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authorDave Parks <davep@lindenlab.com>2010-08-19 16:48:15 -0500
committerDave Parks <davep@lindenlab.com>2010-08-19 16:48:15 -0500
commit314a89535791e1e5a0c3f4d901c9c1d16fb9b6cc (patch)
treed999a5f5ab57636b427820bb7d15ad0a686156bd
parent45df2d70f018512055ed15fa52c9efd3d8e833e8 (diff)
Software fallback for avatar vertex skinning.
Reviewed by Nyx.
-rw-r--r--indra/newview/lldrawpoolavatar.cpp200
1 files changed, 115 insertions, 85 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index d698624c15..ccc060f3fa 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -490,14 +490,10 @@ S32 LLDrawPoolAvatar::getNumPasses()
{
return 8;
}
- else if (getVertexShaderLevel() > 0)
+ else
{
return 10;
}
- else
- {
- return 4;
- }
#else
if (LLPipeline::sImpostorRender)
{
@@ -859,143 +855,168 @@ void LLDrawPoolAvatar::endRiggedSimple()
void LLDrawPoolAvatar::beginRiggedAlpha()
{
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectSimpleWaterProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectSimpleProgram;
- }
- sDiffuseChannel = 0;
- sVertexProgram->bind();
- LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+ beginRiggedSimple();
}
void LLDrawPoolAvatar::endRiggedAlpha()
{
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- LLVertexBuffer::unbind();
- LLVertexBuffer::sWeight4Loc = -1;
+ endRiggedSimple();
}
void LLDrawPoolAvatar::beginRiggedFullbrightAlpha()
{
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectFullbrightWaterProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectFullbrightProgram;
- }
- sDiffuseChannel = 0;
- sVertexProgram->bind();
- LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+ beginRiggedFullbright();
}
void LLDrawPoolAvatar::endRiggedFullbrightAlpha()
{
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- LLVertexBuffer::unbind();
- LLVertexBuffer::sWeight4Loc = -1;
+ endRiggedFullbright();
}
void LLDrawPoolAvatar::beginRiggedGlow()
{
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectFullbrightWaterProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectFullbrightProgram;
- }
- sDiffuseChannel = 0;
- sVertexProgram->bind();
- LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+ beginRiggedFullbright();
}
void LLDrawPoolAvatar::endRiggedGlow()
{
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- LLVertexBuffer::unbind();
- LLVertexBuffer::sWeight4Loc = -1;
+ endRiggedFullbright();
}
void LLDrawPoolAvatar::beginRiggedFullbright()
{
- if (LLPipeline::sUnderWaterRender)
+ if (sShaderLevel > 0)
{
- sVertexProgram = &gSkinnedObjectFullbrightWaterProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ }
}
else
{
- sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gObjectFullbrightWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gObjectFullbrightProgram;
+ }
+ }
+
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ sDiffuseChannel = 0;
+ sVertexProgram->bind();
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
- sDiffuseChannel = 0;
- sVertexProgram->bind();
- LLVertexBuffer::sWeight4Loc = gSkinnedObjectFullbrightProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
void LLDrawPoolAvatar::endRiggedFullbright()
{
LLVertexBuffer::unbind();
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- LLVertexBuffer::sWeight4Loc = -1;
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::sWeight4Loc = -1;
+ }
}
void LLDrawPoolAvatar::beginRiggedShinySimple()
{
- if (LLPipeline::sUnderWaterRender)
+ if (sShaderLevel > 0)
{
- sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectShinySimpleProgram;
+ }
}
else
{
- sVertexProgram = &gSkinnedObjectShinySimpleProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gObjectShinyWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gObjectShinyProgram;
+ }
+ }
+
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ sVertexProgram->bind();
+ LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
- sVertexProgram->bind();
- LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
void LLDrawPoolAvatar::endRiggedShinySimple()
{
LLVertexBuffer::unbind();
- LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- LLVertexBuffer::sWeight4Loc = -1;
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::sWeight4Loc = -1;
+ }
}
void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
{
- if (LLPipeline::sUnderWaterRender)
+ if (sShaderLevel > 0)
{
- sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+ }
}
else
{
- sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gObjectFullbrightShinyWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gObjectFullbrightShinyProgram;
+ }
+ }
+
+
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ sVertexProgram->bind();
+ LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
- sVertexProgram->bind();
- LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
void LLDrawPoolAvatar::endRiggedFullbrightShiny()
{
LLVertexBuffer::unbind();
- LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- LLVertexBuffer::sWeight4Loc = -1;
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::sWeight4Loc = -1;
+ }
}
@@ -1356,11 +1377,17 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
LLStrider<LLVector3> position;
LLStrider<LLVector3> normal;
+ bool has_normal = buffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
buffer->getVertexStrider(position);
- buffer->getNormalStrider(normal);
+
+ if (has_normal)
+ {
+ buffer->getNormalStrider(normal);
+ }
LLVector4a* pos = (LLVector4a*) position.get();
- LLVector4a* norm = (LLVector4a*) normal.get();
+
+ LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL;
//build matrix palette
LLMatrix4a mp[64];
@@ -1420,10 +1447,13 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
final_mat.affineTransform(t, dst);
pos[j] = dst;
- LLVector4a& n = vol_face.mNormals[j];
- bind_shape_matrix.rotate(n, t);
- final_mat.rotate(t, dst);
- norm[j] = dst;
+ if (norm)
+ {
+ LLVector4a& n = vol_face.mNormals[j];
+ bind_shape_matrix.rotate(n, t);
+ final_mat.rotate(t, dst);
+ norm[j] = dst;
+ }
}
}
}