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author | Dave Parks <davep@lindenlab.com> | 2022-05-17 13:23:08 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-05-17 13:23:08 -0500 |
commit | 85b3f707d3f6fbe39a0d372cfb6c029367f68a24 (patch) | |
tree | bb8596d5dc4437ea4136598686ce00a6114bb985 | |
parent | c7ddba7eb4b4e47b0a9371fef41339f7941eefdb (diff) |
SL-17421 Fix for fullbright alpha mask shader ignoring vertex alpha
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index 1855cfceeb..690821bb56 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -43,14 +43,14 @@ VARYING vec2 vary_texcoord0; void fullbright_lighting() { - vec4 color = diffuseLookup(vary_texcoord0.xy); + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; if (color.a < minimum_alpha) { discard; } - color.rgb *= vertex_color.rgb; + //color.rgb *= vertex_color.rgb; color.rgb = pow(color.rgb, vec3(texture_gamma)); |