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authorGraham Linden <graham@lindenlab.com>2019-04-18 11:28:49 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-18 11:28:49 -0700
commit311adf5469dde93da7813d6d89feb77d44c01804 (patch)
treed960aca0e3dd0f2d14e2c34c3604650d6edee768
parentebf53108cb8b77eb15c8b16f97bee30d6649e020 (diff)
SL-10967
Make fullbright transport look closer to normal transport so fullbright objects reflect distance.
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index df731662e8..918ebcb0e3 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -50,7 +50,7 @@ vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
return light;
}
float brightness = dot(light.rgb, vec3(0.33333));
- return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness);
+ return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness * 0.1);
}
vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
@@ -59,7 +59,7 @@ vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
return light;
}
float brightness = dot(light.rgb, vec3(0.33333));
- return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
+ return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness * 0.1);
}
vec3 atmosTransport(vec3 light)