0.f, 0.f, width);
+ gGL.translateUI(0.f, 0.f, width);
gl_washer_2d(radius - width, radius, steps, side_color, side_color);
}
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
// Draw gray and white checkerboard with black border
@@ -1050,9 +1084,9 @@ void gl_segmented_rect_2d_tex(const S32 left,
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
- gGL.translatef((F32)left, (F32)bottom, 0.f);
+ gGL.translateUI((F32)left, (F32)bottom, 0.f);
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
if (border_uv_scale.mV[VX] > 0.5f)
@@ -1193,7 +1227,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
}
gGL.end();
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
void gl_segmented_rect_2d_fragment_tex(const S32 left,
@@ -1210,9 +1244,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
- gGL.translatef((F32)left, (F32)bottom, 0.f);
+ gGL.translateUI((F32)left, (F32)bottom, 0.f);
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
if (border_uv_scale.mV[VX] > 0.5f)
@@ -1383,7 +1417,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
}
gGL.end();
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,
@@ -1591,7 +1625,7 @@ void LLUI::dirtyRect(LLRect rect)
//static
void LLUI::translate(F32 x, F32 y, F32 z)
{
- gGL.translatef(x,y,z);
+ gGL.translateUI(x,y,z);
LLFontGL::sCurOrigin.mX += (S32) x;
LLFontGL::sCurOrigin.mY += (S32) y;
LLFontGL::sCurOrigin.mZ += z;
@@ -1600,14 +1634,14 @@ void LLUI::translate(F32 x, F32 y, F32 z)
//static
void LLUI::pushMatrix()
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin);
}
//static
void LLUI::popMatrix()
{
- gGL.popMatrix();
+ gGL.popUIMatrix();
LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin();
LLFontGL::sOriginStack.pop_back();
}
@@ -1615,7 +1649,7 @@ void LLUI::popMatrix()
//static
void LLUI::loadIdentity()
{
- glLoadIdentity();
+ gGL.loadUIIdentity();
LLFontGL::sCurOrigin.mX = 0;
LLFontGL::sCurOrigin.mY = 0;
LLFontGL::sCurOrigin.mZ = 0;
diff --git a/indra/llui/llviewborder.cpp b/indra/llui/llviewborder.cpp
index 30717f87de..bd9c43c97f 100644
--- a/indra/llui/llviewborder.cpp
+++ b/indra/llui/llviewborder.cpp
@@ -125,14 +125,6 @@ void LLViewBorder::draw()
llassert( FALSE ); // not implemented
}
}
- else
- if( STYLE_TEXTURE == mStyle )
- {
- if( mTexture )
- {
- drawTextures();
- }
- }
LLView::draw();
}
@@ -255,56 +247,6 @@ void LLViewBorder::drawTwoPixelLines()
gl_line_2d(left+1, bottom+1, right-1, bottom+1);
}
-void LLViewBorder::drawTextures()
-{
- //LLGLSUIDefault gls_ui;
-
- //llassert( FALSE ); // TODO: finish implementing
-
- //gGL.color4fv(UI_VERTEX_COLOR.mV);
-
- //gGL.getTexUnit(0)->bind(mTexture);
- //gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
-
- //drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 );
- //drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 );
- //drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() );
- //drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() );
-}
-
-
-void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y )
-{
- gGL.pushMatrix();
- {
- gGL.translatef(start_x, start_y, 0.f);
- glRotatef( degrees, 0, 0, 1 );
-
- gGL.begin(LLRender::QUADS);
- {
- // width, width /---------\ length-width, width //
- // / \ //
- // / \ //
- // /---------------\ //
- // 0,0 length, 0 //
-
- gGL.texCoord2f( 0, 0 );
- gGL.vertex2i( 0, 0 );
-
- gGL.texCoord2f( (GLfloat)length, 0 );
- gGL.vertex2i( length, 0 );
-
- gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width );
- gGL.vertex2i( length - width, width );
-
- gGL.texCoord2f( (GLfloat)width, (GLfloat)width );
- gGL.vertex2i( width, width );
- }
- gGL.end();
- }
- gGL.popMatrix();
-}
-
BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style)
{
if (node->hasAttribute("bevel_style"))
diff --git a/indra/llui/llviewborder.h b/indra/llui/llviewborder.h
index 92fd569325..342e84fd93 100644
--- a/indra/llui/llviewborder.h
+++ b/indra/llui/llviewborder.h
@@ -99,8 +99,7 @@ private:
void drawOnePixelLines();
void drawTwoPixelLines();
void drawTextures();
- void drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y );
-
+
EBevel mBevel;
EStyle mStyle;
LLUIColor mHighlightLight;
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index a02dc3355b..325c9c260c 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -121,24 +121,24 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
-
+ gGL.pushMatrix();
LLUI::pushMatrix();
gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
gViewerWindow->setup3DViewport();
- //gViewerWindow->setup2DRender();
-
+
winX -= world_view_rect.mLeft;
winY -= world_view_rect.mBottom;
LLUI::loadIdentity();
+ glLoadIdentity();
LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
- //glRotatef(angle * RAD_TO_DEG, axis.mV[VX], axis.mV[VY], axis.mV[VZ]);
- //glScalef(right_scale, up_scale, 1.f);
F32 right_x;
font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x);
+
LLUI::popMatrix();
-
+ gGL.popMatrix();
+
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 8ad94b957d..8d1d27444b 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -555,7 +555,7 @@ void LLHUDText::renderText(BOOL for_select)
}
}
/// Reset the default color to white. The renderer expects this to be the default.
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
if (for_select)
{
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp
index d464862eed..6fd6958d2e 100644
--- a/indra/newview/llmediactrl.cpp
+++ b/indra/newview/llmediactrl.cpp
@@ -724,14 +724,14 @@ void LLMediaCtrl::draw()
LLGLSUIDefault gls_ui;
LLGLDisable gls_alphaTest( GL_ALPHA_TEST );
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
if (mIgnoreUIScale)
{
- glLoadIdentity();
+ gGL.loadUIIdentity();
// font system stores true screen origin, need to scale this by UI scale factor
// to get render origin for this view (with unit scale)
- gGL.translatef(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]),
+ gGL.translateUI(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]),
floorf(LLFontGL::sCurOrigin.mY * LLUI::sGLScaleFactor.mV[VY]),
LLFontGL::sCurOrigin.mZ);
}
@@ -825,7 +825,7 @@ void LLMediaCtrl::draw()
gGL.end();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
else
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 234fe13217..05623198ab 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -153,6 +153,18 @@ void LLNetMap::draw()
// Prepare a scissor region
F32 rotation = 0;
+ gGL.pushMatrix();
+ gGL.pushUIMatrix();
+
+ LLVector3 offset = gGL.getUITranslation();
+ LLVector3 scale = gGL.getUIScale();
+
+ glLoadIdentity();
+ gGL.loadUIIdentity();
+
+ glScalef(scale.mV[0], scale.mV[1], scale.mV[2]);
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+
{
LLLocalClipRect clip(getLocalRect());
{
@@ -435,6 +447,9 @@ void LLNetMap::draw()
}
}
+ gGL.popMatrix();
+ gGL.popUIMatrix();
+
LLUICtrl::draw();
}
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index de4317b2de..f6227c2dd6 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -476,6 +476,10 @@ public:
}
ypos += y_inc;
+ addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls));
+ LLRender::sUICalls = LLRender::sUIVerts = 0;
+ ypos += y_inc;
+
addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount));
ypos += y_inc;
@@ -1843,12 +1847,15 @@ void LLViewerWindow::drawDebugText()
{
gGL.color4f(1,1,1,1);
gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
// scale view by UI global scale factor and aspect ratio correction factor
- glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
+ gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
mDebugText->draw();
}
+ gGL.popUIMatrix();
gGL.popMatrix();
+
gGL.flush();
}
@@ -1896,9 +1903,11 @@ void LLViewerWindow::draw()
// No translation needed, this view is glued to 0,0
gGL.pushMatrix();
+ LLUI::pushMatrix();
{
+
// scale view by UI global scale factor and aspect ratio correction factor
- glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
+ gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
LLVector2 old_scale_factor = LLUI::sGLScaleFactor;
// apply camera zoom transform (for high res screenshots)
@@ -1964,6 +1973,7 @@ void LLViewerWindow::draw()
LLUI::sGLScaleFactor = old_scale_factor;
}
+ LLUI::popMatrix();
gGL.popMatrix();
#if LL_DEBUG