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authorsimon <none@none>2014-04-09 17:06:19 -0700
committersimon <none@none>2014-04-09 17:06:19 -0700
commit33e28d6223e4f27c9b8e5a563e749979dad3a1fd (patch)
treef6a5bc4939b69095fdb9aeebb6df363b1e58c61e
parentc9620e24d32a08ee79486d5ecc4085731432a0a6 (diff)
MAINT-2034 : Terrain texture changes caused by changing texture elevation
ranges or terraforming can not be seen until after relog or teleporting out and back to the region
-rwxr-xr-xindra/newview/llviewerregion.cpp33
1 files changed, 31 insertions, 2 deletions
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index a271690349..7d16a9664b 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1523,40 +1523,69 @@ void LLViewerRegion::unpackRegionHandshake()
{
LLUUID tmp_id;
+ bool changed = false;
+
+ // Get the 4 textures for land
msg->getUUID("RegionInfo", "TerrainDetail0", tmp_id);
+ changed |= (tmp_id != compp->getDetailTextureID(0));
compp->setDetailTextureID(0, tmp_id);
+
msg->getUUID("RegionInfo", "TerrainDetail1", tmp_id);
+ changed |= (tmp_id != compp->getDetailTextureID(1));
compp->setDetailTextureID(1, tmp_id);
+
msg->getUUID("RegionInfo", "TerrainDetail2", tmp_id);
+ changed |= (tmp_id != compp->getDetailTextureID(2));
compp->setDetailTextureID(2, tmp_id);
+
msg->getUUID("RegionInfo", "TerrainDetail3", tmp_id);
+ changed |= (tmp_id != compp->getDetailTextureID(3));
compp->setDetailTextureID(3, tmp_id);
+ // Get the start altitude and range values for land textures
F32 tmp_f32;
msg->getF32("RegionInfo", "TerrainStartHeight00", tmp_f32);
+ changed |= (tmp_f32 != compp->getStartHeight(0));
compp->setStartHeight(0, tmp_f32);
+
msg->getF32("RegionInfo", "TerrainStartHeight01", tmp_f32);
+ changed |= (tmp_f32 != compp->getStartHeight(1));
compp->setStartHeight(1, tmp_f32);
+
msg->getF32("RegionInfo", "TerrainStartHeight10", tmp_f32);
+ changed |= (tmp_f32 != compp->getStartHeight(2));
compp->setStartHeight(2, tmp_f32);
+
msg->getF32("RegionInfo", "TerrainStartHeight11", tmp_f32);
+ changed |= (tmp_f32 != compp->getStartHeight(3));
compp->setStartHeight(3, tmp_f32);
+
msg->getF32("RegionInfo", "TerrainHeightRange00", tmp_f32);
+ changed |= (tmp_f32 != compp->getHeightRange(0));
compp->setHeightRange(0, tmp_f32);
+
msg->getF32("RegionInfo", "TerrainHeightRange01", tmp_f32);
+ changed |= (tmp_f32 != compp->getHeightRange(1));
compp->setHeightRange(1, tmp_f32);
+
msg->getF32("RegionInfo", "TerrainHeightRange10", tmp_f32);
+ changed |= (tmp_f32 != compp->getHeightRange(2));
compp->setHeightRange(2, tmp_f32);
+
msg->getF32("RegionInfo", "TerrainHeightRange11", tmp_f32);
+ changed |= (tmp_f32 != compp->getHeightRange(3));
compp->setHeightRange(3, tmp_f32);
// If this is an UPDATE (params already ready, we need to regenerate
// all of our terrain stuff, by
if (compp->getParamsReady())
{
- //this line creates frame stalls on region crossing and removing it appears to have no effect
- //getLand().dirtyAllPatches();
+ // Update if the land changed
+ if (changed)
+ {
+ getLand().dirtyAllPatches();
+ }
}
else
{