diff options
author | Graham Madarasz <graham@lindenlab.com> | 2019-06-20 22:08:57 +0000 |
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committer | Graham Madarasz <graham@lindenlab.com> | 2019-06-20 22:08:57 +0000 |
commit | 51c851414a5b9f882fe8d8637b87b521ecc970ff (patch) | |
tree | 98568f45a8d7435232d19a948b5177024d9b4989 | |
parent | 83257da9a6fc0ca6cc22c60d464b022be82476ad (diff) | |
parent | 05ee6b5d9837c31660a79dea55ec877155b49009 (diff) |
Merged in graham_linden/viewer-eep-g (pull request #436)
SL-9989
3 files changed, 3 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index b30651351d..5ce246a114 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -92,7 +92,6 @@ void main() vec4 light_atten; float dens_mul = density_multiplier; - float dist_mul = max(0.05, distance_multiplier); // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes @@ -114,7 +113,7 @@ void main() // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * dist_mul); + temp1 = exp(-temp1 * temp2.z); // Compute haze glow temp2.x = dot(Pn, lightnorm.xyz); diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 3bdcf28363..b826cff304 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -119,7 +119,6 @@ void main() vec4 light_atten; float dens_mul = density_multiplier; - float dist_mul = max(0.05, distance_multiplier); // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes @@ -141,7 +140,7 @@ void main() // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * dist_mul); + temp1 = exp(-temp1 * temp2.z); // Compute haze glow temp2.x = dot(Pn, lightnorm.xyz); diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index e6a4f3833c..d81a8feb96 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -111,7 +111,7 @@ void main() // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * dist_mul); + temp1 = exp(-temp1 * temp2.z); // Compute haze glow temp2.x = dot(Pn, lightnorm.xyz); |