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author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-04-06 08:17:54 -0700 |
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committer | GitHub <noreply@github.com> | 2023-04-06 10:17:54 -0500 |
commit | 31f8fb79513ba6d1220aac13a5db110a7e4104da (patch) | |
tree | d0a12336ff2264de25967ca86f3add39779be993 | |
parent | 5bf60f5d9e722f6210572fd92e79e9994abd2ec1 (diff) |
SL-19543: Fix blinn phong prims with alpha blending not blending (#158)
-rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index 745999fc2f..cfdb393b34 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -69,7 +69,6 @@ vec4 applyWaterFogView(vec3 pos, vec4 color) float D = pow(0.98, l*kd); color.rgb = color.rgb * D + kc.rgb * L; - color.a = kc.a + color.a; return color; } |