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authorDave Parks <davep@lindenlab.com>2022-02-23 19:53:49 -0600
committerDave Parks <davep@lindenlab.com>2022-02-23 19:53:49 -0600
commit4f9fa5e817c44d2ba0bc5558955085f48b280861 (patch)
treed236c0ad98f1cd6bff4e15afd268f678657dc672
parentfc0b238654091c6090d5d85ceda51fbc6cb71eaa (diff)
Fix for some GPUs thinking they have 0 available vram.
-rw-r--r--indra/llrender/llimagegl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 63f9a67e2c..230d2b3dd0 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -2372,7 +2372,7 @@ void LLImageGL::checkActiveThread()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
*/
-std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes;
+std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes = 4096; //if free vram is unknown, default to 4GB
LLImageGLThread::LLImageGLThread(LLWindow* window)
// We want exactly one thread, but a very large capacity: we never want