diff options
author | Graham Linden <graham@lindenlab.com> | 2018-09-19 18:47:39 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-09-19 18:47:39 +0100 |
commit | 741d283c0e51d96c3f4e3d42284422f856a7b4f7 (patch) | |
tree | 16da80b4b4aef0052b9fcf43acfbcb49cc93bac1 | |
parent | c9b2759469cb090b76a7d602eb876659c305c7f3 (diff) |
SL-9696
Remove squashfarclip hackery to make horizon lines in deferred match non-ALM rendering to avoid seam when rendering deferred.
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 4dd0d3ec98..56f3b75792 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -718,12 +718,11 @@ void LLDrawPoolWater::shade() sNeedsDistortionUpdate = TRUE; face->renderIndexed(); } - // MAINT-9006 using squash clip even for deferred keeps - // horizon consistent between ALM and non-ALM rendering - // I can't think of a reason we'd want to avoid it. - g - //else if (gGLManager.mHasDepthClamp || deferred_render) - else if (gGLManager.mHasDepthClamp) - { + // using squash clip for deferred rendering makes the horizon lines match + // between ALM and non-ALM rendering (SL-1655), but introduces an ugly seem between + // near and far water(SL-9696)...we're going to live with the former and not cause the latter + else if (gGLManager.mHasDepthClamp || deferred_render)
+ { face->renderIndexed(); } else |