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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2010-04-21 19:08:15 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2010-04-21 19:08:15 -0400
commit6aa3b75224f68fffc640253ced8bf5c162acdf2d (patch)
tree955baea20530cb822b8ce57c7c014175b0299281
parentd692ed38bda3bf2d229cedb26b3dd7ef859daa42 (diff)
For EXT-6953: improved default animations.
-rw-r--r--indra/llcharacter/llanimationstates.cpp7
-rw-r--r--indra/llcharacter/llanimationstates.h4
-rw-r--r--indra/newview/app_settings/settings.xml12
-rw-r--r--indra/newview/llvoavatar.cpp84
-rw-r--r--indra/newview/llvoavatar.h1
5 files changed, 84 insertions, 24 deletions
diff --git a/indra/llcharacter/llanimationstates.cpp b/indra/llcharacter/llanimationstates.cpp
index ea3546fa1e..09deaf1932 100644
--- a/indra/llcharacter/llanimationstates.cpp
+++ b/indra/llcharacter/llanimationstates.cpp
@@ -39,6 +39,9 @@
#include "llanimationstates.h"
#include "llstring.h"
+// Would be nice to be able to toggle at run-time, but not gonna
+// happen while we're using const LLUUIDs as keys.
+
const LLUUID ANIM_AGENT_AFRAID = LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca");
const LLUUID ANIM_AGENT_AIM_BAZOOKA_R = LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef");
const LLUUID ANIM_AGENT_AIM_BOW_L = LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506");
@@ -91,6 +94,8 @@ const LLUUID ANIM_AGENT_EXPRESS_TOOTHSMILE = LLUUID("b92ec1a5-e7ce-a76b-2b05-bcd
const LLUUID ANIM_AGENT_EXPRESS_WINK = LLUUID("da020525-4d94-59d6-23d7-81fdebf33148");
const LLUUID ANIM_AGENT_EXPRESS_WORRY = LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950");
const LLUUID ANIM_AGENT_FALLDOWN = LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094");
+const LLUUID ANIM_AGENT_FEMALE_RUN_NEW = LLUUID("5c083e7f-6462-a637-8d33-afaefa7a97bc");
+const LLUUID ANIM_AGENT_FEMALE_WALK_NEW = LLUUID("14b7b3c8-8987-85ab-9f29-5a5956058e55");
const LLUUID ANIM_AGENT_FEMALE_WALK = LLUUID("f5fc7433-043d-e819-8298-f519a119b688");
const LLUUID ANIM_AGENT_FINGER_WAG = LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f");
const LLUUID ANIM_AGENT_FIST_PUMP = LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a");
@@ -130,6 +135,7 @@ const LLUUID ANIM_AGENT_RPS_COUNTDOWN = LLUUID("35db4f7e-28c2-6679-cea9-3ee108f
const LLUUID ANIM_AGENT_RPS_PAPER = LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a");
const LLUUID ANIM_AGENT_RPS_ROCK = LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f");
const LLUUID ANIM_AGENT_RPS_SCISSORS = LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325");
+const LLUUID ANIM_AGENT_RUN_NEW = LLUUID("25f649b2-c600-9ae3-a8e7-9eca357a20ce");
const LLUUID ANIM_AGENT_RUN = LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445");
const LLUUID ANIM_AGENT_SAD = LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a");
const LLUUID ANIM_AGENT_SALUTE = LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104");
@@ -165,6 +171,7 @@ const LLUUID ANIM_AGENT_TRYON_SHIRT = LLUUID("83ff59fe-2346-f236-9009-4e3608af
const LLUUID ANIM_AGENT_TURNLEFT = LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135");
const LLUUID ANIM_AGENT_TURNRIGHT = LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30");
const LLUUID ANIM_AGENT_TYPE = LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9");
+const LLUUID ANIM_AGENT_WALK_NEW = LLUUID("fa1e3197-5e7f-20d1-16d1-f5addc999ce7");
const LLUUID ANIM_AGENT_WALK = LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0");
const LLUUID ANIM_AGENT_WHISPER = LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f");
const LLUUID ANIM_AGENT_WHISTLE = LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0");
diff --git a/indra/llcharacter/llanimationstates.h b/indra/llcharacter/llanimationstates.h
index 1a85755a1e..18a19c3eb5 100644
--- a/indra/llcharacter/llanimationstates.h
+++ b/indra/llcharacter/llanimationstates.h
@@ -101,7 +101,9 @@ extern const LLUUID ANIM_AGENT_EXPRESS_TOOTHSMILE;
extern const LLUUID ANIM_AGENT_EXPRESS_WINK;
extern const LLUUID ANIM_AGENT_EXPRESS_WORRY;
extern const LLUUID ANIM_AGENT_FALLDOWN;
+extern const LLUUID ANIM_AGENT_FEMALE_RUN_NEW;
extern const LLUUID ANIM_AGENT_FEMALE_WALK;
+extern const LLUUID ANIM_AGENT_FEMALE_WALK_NEW;
extern const LLUUID ANIM_AGENT_FINGER_WAG;
extern const LLUUID ANIM_AGENT_FIST_PUMP;
extern const LLUUID ANIM_AGENT_FLY;
@@ -141,6 +143,7 @@ extern const LLUUID ANIM_AGENT_RPS_PAPER;
extern const LLUUID ANIM_AGENT_RPS_ROCK;
extern const LLUUID ANIM_AGENT_RPS_SCISSORS;
extern const LLUUID ANIM_AGENT_RUN;
+extern const LLUUID ANIM_AGENT_RUN_NEW;
extern const LLUUID ANIM_AGENT_SAD;
extern const LLUUID ANIM_AGENT_SALUTE;
extern const LLUUID ANIM_AGENT_SHOOT_BOW_L;
@@ -176,6 +179,7 @@ extern const LLUUID ANIM_AGENT_TURNLEFT;
extern const LLUUID ANIM_AGENT_TURNRIGHT;
extern const LLUUID ANIM_AGENT_TYPE;
extern const LLUUID ANIM_AGENT_WALK;
+extern const LLUUID ANIM_AGENT_WALK_NEW;
extern const LLUUID ANIM_AGENT_WHISPER;
extern const LLUUID ANIM_AGENT_WHISTLE;
extern const LLUUID ANIM_AGENT_WINK;
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index c9b5631d54..6f08cd7579 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10183,7 +10183,17 @@
<key>Value</key>
<real>10.0</real>
</map>
-
+ <key>UseNewWalkRun</key>
+ <map>
+ <key>Comment</key>
+ <string>Replace standard walk/run animations with new ones.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>UseStartScreen</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 3f021d1f84..05cb914e90 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1225,7 +1225,11 @@ void LLVOAvatar::initInstance(void)
registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create );
+ registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create );
@@ -1235,6 +1239,7 @@ void LLVOAvatar::initInstance(void)
registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create );
// motions without a start/stop bit
registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
@@ -4369,34 +4374,74 @@ void LLVOAvatar::resetAnimations()
flushAllMotions();
}
-//-----------------------------------------------------------------------------
-// startMotion()
-// id is the asset if of the animation to start
-// time_offset is the offset into the animation at which to start playing
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
+// Override selectively based on avatar sex and whether we're using new
+// animations.
+LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
+ BOOL use_new_walk_run = gSavedSettings.getBOOL("UseNewWalkRun");
+ LLUUID result = id;
+
// start special case female walk for female avatars
if (getSex() == SEX_FEMALE)
{
if (id == ANIM_AGENT_WALK)
{
- return LLCharacter::startMotion(ANIM_AGENT_FEMALE_WALK, time_offset);
+ if (use_new_walk_run)
+ result = ANIM_AGENT_FEMALE_WALK_NEW;
+ else
+ result = ANIM_AGENT_FEMALE_WALK;
+ }
+ else if (id == ANIM_AGENT_RUN)
+ {
+ // There is no old female run animation, so only override
+ // in one case.
+ if (use_new_walk_run)
+ result = ANIM_AGENT_FEMALE_RUN_NEW;
}
else if (id == ANIM_AGENT_SIT)
{
- return LLCharacter::startMotion(ANIM_AGENT_SIT_FEMALE, time_offset);
+ result = ANIM_AGENT_SIT_FEMALE;
}
}
+ else
+ {
+ // Male avatar.
+ if (id == ANIM_AGENT_WALK)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_WALK_NEW;
+ }
+ else if (id == ANIM_AGENT_RUN)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_RUN_NEW;
+ }
+
+ }
- if (isSelf() && id == ANIM_AGENT_AWAY)
+ return result;
+
+}
+
+//-----------------------------------------------------------------------------
+// startMotion()
+// id is the asset if of the animation to start
+// time_offset is the offset into the animation at which to start playing
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
+{
+ llinfos << "motion " << id.asString() << llendl;
+
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ LLUUID remap_id = remapMotionID(id);
+
+ if (isSelf() && remap_id == ANIM_AGENT_AWAY)
{
gAgent.setAFK();
}
- return LLCharacter::startMotion(id, time_offset);
+ return LLCharacter::startMotion(remap_id, time_offset);
}
//-----------------------------------------------------------------------------
@@ -4404,21 +4449,14 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate)
{
+ LLUUID remap_id = remapMotionID(id);
+
if (isSelf())
{
- gAgent.onAnimStop(id);
- }
-
- if (id == ANIM_AGENT_WALK)
- {
- LLCharacter::stopMotion(ANIM_AGENT_FEMALE_WALK, stop_immediate);
- }
- else if (id == ANIM_AGENT_SIT)
- {
- LLCharacter::stopMotion(ANIM_AGENT_SIT_FEMALE, stop_immediate);
+ gAgent.onAnimStop(remap_id);
}
- return LLCharacter::stopMotion(id, stop_immediate);
+ return LLCharacter::stopMotion(remap_id, stop_immediate);
}
//-----------------------------------------------------------------------------
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index c80d59966c..f06bb458c5 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -157,6 +157,7 @@ public:
virtual LLJoint* getCharacterJoint(U32 num);
virtual BOOL allocateCharacterJoints(U32 num);
+ virtual LLUUID remapMotionID(const LLUUID& id);
virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
virtual void stopMotionFromSource(const LLUUID& source_id);