diff options
author | Dave Parks <davep@lindenlab.com> | 2012-04-03 16:12:33 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2012-04-03 16:12:33 -0500 |
commit | 68a4e0ee992fc6f2f1e3a733788f6fe31b85b549 (patch) | |
tree | 3ede05f33562919aacf4c1940f0f00b02a11e68a | |
parent | 2388de3f958f019255c1eb50cafb540e87a3ca3a (diff) |
Fix build. Axe deprecated glNormal call. Don't show the world just because navmesh isn't checked.
-rw-r--r-- | autobuild.xml | 12 | ||||
-rw-r--r-- | indra/llrender/llrendernavprim.cpp | 193 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 28 |
3 files changed, 118 insertions, 115 deletions
diff --git a/autobuild.xml b/autobuild.xml index a2f341f514..9baed813ef 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1110,9 +1110,9 @@ <key>archive</key> <map> <key>hash</key> - <string>21c7d216ad56664b33669d33c9d3e318</string> + <string>6f0127b409cda1635cf7d52f5ec52365</string> <key>url</key> - <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120403.tar.bz2</string> + <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120403.tar.bz2</string> </map> <key>name</key> <string>darwin</string> @@ -1122,9 +1122,9 @@ <key>archive</key> <map> <key>hash</key> - <string>430357db21d689ef8b04f3b507d7e04d</string> + <string>8e6525e0b3b0cf6fdea14dba19a1465a</string> <key>url</key> - <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/Linux/installer/llphysicsextensions-0.1-linux-20120403.tar.bz2</string> + <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/Linux/installer/llphysicsextensions-0.1-linux-20120403.tar.bz2</string> </map> <key>name</key> <string>linux</string> @@ -1134,9 +1134,9 @@ <key>archive</key> <map> <key>hash</key> - <string>f961e16bd7b20629099b33a8aa437e98</string> + <string>e26184acc9ccaf359d26e356f768350e</string> <key>url</key> - <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120403.tar.bz2</string> + <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120403.tar.bz2</string> </map> <key>name</key> <string>windows</string> diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 7dd042271a..56b176d39c 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -1,97 +1,96 @@ -/**
- * @file LLRenderNavPrim.cpp
- * @brief Renderable primitives used by the pathing library
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#include "linden_common.h"
-#include "llrendernavprim.h"
-#include "llerror.h"
-#include "llglheaders.h"
-#include "llvertexbuffer.h"
-#include "llglslshader.h"
-
-//=============================================================================
-LLRenderNavPrim gRenderNav;
-//=============================================================================
-void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const
-{
- LLColor4 colorA( color );
- gGL.color3fv( colorA.mV );
-
- gGL.begin(LLRender::LINES);
- {
- gGL.vertex3fv( start.mV );
- gGL.vertex3fv( end.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
-{
- LLColor4 colorA( color );
- colorA*=1.25f;
- gGL.color4fv( colorA.mV );
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.vertex3fv( a.mV );
- gGL.vertex3fv( b.mV );
- gGL.vertex3fv( c.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const
-{
- LLColor4 cV(color);
- gGL.color4fv( cV.mV );
- gGL.begin(LLRender::TRIANGLES);
- {
- glNormal3f( n.mV[0],n.mV[1],n.mV[2] );
- gGL.vertex3fv( a.mV );
- gGL.vertex3fv( b.mV );
- gGL.vertex3fv( c.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
-{
- pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
- pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
-}
-//=============================================================================
-void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
-{
- for (int k=0; k<3; k++)
- {
- LLVector3 star, pt1, pt2;
- star = LLVector3( 0.0f,0.0f,0.0f);
- star[k] = 0.5f;
- pt1 = center + star;
- pt2 = center - star;
- renderLLSegment( pt1, pt2, color );
- }
-}
-//=============================================================================
+/** + * @file LLRenderNavPrim.cpp + * @brief Renderable primitives used by the pathing library + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#include "linden_common.h" +#include "llrendernavprim.h" +#include "llerror.h" +#include "llglheaders.h" +#include "llvertexbuffer.h" +#include "llglslshader.h" + +//============================================================================= +LLRenderNavPrim gRenderNav; +//============================================================================= +void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const +{ + LLColor4 colorA( color ); + gGL.color3fv( colorA.mV ); + + gGL.begin(LLRender::LINES); + { + gGL.vertex3fv( start.mV ); + gGL.vertex3fv( end.mV ); + } + gGL.end(); +} +//============================================================================= +void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const +{ + LLColor4 colorA( color ); + colorA*=1.25f; + gGL.color4fv( colorA.mV ); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3fv( a.mV ); + gGL.vertex3fv( b.mV ); + gGL.vertex3fv( c.mV ); + } + gGL.end(); +} +//============================================================================= +void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const +{ + LLColor4 cV(color); + gGL.color4fv( cV.mV ); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3fv( a.mV ); + gGL.vertex3fv( b.mV ); + gGL.vertex3fv( c.mV ); + } + gGL.end(); +} +//============================================================================= +void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) +{ + pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); + pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); +} +//============================================================================= +void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const +{ + for (int k=0; k<3; k++) + { + LLVector3 star, pt1, pt2; + star = LLVector3( 0.0f,0.0f,0.0f); + star[k] = 0.5f; + pt1 = center + star; + pt2 = center - star; + renderLLSegment( pt1, pt2, color ); + } +} +//============================================================================= diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c1b0e6736f..4c40c6f12e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4340,24 +4340,28 @@ void LLPipeline::renderDebug() if (!pathfindingConsoleHandle.isDead()) { LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get(); + + if ( pathfindingConsole->isRenderWorld() ) + { + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + } + else + { + const LLColor4 &clearColor = pathfindingConsole->mNavMeshColors.mNavMeshClear; + gGL.setColorMask(true, true); + glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + gGL.setColorMask(true, false); + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + //NavMesh if ( pathfindingConsole->isRenderNavMesh() ) { gGL.flush(); glLineWidth(2.0f); LLGLEnable cull(GL_CULL_FACE); LLGLDisable blend(GL_BLEND); - if ( pathfindingConsole->isRenderWorld() ) - { - glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); - } - else - { - const LLColor4 &clearColor = pathfindingConsole->mNavMeshColors.mNavMeshClear; - glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - } - + int materialIndex = pathfindingConsole->getHeatMapType(); llPathingLibInstance->renderNavMesh( materialIndex ); gGL.flush(); |