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authorGraham Madarasz <graham@lindenlab.com>2013-06-05 10:04:51 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-06-05 10:04:51 -0700
commit2996f34e861ab2d671df5625f26d88920e679e98 (patch)
tree6f2566c27eea081693fabc52b8c2b3dedcf7c650
parentedf0a0c7f5dcfee2010447bc877515b70d1b1059 (diff)
NORSPEC-238 spec map env mask term in alpha chan ignored
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl5
1 files changed, 1 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index bb8d26c9dc..660a962108 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -492,10 +492,7 @@ void main()
vec4 final_specular = spec;
#if HAS_SPECULAR_MAP
- //final_color.rgb *= 1 - spec.a * env_intensity;
- //final_specular.rgb *= specular_color.rgb;
-
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), spec.a, 0.0);
final_specular.a = specular_color.a * norm.a;
#else
vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);