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author | Ricky Curtice <kf6kjg+hg@gmail.com> | 2011-04-25 16:24:16 -0700 |
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committer | Ricky Curtice <kf6kjg+hg@gmail.com> | 2011-04-25 16:24:16 -0700 |
commit | 26f2762b89705a69e831016ea67af9500907721d (patch) | |
tree | b1a09f54fa4c414e4f9b4987c1d1e3c99206e314 | |
parent | ca186a64014942540baaf280bb3967d2582336bd (diff) |
Removed an extra variable I'd added.
Also cleaned up some whitespace-around-operator issues.
While removing the extra variable seems to make the code more ugly, all it does is reveal the pre-existing ugliness that had been masked in the past. Trying to find a fix, or even try to come to a real understanding of why this section of code is the way it is, is out of my scope for this task.
-rw-r--r-- | indra/newview/llselectmgr.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 2c5073d027..96468c0b21 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -6585,16 +6585,12 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ, } } - // get the non-squared edition for use below - // note the use of fsqrtf, this was used in the definition of dist_vec() and is therefore re-used here - F32 min_dist = fsqrtf(min_dist_squared); - // factor the distance into the displacement vector. This will get us // equally visible movements for both close and far away selections. - F32 min_dist_factored = sqrt(min_dist) / 2; // FIXME: this variable name doesn't state its true meaning. - displ_global.setVec(displ.mV[0]*min_dist_factored, - displ.mV[1]*min_dist_factored, - displ.mV[2]*min_dist_factored); + F32 min_dist = sqrt(fsqrtf(min_dist_squared)) / 2; + displ_global.setVec(displ.mV[0] * min_dist, + displ.mV[1] * min_dist, + displ.mV[2] * min_dist); // equates to: Displ_global = Displ * M_cam_axes_in_global_frame displ_global = LLViewerCamera::getInstance()->rotateToAbsolute(displ_global); |