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author | akleshchev <117672381+akleshchev@users.noreply.github.com> | 2023-05-09 17:55:00 +0300 |
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committer | GitHub <noreply@github.com> | 2023-05-09 17:55:00 +0300 |
commit | 6c4c57cb474a5e710e168707e6c9ad9ba50cce2f (patch) | |
tree | f1c2d0d63baff78dee0747490b074cb16186c777 | |
parent | 55e2d489411517b8acd660f5d115efc98170d144 (diff) | |
parent | 825440785423348c4e9e904f78bb93ddfdd41b9f (diff) |
SL-19660 Merge pull request #199 from beqjanus/main
BUG-233797/233798 - fix blackout when u/w fog_density < 0
-rw-r--r-- | indra/llinventory/llsettingswater.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp index f19beb5be5..d732032a6c 100644 --- a/indra/llinventory/llsettingswater.cpp +++ b/indra/llinventory/llsettingswater.cpp @@ -286,6 +286,19 @@ F32 LLSettingsWater::getModifiedWaterFogDensity(bool underwater) const if (underwater && underwater_fog_mod > 0.0f) { underwater_fog_mod = llclamp(underwater_fog_mod, 0.0f, 10.0f); + // BUG-233797/BUG-233798 -ve underwater fog density can cause (unrecoverable) blackout. + // raising a negative number to a non-integral power results in a non-real result (which is NaN for our purposes) + // Two methods were tested, number 2 is being used: + // 1) Force the fog_mod to be integral. The effect is unlikely to be nice, but it is better than blackness. + // In this method a few of the combinations are "usable" but the water colour is effectively inverted (blue becomes yellow) + // this seems to be unlikely to be a desirable use case for the majority. + // 2) Force density to be an arbitrary non-negative (i.e. 1) when underwater and modifier is not an integer (1 was aribtrarily chosen as it gives at least some notion of fog in the transition) + // This is more restrictive, effectively forcing a density under certain conditions, but allowing the range of #1 and avoiding blackness in other cases + // at the cost of overriding the fog density. + if(fog_density < 0.0f && underwater_fog_mod != (F32)llround(underwater_fog_mod) ) + { + fog_density = 1.0f; + } fog_density = pow(fog_density, underwater_fog_mod); } return fog_density; |