diff options
author | Runitai Linden <davep@lindenlab.com> | 2021-12-15 15:43:23 -0600 |
---|---|---|
committer | Runitai Linden <davep@lindenlab.com> | 2021-12-15 15:43:23 -0600 |
commit | 20345827eb5b9ebc658ac506f0d41f2a149d895d (patch) | |
tree | 85c5352b61af64e8e9ccf3f79a3f82e1b0856be4 | |
parent | 199775b7ac214cfc3492c343c3f6046effcde7ed (diff) |
SL-16489 Fix for rigged attachment glow showing up near origin.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl index 5e4f08b017..08b1147ab0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -40,15 +40,26 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex - vec4 vert = vec4(position.xyz, 1.0); - vec4 pos = (modelview_matrix * vert); passTextureIndex(); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + + vec4 pos = mat * vec4(position.xyz, 1.0); + gl_Position = projection_matrix * pos; +#else + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; |