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authorDave Parks <davep@lindenlab.com>2022-09-26 17:41:22 -0500
committerDave Parks <davep@lindenlab.com>2022-09-26 17:41:22 -0500
commit23ad6e930b6b4a163c2bb83905ca38ceb04e780e (patch)
tree1759e3c32b9163df7a5774e89023b13215511bef
parent725d042640f5b0474b58e6a1af0a4063c7e5cfc2 (diff)
SL-18190 WIP - Whoopsie from last commit
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 9374922494..29aea62f7b 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -176,7 +176,7 @@ void main()
//color = atmosFragLighting(color, additive, atten);
color *= atten.r;
- color += additive;
+ color += additive*2.0;
}
else
@@ -195,7 +195,6 @@ void main()
// use sky settings ambient or irradiance map sample, whichever is brighter
color = max(amblit, ambenv*ambocc);
- color = ambenv;
float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
ambient *= 0.5;