diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-18 11:28:49 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-18 11:28:49 -0700 |
commit | 311adf5469dde93da7813d6d89feb77d44c01804 (patch) | |
tree | d960aca0e3dd0f2d14e2c34c3604650d6edee768 | |
parent | ebf53108cb8b77eb15c8b16f97bee30d6649e020 (diff) |
SL-10967
Make fullbright transport look closer to normal transport so fullbright objects reflect distance.
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/transportF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index df731662e8..918ebcb0e3 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -50,7 +50,7 @@ vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) return light; } float brightness = dot(light.rgb, vec3(0.33333)); - return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness); + return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness * 0.1); } vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { @@ -59,7 +59,7 @@ vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { return light; } float brightness = dot(light.rgb, vec3(0.33333)); - return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); + return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness * 0.1); } vec3 atmosTransport(vec3 light) |