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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2023-04-06 08:17:54 -0700
committerGitHub <noreply@github.com>2023-04-06 10:17:54 -0500
commit31f8fb79513ba6d1220aac13a5db110a7e4104da (patch)
treed0a12336ff2264de25967ca86f3add39779be993
parent5bf60f5d9e722f6210572fd92e79e9994abd2ec1 (diff)
SL-19543: Fix blinn phong prims with alpha blending not blending (#158)
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
index 745999fc2f..cfdb393b34 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
@@ -69,7 +69,6 @@ vec4 applyWaterFogView(vec3 pos, vec4 color)
float D = pow(0.98, l*kd);
color.rgb = color.rgb * D + kc.rgb * L;
- color.a = kc.a + color.a;
return color;
}