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authorGraham Madarasz <graham@lindenlab.com>2019-06-20 22:08:57 +0000
committerGraham Madarasz <graham@lindenlab.com>2019-06-20 22:08:57 +0000
commit51c851414a5b9f882fe8d8637b87b521ecc970ff (patch)
tree98568f45a8d7435232d19a948b5177024d9b4989
parent83257da9a6fc0ca6cc22c60d464b022be82476ad (diff)
parent05ee6b5d9837c31660a79dea55ec877155b49009 (diff)
Merged in graham_linden/viewer-eep-g (pull request #436)
SL-9989
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/skyF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl2
3 files changed, 3 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index b30651351d..5ce246a114 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -92,7 +92,6 @@ void main()
vec4 light_atten;
float dens_mul = density_multiplier;
- float dist_mul = max(0.05, distance_multiplier);
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
@@ -114,7 +113,7 @@ void main()
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * dist_mul);
+ temp1 = exp(-temp1 * temp2.z);
// Compute haze glow
temp2.x = dot(Pn, lightnorm.xyz);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
index 3bdcf28363..b826cff304 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
@@ -119,7 +119,6 @@ void main()
vec4 light_atten;
float dens_mul = density_multiplier;
- float dist_mul = max(0.05, distance_multiplier);
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
@@ -141,7 +140,7 @@ void main()
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * dist_mul);
+ temp1 = exp(-temp1 * temp2.z);
// Compute haze glow
temp2.x = dot(Pn, lightnorm.xyz);
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index e6a4f3833c..d81a8feb96 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -111,7 +111,7 @@ void main()
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * dist_mul);
+ temp1 = exp(-temp1 * temp2.z);
// Compute haze glow
temp2.x = dot(Pn, lightnorm.xyz);