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authorPtolemy <ptolemy@lindenlab.com>2020-09-24 11:26:46 -0700
committerPtolemy <ptolemy@lindenlab.com>2020-09-24 11:26:46 -0700
commit4c44366c0ba6dc8e464fb887d0bf1eb6661e9f1f (patch)
treeef64587ac0e2371e31f9cd8416e9390045b1bc36
parent88e7c15c2b38f1917d1939b8af39dbf499db11dd (diff)
SL-13888 Coding Standard: be consistent; use TAB indent
-rw-r--r--indra/newview/llfloatermodelpreview.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 842edd565b..5016dc3e3e 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -3646,7 +3646,7 @@ BOOL LLModelPreview::render()
LLGLSUIDefault def; // GL_BLEND, GL_ALPHA_TEST, GL_CULL_FACE, depth test
LLGLDisable no_blend(GL_BLEND);
- LLGLEnable cull(GL_CULL_FACE);
+ LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color
LLGLDisable fog(GL_FOG);