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authorGraham Linden <graham@lindenlab.com>2019-06-20 16:11:31 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-20 16:11:31 -0700
commit7c770e97be0a0862ec5fbb927805259b220b55f4 (patch)
tree5bbb9f75c478ba610e8d2676edd3fe50208418b1
parent05ee6b5d9837c31660a79dea55ec877155b49009 (diff)
SL-11371
Remove the ugly band of fog color at the horizon in Low/Low+ entirely.
-rw-r--r--indra/newview/lllegacyatmospherics.cpp53
1 files changed, 32 insertions, 21 deletions
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index 017c21df39..a09f54c303 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -206,29 +206,27 @@ void LLAtmospherics::init()
LLColor4 LLAtmospherics::calcSkyColorInDir(AtmosphericsVars& vars, const LLVector3 &dir, bool isShiny)
{
F32 saturation = 0.3f;
- if (dir.mV[VZ] < -0.02f)
+
+ if (isShiny && dir.mV[VZ] < -0.02f)
{
LLColor4 col = LLColor4(llmax(mFogColor[0],0.2f), llmax(mFogColor[1],0.2f), llmax(mFogColor[2],0.22f),0.f);
- if (isShiny)
+ LLColor3 desat_fog = LLColor3(mFogColor);
+ F32 brightness = desat_fog.brightness();
+ // So that shiny somewhat shows up at night.
+ if (brightness < 0.15f)
{
- LLColor3 desat_fog = LLColor3(mFogColor);
- F32 brightness = desat_fog.brightness();
- // So that shiny somewhat shows up at night.
- if (brightness < 0.15f)
- {
- brightness = 0.15f;
- desat_fog = smear(0.15f);
- }
- LLColor3 greyscale = smear(brightness);
- desat_fog = desat_fog * saturation + greyscale * (1.0f - saturation);
- if (!gPipeline.canUseWindLightShaders())
- {
- col = LLColor4(desat_fog, 0.f);
- }
- else
- {
- col = LLColor4(desat_fog * 0.5f, 0.f);
- }
+ brightness = 0.15f;
+ desat_fog = smear(0.15f);
+ }
+ LLColor3 greyscale = smear(brightness);
+ desat_fog = desat_fog * saturation + greyscale * (1.0f - saturation);
+ if (!gPipeline.canUseWindLightShaders())
+ {
+ col = LLColor4(desat_fog, 0.f);
+ }
+ else
+ {
+ col = LLColor4(desat_fog * 0.5f, 0.f);
}
float x = 1.0f-fabsf(-0.1f-dir.mV[VZ]);
x *= x;
@@ -242,7 +240,17 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(AtmosphericsVars& vars, const LLVecto
LLVector3 Pn = LLVector3(-dir[1] , -dir[2], -dir[0]);
calcSkyColorWLVert(Pn, vars);
-
+
+#if SL_11371
+ if (dir.mV[VZ] < 0.4f)
+ {
+ LLColor4 col = LLColor4(llmax(mFogColor[0],0.2f), llmax(mFogColor[1],0.2f), llmax(mFogColor[2],0.22f),0.f);
+ col *= dir * LLVector3(0,1,0);
+ col += vars.hazeColor;
+ return col;
+ }
+#endif
+
LLColor3 sky_color = calcSkyColorWLFrag(Pn, vars);
if (isShiny)
{
@@ -378,6 +386,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
// At horizon, blend high altitude sky color towards the darker color below the clouds
vars.hazeColor += componentMult(vars.hazeColorBelowCloud - vars.hazeColor, LLColor3::white - componentSqrt(temp1));
+#if SL_11371
if (Pn[1] < 0.f)
{
// Eric's original:
@@ -397,6 +406,8 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
vars.hazeColor = colorMix(LLColor3::white * haze_brightness, vars.hazeColor, fabs((Pn[1] + 0.05f) * -20.f));
}
}
+#endif
+
}
LLColor3 LLAtmospherics::calcSkyColorWLFrag(LLVector3 & Pn, AtmosphericsVars& vars)