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authorMnikolenko ProductEngine <mnikolenko@productengine.com>2014-10-09 17:28:16 +0300
committerMnikolenko ProductEngine <mnikolenko@productengine.com>2014-10-09 17:28:16 +0300
commit33a0b873a5cd1a9379eb1edfc0551b8c7648698c (patch)
treed09b15a1a6b02dc644a1aeae292e14c1fc27ae9d
parent75d81151c2f380ed92e39ab0278adc21224d911c (diff)
MAINT-2560 FIXED Show name of source avatar above crosshair
-rwxr-xr-xindra/newview/llhudeffectlookat.cpp20
1 files changed, 16 insertions, 4 deletions
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp
index f3a48625a4..fadbf78ca5 100755
--- a/indra/newview/llhudeffectlookat.cpp
+++ b/indra/newview/llhudeffectlookat.cpp
@@ -39,8 +39,8 @@
#include "llrendersphere.h"
#include "llselectmgr.h"
#include "llglheaders.h"
-
-
+#include "llfontgl.h"
+#include "llhudrender.h"
#include "llxmltree.h"
@@ -497,14 +497,15 @@ void LLHUDEffectLookAt::render()
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
+ LLVOAvatar* source_avatar = ((LLVOAvatar*)(LLViewerObject*)mSourceObject);
+ LLVector3 target = mTargetPos + source_avatar->mHeadp->getWorldPosition();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]);
gGL.scalef(0.3f, 0.3f, 0.3f);
+ LLColor3 color = (*mAttentions)[mTargetType].mColor;
gGL.begin(LLRender::LINES);
{
- LLColor3 color = (*mAttentions)[mTargetType].mColor;
gGL.color3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]);
gGL.vertex3f(-1.f, 0.f, 0.f);
gGL.vertex3f(1.f, 0.f, 0.f);
@@ -516,6 +517,17 @@ void LLHUDEffectLookAt::render()
gGL.vertex3f(0.f, 0.f, 1.f);
} gGL.end();
gGL.popMatrix();
+
+
+ if(!source_avatar->isSelf())
+ {
+ std::string av_name = source_avatar->getFullname();
+ const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
+ gGL.pushMatrix();
+ hud_render_utf8text(av_name,target+LLVector3(0.f,0.f,0.4f),*big_fontp,LLFontGL::NORMAL,LLFontGL::DROP_SHADOW_SOFT,-0.5*big_fontp->getWidthF32(av_name),3.f,color,FALSE);
+ gGL.popMatrix();
+ }
+
}
}