diff options
author | Mnikolenko ProductEngine <mnikolenko@productengine.com> | 2014-10-09 17:28:16 +0300 |
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committer | Mnikolenko ProductEngine <mnikolenko@productengine.com> | 2014-10-09 17:28:16 +0300 |
commit | 33a0b873a5cd1a9379eb1edfc0551b8c7648698c (patch) | |
tree | d09b15a1a6b02dc644a1aeae292e14c1fc27ae9d | |
parent | 75d81151c2f380ed92e39ab0278adc21224d911c (diff) |
MAINT-2560 FIXED Show name of source avatar above crosshair
-rwxr-xr-x | indra/newview/llhudeffectlookat.cpp | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index f3a48625a4..fadbf78ca5 100755 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -39,8 +39,8 @@ #include "llrendersphere.h" #include "llselectmgr.h" #include "llglheaders.h" - - +#include "llfontgl.h" +#include "llhudrender.h" #include "llxmltree.h" @@ -497,14 +497,15 @@ void LLHUDEffectLookAt::render() { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); + LLVOAvatar* source_avatar = ((LLVOAvatar*)(LLViewerObject*)mSourceObject); + LLVector3 target = mTargetPos + source_avatar->mHeadp->getWorldPosition(); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); gGL.scalef(0.3f, 0.3f, 0.3f); + LLColor3 color = (*mAttentions)[mTargetType].mColor; gGL.begin(LLRender::LINES); { - LLColor3 color = (*mAttentions)[mTargetType].mColor; gGL.color3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]); gGL.vertex3f(-1.f, 0.f, 0.f); gGL.vertex3f(1.f, 0.f, 0.f); @@ -516,6 +517,17 @@ void LLHUDEffectLookAt::render() gGL.vertex3f(0.f, 0.f, 1.f); } gGL.end(); gGL.popMatrix(); + + + if(!source_avatar->isSelf()) + { + std::string av_name = source_avatar->getFullname(); + const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); + gGL.pushMatrix(); + hud_render_utf8text(av_name,target+LLVector3(0.f,0.f,0.4f),*big_fontp,LLFontGL::NORMAL,LLFontGL::DROP_SHADOW_SOFT,-0.5*big_fontp->getWidthF32(av_name),3.f,color,FALSE); + gGL.popMatrix(); + } + } } |