diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-02 10:48:15 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2023-02-02 10:48:15 -0600 |
commit | 4694a46f7bbbb5ec57d4695d13e0a557b1d094da (patch) | |
tree | edede08e0dd6535272a853c6377d9a5c05c4e9a9 | |
parent | 6f136d403b6bbccae80661c6585f29e1caed3a7c (diff) |
SL-18983 Fix for alpha HUDs not rendering.
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 39 | ||||
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 1 |
2 files changed, 26 insertions, 14 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 9f1dc979f8..4c8d32fad2 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -115,8 +115,18 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d } shader->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0); shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); - shader->uniform1f(waterSign, water_sign); - shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); + + if (LLPipeline::sRenderingHUDs) + { // for HUD attachments, only the pre-water pass is executed and we never want to clip anything + LLVector4 near_clip(0, 0, -1, 0); + shader->uniform1f(waterSign, 1.f); + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, near_clip.mV); + } + else + { + shader->uniform1f(waterSign, water_sign); + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); + } if (LLPipeline::sImpostorRender) { @@ -605,18 +615,21 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); const LLVector4a* ext = bridge ? bridge->getSpatialExtents() : group->getExtents(); - if (above_water) - { // reject any spatial groups that have no part above water - if (ext[1].getF32ptr()[2] < water_height) - { - continue; + if (!LLPipeline::sRenderingHUDs) // ignore above/below water for HUD render + { + if (above_water) + { // reject any spatial groups that have no part above water + if (ext[1].getF32ptr()[2] < water_height) + { + continue; + } } - } - else - { // reject any spatial groups that he no part below water - if (ext[0].getF32ptr()[2] > water_height) - { - continue; + else + { // reject any spatial groups that he no part below water + if (ext[0].getF32ptr()[2] > water_height) + { + continue; + } } } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 2a2d390765..2e20d61b15 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1158,7 +1158,6 @@ void render_hud_attachments() gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_POST_WATER); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); |