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authorRunitaiLinden <davep@lindenlab.com>2023-10-24 12:53:34 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-10-24 12:53:34 -0500
commit4cf5f34fc39cba0e9e22dcb23a23809872f652eb (patch)
treea30c8bc6f8e170b912a64276bc99b14fd41ab164
parent4710fcf16716ab8d11f7f00e57db21d85d780bb5 (diff)
SL-20090 Don't use llassert_always in texture fetching code.
-rw-r--r--indra/newview/llviewertexture.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 9336d99555..4a1cf0109e 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1827,7 +1827,7 @@ bool LLViewerFetchedTexture::updateFetch()
if (mIsMissingAsset)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - missing asset");
- llassert_always(!mHasFetcher);
+ llassert(!mHasFetcher);
return false; // skip
}
if (!mLoadedCallbackList.empty() && mRawImage.notNull())
@@ -2099,8 +2099,8 @@ bool LLViewerFetchedTexture::updateFetch()
}
}
- llassert_always(mRawImage.notNull() || !mIsRawImageValid);
- llassert_always(mRawImage.notNull() || !mNeedsCreateTexture);
+ llassert(mRawImage.notNull() || !mIsRawImageValid);
+ llassert(mRawImage.notNull() || !mNeedsCreateTexture);
return mIsFetching ? true : false;
}
@@ -2527,8 +2527,8 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
destroyRawImage();
reloadRawImage(mLoadedCallbackDesiredDiscardLevel);
- llassert_always(mRawImage.notNull());
- llassert_always(!mNeedsAux || mAuxRawImage.notNull());
+ llassert(mRawImage.notNull());
+ llassert(!mNeedsAux || mAuxRawImage.notNull());
}
//
@@ -2552,7 +2552,6 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
// we're going to call them.
mLastCallBackActiveTime = sCurrentTime;
- //llassert_always(mRawImage.notNull());
if(mNeedsAux && mAuxRawImage.isNull())
{
LL_WARNS() << "Raw Image with no Aux Data for callback" << LL_ENDL;
@@ -2641,9 +2640,9 @@ void LLViewerFetchedTexture::forceImmediateUpdate()
LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level)
{
- llassert_always(mGLTexturep.notNull());
- llassert_always(discard_level >= 0);
- llassert_always(mComponents > 0);
+ llassert(mGLTexturep.notNull());
+ llassert(discard_level >= 0);
+ llassert(mComponents > 0);
if (mRawImage.notNull())
{