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authorGraham Linden <graham@lindenlab.com>2019-07-24 10:53:04 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-24 10:53:04 -0700
commit1529c16201d332ce7bbff5c3637737ca58277eb9 (patch)
treef8337ec21ff2d52f646a5d2146dc673d93048ded
parentb507d63566e8896af702dd10f5643dc29068a8a9 (diff)
SL-11610
Revert attempted fix for 10625.
-rw-r--r--indra/llappearance/lltexlayer.cpp77
-rw-r--r--indra/llappearance/lltexlayer.h24
-rw-r--r--indra/newview/lldynamictexture.cpp20
-rw-r--r--indra/newview/lldynamictexture.h5
-rw-r--r--indra/newview/llviewerdisplay.cpp30
-rw-r--r--indra/newview/llviewertexlayer.h2
-rw-r--r--indra/newview/pipeline.cpp4
-rw-r--r--indra/newview/pipeline.h2
8 files changed, 56 insertions, 108 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index c90b11ae71..8ae7c9aa9b 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -137,7 +137,7 @@ void LLTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
popProjection();
}
-BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
+BOOL LLTexLayerSetBuffer::renderTexLayerSet()
{
// Default color mask for tex layer render
gGL.setColorMask(true, true);
@@ -161,7 +161,7 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
// Composite the color data
LLGLSUIDefault gls_ui;
success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(),
- getCompositeWidth(), getCompositeHeight(), bound_target );
+ getCompositeWidth(), getCompositeHeight() );
gGL.flush();
midRenderTexLayerSet(success);
@@ -375,7 +375,7 @@ void LLTexLayerSet::deleteCaches()
}
-BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target )
+BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
{
BOOL success = TRUE;
mIsVisible = TRUE;
@@ -427,12 +427,12 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
{
gGL.flush();
- success &= layer->render(x, y, width, height, bound_target);
+ success &= layer->render(x, y, width, height);
gGL.flush();
}
}
- renderAlphaMaskTextures(x, y, width, height, bound_target, false);
+ renderAlphaMaskTextures(x, y, width, height, false);
stop_glerror();
}
@@ -523,7 +523,7 @@ const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const
}
static LLTrace::BlockTimerStatHandle FTM_GATHER_MORPH_MASK_ALPHA("gatherMorphMaskAlpha");
-void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target)
+void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height)
{
LL_RECORD_BLOCK_TIME(FTM_GATHER_MORPH_MASK_ALPHA);
memset(data, 255, width * height);
@@ -531,15 +531,15 @@ void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S
for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
{
LLTexLayerInterface* layer = *iter;
- layer->gatherAlphaMasks(data, origin_x, origin_y, width, height, bound_target);
+ layer->gatherAlphaMasks(data, origin_x, origin_y, width, height);
}
// Set alpha back to that of our alpha masks.
- renderAlphaMaskTextures(origin_x, origin_y, width, height, bound_target, true);
+ renderAlphaMaskTextures(origin_x, origin_y, width, height, true);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_TEXTURES("renderAlphaMaskTextures");
-void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target, bool forceClear)
+void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_TEXTURES);
const LLTexLayerSetInfo *info = getInfo();
@@ -1124,7 +1124,7 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LL
}
}
-BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
+BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
{
LLGLEnable color_mat(GL_COLOR_MATERIAL);
// *TODO: Is this correct?
@@ -1185,7 +1185,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
}//*/
const bool force_render = true;
- renderMorphMasks(x, y, width, height, net_color, bound_target, force_render);
+ renderMorphMasks(x, y, width, height, net_color, force_render);
alpha_mask_specified = TRUE;
gGL.flush();
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
@@ -1428,13 +1428,13 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
return success;
}
-/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
+/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
{
- addAlphaMask(data, originX, originY, width, height, bound_target);
+ addAlphaMask(data, originX, originY, width, height);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_MORPH_MASKS("renderMorphMasks");
-void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render)
+void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render)
{
if (!force_render && !hasMorph())
{
@@ -1586,42 +1586,11 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
alpha_data = (U8*)ll_aligned_malloc_32(mem_size);
- bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels
+ bool skip_readback = LLRender::sNsightDebugSupport || gGLManager.mIsIntel; // nSight doesn't support use of glReadPixels
if (!skip_readback)
{
- if (gGLManager.mIsIntel)
- { // work-around for broken intel drivers which cannot do glReadPixels on an RGBA FBO
- // returning only the alpha portion without locking up downstream
- U8* temp = (U8*)ll_aligned_malloc_32(mem_size << 2); // allocate same size, but RGBA
-
- if (bound_target)
- {
- gGL.getTexUnit(0)->bind(bound_target);
- }
- else
- {
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0);
- }
-
- glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
-
- U8* alpha_cursor = alpha_data;
- U8* pixel = temp;
- for (int i = 0; i < pixels; i++)
- {
- *alpha_cursor++ = pixel[3];
- pixel += 4;
- }
-
- gGL.getTexUnit(0)->disable();
-
- ll_aligned_free_32(temp);
- }
- else
- { // platforms with working drivers...
- glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
- }
+ glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
}
else
{
@@ -1631,7 +1600,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
mAlphaCache[cache_index] = alpha_data;
}
-
+
getTexLayerSet()->getAvatarAppearance()->dirtyMesh();
mMorphMasksValid = TRUE;
@@ -1640,7 +1609,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
static LLTrace::BlockTimerStatHandle FTM_ADD_ALPHA_MASK("addAlphaMask");
-void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
+void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
{
LL_RECORD_BLOCK_TIME(FTM_ADD_ALPHA_MASK);
S32 size = width * height;
@@ -1652,7 +1621,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32
// TODO: eliminate need for layer morph mask valid flag
invalidateMorphMasks();
const bool force_render = false;
- renderMorphMasks(originX, originY, width, height, net_color, bound_target, force_render);
+ renderMorphMasks(originX, originY, width, height, net_color, force_render);
alphaData = getAlphaData();
}
if (alphaData)
@@ -1786,7 +1755,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
return layer;
}
-/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
+/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height)
{
if(!mInfo)
{
@@ -1813,7 +1782,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
{
wearable->writeToAvatar(mAvatarAppearance);
layer->setLTO(lto);
- success &= layer->render(x, y, width, height, bound_target);
+ success &= layer->render(x,y,width,height);
}
}
@@ -1835,14 +1804,14 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
return success;
}
-/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
+/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
{
U32 num_wearables = updateWearableCache();
U32 i = num_wearables - 1; // For rendering morph masks, we only want to use the top wearable
LLTexLayer *layer = getLayer(i);
if (layer)
{
- layer->addAlphaMask(data, originX, originY, width, height, bound_target);
+ layer->addAlphaMask(data, originX, originY, width, height);
}
}
diff --git a/indra/llappearance/lltexlayer.h b/indra/llappearance/lltexlayer.h
index 6a5040cf0b..9318b23fd1 100644
--- a/indra/llappearance/lltexlayer.h
+++ b/indra/llappearance/lltexlayer.h
@@ -65,7 +65,7 @@ public:
LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable);
virtual ~LLTexLayerInterface() {}
- virtual BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
+ virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0;
virtual void deleteCaches() = 0;
virtual BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0;
virtual BOOL isInvisibleAlphaMask() const = 0;
@@ -85,7 +85,7 @@ public:
BOOL isMorphValid() const { return mMorphMasksValid; }
void requestUpdate();
- virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
+ virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0;
BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); }
ERenderPass getRenderPass() const;
@@ -121,10 +121,10 @@ public:
LLTexLayerTemplate(LLTexLayerSet* const layer_set, LLAvatarAppearance* const appearance);
LLTexLayerTemplate(const LLTexLayerTemplate &layer);
/*virtual*/ ~LLTexLayerTemplate();
- /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
+ /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
/*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
/*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
- /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
+ /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
/*virtual*/ void setHasMorph(BOOL newval);
/*virtual*/ void deleteCaches();
/*virtual*/ BOOL isInvisibleAlphaMask() const;
@@ -152,16 +152,16 @@ public:
/*virtual*/ ~LLTexLayer();
/*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
- /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
+ /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
/*virtual*/ void deleteCaches();
const U8* getAlphaData() const;
BOOL findNetColor(LLColor4* color) const;
/*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
- /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
- void renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render);
- void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
+ /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
+ void renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render);
+ void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
/*virtual*/ BOOL isInvisibleAlphaMask() const;
void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; }
@@ -194,13 +194,13 @@ public:
const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist.
virtual void createComposite() = 0;
void destroyComposite();
- void gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target);
+ void gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height);
const LLTexLayerSetInfo* getInfo() const { return mInfo; }
BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions
- BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr);
- void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr, bool forceClear = false);
+ BOOL render(S32 x, S32 y, S32 width, S32 height);
+ void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false);
BOOL isBodyRegion(const std::string& region) const;
void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
@@ -282,7 +282,7 @@ protected:
virtual S32 getCompositeOriginY() const = 0;
virtual S32 getCompositeWidth() const = 0;
virtual S32 getCompositeHeight() const = 0;
- BOOL renderTexLayerSet(LLRenderTarget* bound_target);
+ BOOL renderTexLayerSet();
LLTexLayerSet* const mTexLayerSet;
};
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 13d539b55f..fa9a0712fa 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -129,7 +129,7 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth)
llassert(mFullHeight <= 512);
llassert(mFullWidth <= 512);
- if (gGLManager.mHasFramebufferObject && gPipeline.mBake.isComplete() && !gGLManager.mIsATI)
+ if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
{ //using offscreen render target, just use the bottom left corner
mOrigin.set(0, 0);
}
@@ -213,15 +213,14 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
sNumRenders = 0;
if (gGLManager.mIsDisabled || LLPipeline::sMemAllocationThrottled)
{
- return FALSE;
+ return TRUE;
}
- bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mBake.isComplete() && !gGLManager.mIsATI;
+ bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
if (use_fbo)
{
- gPipeline.mBake.bindTarget();
- gPipeline.mBake.clear();
+ gPipeline.mWaterDis.bindTarget();
}
LLGLSLShader::bindNoShader();
@@ -241,7 +240,6 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
gDepthDirty = TRUE;
gGL.color4f(1,1,1,1);
- dynamicTexture->setBoundTarget(use_fbo ? &gPipeline.mBake : nullptr);
dynamicTexture->preRender(); // Must be called outside of startRender()
result = FALSE;
if (dynamicTexture->render())
@@ -250,23 +248,19 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
result = TRUE;
sNumRenders++;
}
- //gGL.flush();
+ gGL.flush();
LLVertexBuffer::unbind();
- dynamicTexture->setBoundTarget(nullptr);
+
dynamicTexture->postRender(result);
}
}
}
- glFinish();
-
if (use_fbo)
{
- gPipeline.mBake.flush();
+ gPipeline.mWaterDis.flush();
}
- gGL.flush();
-
return ret;
}
diff --git a/indra/newview/lldynamictexture.h b/indra/newview/lldynamictexture.h
index 4bd74a8425..f3f57c9a6b 100644
--- a/indra/newview/lldynamictexture.h
+++ b/indra/newview/lldynamictexture.h
@@ -88,9 +88,6 @@ public:
static BOOL updateAllInstances();
static void destroyGL() ;
static void restoreGL() ;
-
- void setBoundTarget(LLRenderTarget* target) { mBoundTarget = target; }
-
protected:
void generateGLTexture();
void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE);
@@ -100,8 +97,6 @@ protected:
LLCoordGL mOrigin;
LL_ALIGN_16(LLCamera mCamera);
- LLRenderTarget* mBoundTarget;
-
typedef std::set<LLViewerDynamicTexture*> instance_list_t;
static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];
static S32 sNumRenders;
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 0eafce7e1c..b78937e3b0 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -592,6 +592,18 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// Actually push all of our triangles to the screen.
//
+ // do render-to-texture stuff here
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_DYNAMIC_TEXTURES);
+ if (LLViewerDynamicTexture::updateAllInstances())
+ {
+ gGL.setColorMask(true, true);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ }
+
gViewerWindow->setup3DViewport();
gPipeline.resetFrameStats(); // Reset per-frame statistics.
@@ -1022,26 +1034,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!for_snapshot)
{
render_ui();
- }
-
- // do render-to-texture stuff here
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_DYNAMIC_TEXTURES);
- if (LLViewerDynamicTexture::updateAllInstances())
- {
- gGL.setColorMask(true, true);
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
- if (!for_snapshot)
- {
swap();
}
+
LLSpatialGroup::sNoDelete = FALSE;
gPipeline.clearReferences();
diff --git a/indra/newview/llviewertexlayer.h b/indra/newview/llviewertexlayer.h
index dec7f0ddfc..027ae255ec 100644
--- a/indra/newview/llviewertexlayer.h
+++ b/indra/newview/llviewertexlayer.h
@@ -111,7 +111,7 @@ protected:
// Pass these along for tex layer rendering.
virtual void preRender(BOOL clear_depth) { preRenderTexLayerSet(); }
virtual void postRender(BOOL success) { postRenderTexLayerSet(success); }
- virtual BOOL render() { return renderTexLayerSet(mBoundTarget); }
+ virtual BOOL render() { return renderTexLayerSet(); }
//--------------------------------------------------------------------
// Updates
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 448b65272b..fc7408a8e5 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1162,7 +1162,6 @@ void LLPipeline::releaseGLBuffers()
mWaterRef.release();
mWaterDis.release();
- mBake.release();
mHighlight.release();
for (U32 i = 0; i < 3; i++)
@@ -1226,9 +1225,6 @@ void LLPipeline::createGLBuffers()
mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE);
}
- // Use FBO for bake tex
- mBake.allocate(512, 512, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, true);
-
mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
stop_glerror();
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index cc9ec06f80..b0c40d145b 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -650,8 +650,6 @@ public:
//water distortion texture (refraction)
LLRenderTarget mWaterDis;
- LLRenderTarget mBake;
-
//texture for making the glow
LLRenderTarget mGlow[3];