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authorDave Parks <davep@lindenlab.com>2023-12-11 15:40:33 -0600
committerDave Parks <davep@lindenlab.com>2023-12-11 15:40:33 -0600
commit4ca23735d906c69742f4bf362eb97b87831c2ece (patch)
treed11f0faa8e611c22cbd5c7ac5d82b1771760444b
parentf3b87145775d3803306036d1e31fa39177f2600e (diff)
SL-20611 Followup -- reenable water haze
-rw-r--r--indra/newview/pipeline.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b24a8106cc..f448983ac2 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8327,7 +8327,7 @@ void LLPipeline::doWaterHaze()
else
{
//render water patches like LLDrawPoolWater does
- /*LLGLDepthTest depth(GL_FALSE);
+ LLGLDepthTest depth(GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
gGLLastMatrix = NULL;
@@ -8336,7 +8336,7 @@ void LLPipeline::doWaterHaze()
if (mWaterPool)
{
mWaterPool->pushFaceGeometry();
- }*/
+ }
}
unbindDeferredShader(haze_shader);