diff options
author | Dave Parks <davep@lindenlab.com> | 2010-12-22 03:15:56 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2010-12-22 03:15:56 -0600 |
commit | 09ff90a1180cb6489c83ae1944129e6b61d9eed0 (patch) | |
tree | 16179f99aa36de257e6ef3eab5dbb9695ee409f3 | |
parent | 171307ded9084b3045b7f447abc9662525fadc46 (diff) |
Update llconvexdecomposition and fix gcc compiler error
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 1279 | ||||
-rwxr-xr-x | install.xml | 4 |
2 files changed, 642 insertions, 641 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 1050e86060..adf8302e9d 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llfloatermodelpreview.cpp * @brief LLFloaterModelPreview class implementation * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -111,7 +111,7 @@ const S32 PREVIEW_TEXTURE_HEIGHT = 300; void drawBoxOutline(const LLVector3& pos, const LLVector3& size); -std::string lod_name[NUM_LOD+1] = +std::string lod_name[NUM_LOD+1] = { "lowest", "low", @@ -119,7 +119,7 @@ std::string lod_name[NUM_LOD+1] = "high", "I went off the end of the lod_name array. Me so smart." }; - + std::string lod_triangles_name[NUM_LOD+1] = { "lowest_triangles", @@ -147,7 +147,7 @@ std::string lod_status_name[NUM_LOD+1] = "I went off the end of the lod_status_name array. Me so smart." }; -std::string lod_icon_name[NUM_LOD+1] = +std::string lod_icon_name[NUM_LOD+1] = { "status_icon_lowest", "status_icon_low", @@ -156,7 +156,7 @@ std::string lod_icon_name[NUM_LOD+1] = "I went off the end of the lod_status_name array. Me so smart." }; -std::string lod_status_image[NUM_LOD+1] = +std::string lod_status_image[NUM_LOD+1] = { "ModelImport_Status_Good", "ModelImport_Status_Warning", @@ -184,7 +184,7 @@ bool validate_face(const LLVolumeFace& face) return false; } } - + return true; } @@ -195,7 +195,7 @@ bool validate_model(const LLModel* mdl) llwarns << "Model has no faces!" << llendl; return false; } - + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { if (mdl->getVolumeFace(i).mNumVertices == 0) @@ -203,36 +203,36 @@ bool validate_model(const LLModel* mdl) llwarns << "Face has no vertices." << llendl; return false; } - + if (mdl->getVolumeFace(i).mNumIndices == 0) { llwarns << "Face has no indices." << llendl; return false; } - + if (!validate_face(mdl->getVolumeFace(i))) { return false; } } - + return true; } BOOL stop_gloderror() { GLuint error = glodGetError(); - + if (error != GLOD_NO_ERROR) { llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; return TRUE; } - + return FALSE; } - + LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) { @@ -249,7 +249,7 @@ void LLMeshFilePicker::notify(const std::string& filename) //----------------------------------------------------------------------------- // LLFloaterModelPreview() //----------------------------------------------------------------------------- -LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : +LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : LLFloater(key) { sInstance = this; @@ -268,14 +268,14 @@ BOOL LLFloaterModelPreview::postBuild() { return FALSE; } - + setViewOption("show_textures", true); - + childSetAction("lod_browse", onBrowseLOD, this); - + childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this); childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this); - + childSetCommitCallback("lod_generate", onAutoFillCommit, this); childSetCommitCallback("lod_mode", onLODParamCommit, this); @@ -285,51 +285,51 @@ BOOL LLFloaterModelPreview::postBuild() childSetCommitCallback("queue_mode", onLODParamCommit, this); childSetCommitCallback("border_mode", onLODParamCommit, this); childSetCommitCallback("share_tolerance", onLODParamCommit, this); - + childSetTextArg("status", "[STATUS]", getString("status_idle")); - + //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); childSetAction("ok_btn", onUpload, this); childDisable("ok_btn"); - + childSetAction("clear_materials", onClearMaterials, this); - + childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); - + childSetCommitCallback("upload_skin", onUploadSkinCommit, this); childSetCommitCallback("upload_joints", onUploadJointsCommit, this); - + childSetCommitCallback("import_scale", onImportScaleCommit, this); childSetCommitCallback("lod_file_or_limit", refresh, this); childSetCommitCallback("physics_load_radio", refresh, this); //childSetCommitCallback("physics_optimize", refresh, this); //childSetCommitCallback("physics_use_hull", refresh, this); - + childDisable("upload_skin"); childDisable("upload_joints"); - childDisable("ok_btn"); - + childDisable("ok_btn"); + mViewOptionMenuButton = getChild<LLMenuButton>("options_gear_btn"); mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2)); mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2)); mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2)); - - + + mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT); initDecompControls(); - + LLView* preview_panel = getChild<LLView>("preview_panel"); mPreviewRect = preview_panel->getRect(); - + mModelPreview = new LLModelPreview(512, 512, this); mModelPreview->setPreviewTarget(16.f); - + //set callbacks for left click on line editor rows for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) { @@ -357,7 +357,7 @@ BOOL LLFloaterModelPreview::postBuild() text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); } } - + return TRUE; } @@ -367,14 +367,14 @@ BOOL LLFloaterModelPreview::postBuild() LLFloaterModelPreview::~LLFloaterModelPreview() { sInstance = NULL; - + if ( mModelPreview->containsRiggedAsset() ) { gAgentAvatarp->resetJointPositions(); } - + delete mModelPreview; - + if (mGLName) { LLImageGL::deleteTextures(1, &mGLName ); @@ -423,47 +423,47 @@ void LLFloaterModelPreview::setViewOption(const std::string& option, bool value) void LLFloaterModelPreview::loadModel(S32 lod) { mModelPreview->mLoading = true; - + (new LLMeshFilePicker(mModelPreview, lod))->getFile(); } -//static +//static void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - + if (!fp->mModelPreview) { return; } - + fp->mModelPreview->calcResourceCost(); fp->mModelPreview->refresh(); } -//static +//static void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - + if (!fp->mModelPreview) { return; } - + fp->mModelPreview->refresh(); } -//static +//static void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - + if (!fp->mModelPreview) { return; } - + fp->mModelPreview->refresh(); fp->mModelPreview->resetPreviewTarget(); fp->mModelPreview->clearBuffers(); @@ -473,16 +473,16 @@ void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - + if (!fp->mModelPreview) { return; } - + S32 which_mode = 0; - + LLComboBox* combo = (LLComboBox*) ctrl;
-
+
which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
fp->mModelPreview->setPreviewLOD(which_mode); @@ -492,7 +492,7 @@ void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - + fp->mModelPreview->generateNormals(); } @@ -500,19 +500,19 @@ void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userda void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; - + fp->mModelPreview->refresh(); } -//static +//static void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - + fp->mModelPreview->genLODs(); } -//static +//static void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; @@ -529,38 +529,38 @@ void LLFloaterModelPreview::draw() { LLFloater::draw(); LLRect r = getRect(); - + mModelPreview->update(); - + if (!mModelPreview->mLoading) { childSetTextArg("status", "[STATUS]", getString("status_idle")); } - + childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); - + if (!mCurRequest.empty()) { LLMutexLock lock(mStatusLock); childSetTextArg("status", "[STATUS]", mStatusMessage); } - + U32 resource_cost = mModelPreview->mResourceCost*10; - + if (childGetValue("upload_textures").asBoolean()) { resource_cost += mModelPreview->mTextureSet.size()*10; } - + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); - + if (mModelPreview) { gGL.color3f(1.f, 1.f, 1.f); - + gGL.getTexUnit(0)->bind(mModelPreview); - + LLView* preview_panel = getChild<LLView>("preview_panel"); @@ -570,7 +570,7 @@ void LLFloaterModelPreview::draw() mModelPreview->refresh(); mPreviewRect = preview_panel->getRect(); } - + gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); @@ -583,7 +583,7 @@ void LLFloaterModelPreview::draw() gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); } gGL.end(); - + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } @@ -602,7 +602,7 @@ BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) mLastMouseY = y; return TRUE; } - + return LLFloater::handleMouseDown(x, y, mask); } @@ -622,7 +622,7 @@ BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; - + if (mModelPreview && hasMouseCapture()) { if (local_mask == MASK_PAN) @@ -634,25 +634,25 @@ BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; - + mModelPreview->rotate(yaw_radians, pitch_radians); } - else + else { - + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; - + mModelPreview->rotate(yaw_radians, 0.f); mModelPreview->zoom(zoom_amt); } - - + + mModelPreview->refresh(); - + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); } - + if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) { return LLFloater::handleHover(x, y, mask); @@ -669,7 +669,7 @@ BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) { gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); } - + return TRUE; } @@ -683,7 +683,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) mModelPreview->zoom((F32)clicks * -0.2f); mModelPreview->refresh(); } - + return TRUE; } @@ -695,7 +695,7 @@ void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; return; } - + if (sInstance) { LLCDParam* param = (LLCDParam*) data; @@ -722,7 +722,7 @@ void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) { LLCDStageData* stage = (LLCDStageData*) data; - + if (sInstance) { if (!sInstance->mCurRequest.empty()) @@ -730,7 +730,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) llinfos << "Decomposition request still pending." << llendl; return; } - + if (sInstance->mModelPreview) { for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i) @@ -744,13 +744,13 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) } } -//static +//static void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata) { sInstance->loadModel(LLModel::LOD_PHYSICS); } -//static +//static void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata) { S32 which_mode = 3; @@ -759,10 +759,10 @@ void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata) { which_mode = iface->getFirstSelectedIndex(); } - + sInstance->mModelPreview->setPhysicsFromLOD(which_mode); } - + //static void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) { @@ -771,68 +771,69 @@ void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) for (std::set<LLPointer<DecompRequest> >::iterator iter = sInstance->mCurRequest.begin(); iter != sInstance->mCurRequest.end(); ++iter) { - (*iter)->mContinue = 0; + DecompRequest* req = *iter; + req->mContinue = 0; } } } - + void LLFloaterModelPreview::initDecompControls() { LLSD key; - + childSetCommitCallback("cancel_btn", onPhysicsStageCancel, NULL); childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL); childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL); - + static const LLCDStageData* stage = NULL; static S32 stage_count = 0; - + if (!stage && LLConvexDecomposition::getInstance() != NULL) { stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); } - + static const LLCDParam* param = NULL; static S32 param_count = 0; if (!param && LLConvexDecomposition::getInstance() != NULL) { param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); } - + for (S32 j = stage_count-1; j >= 0; --j) { LLButton* button = getChild<LLButton>(stage[j].mName); if (button) { - button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]); + button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]); } gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; // protected against stub by stage_count being 0 for stub above LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); - + //llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl; //llinfos << "------------------------------------" << llendl; - + for (S32 i = 0; i < param_count; ++i) { if (param[i].mStage != j) { continue; } - + std::string name(param[i].mName ? param[i].mName : ""); std::string description(param[i].mDescription ? param[i].mDescription : ""); - + std::string type = "unknown"; - + llinfos << name << " - " << description << llendl; - + if (param[i].mType == LLCDParam::LLCD_FLOAT) { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); //llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; - + LLSliderCtrl* slider = getChild<LLSliderCtrl>(name); if (slider) { @@ -847,7 +848,7 @@ void LLFloaterModelPreview::initDecompControls() { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); //llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; - + LLSliderCtrl* slider = getChild<LLSliderCtrl>(name); if (slider) { @@ -862,7 +863,7 @@ void LLFloaterModelPreview::initDecompControls() { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); //llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; - + LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name); if (check_box) { @@ -874,29 +875,29 @@ void LLFloaterModelPreview::initDecompControls() { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); //llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; - + { //plug into combo box - + //llinfos << "Accepted values: " << llendl; LLComboBox* combo_box = getChild<LLComboBox>(name); for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) { - //llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue + //llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue // << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; - - combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, + + combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); } combo_box->setValue(param[i].mDefault.mIntOrEnumValue); combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); } - + //llinfos << "----" << llendl; } //llinfos << "-----------------------------" << llendl; } } - + childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this); } @@ -941,7 +942,7 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev mJointMap["mAnkleLeft"] = "mAnkleLeft"; mJointMap["mFootLeft"] = "mFootLeft"; mJointMap["mToeLeft"] = "mToeLeft"; - + mJointMap["avatar_mPelvis"] = "mPelvis"; mJointMap["avatar_mTorso"] = "mTorso"; mJointMap["avatar_mChest"] = "mChest"; @@ -968,8 +969,8 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; mJointMap["avatar_mFootLeft"] = "mFootLeft"; mJointMap["avatar_mToeLeft"] = "mToeLeft"; - - + + mJointMap["hip"] = "mPelvis"; mJointMap["abdomen"] = "mTorso"; mJointMap["chest"] = "mChest"; @@ -994,7 +995,7 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) { - LLVector4a box[] = + LLVector4a box[] = { LLVector4a(-1, 1,-1), LLVector4a(-1, 1, 1), @@ -1005,28 +1006,28 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4 LLVector4a( 1,-1,-1), LLVector4a( 1,-1, 1), }; - + for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) { const LLVolumeFace& face = model->getVolumeFace(j); - + LLVector4a center; center.setAdd(face.mExtents[0], face.mExtents[1]); center.mul(0.5f); LLVector4a size; size.setSub(face.mExtents[1],face.mExtents[0]); size.mul(0.5f); - + for (U32 i = 0; i < 8; i++) { LLVector4a t; t.setMul(size, box[i]); t.add(center); - + LLVector4a v; - - mat.affineTransform(t, v); - + + mat.affineTransform(t, v); + if (first_transform) { first_transform = FALSE; @@ -1044,13 +1045,13 @@ void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& { LLVector4a mina, maxa; LLMatrix4a mata; - + mata.loadu(mat); mina.load3(min.mV); maxa.load3(max.mV); - + stretch_extents(model, mata, mina, maxa, first_transform); - + min.set(mina.getF32ptr()); max.set(maxa.getF32ptr()); } @@ -1059,32 +1060,32 @@ void LLModelLoader::run() { DAE dae; domCOLLADA* dom = dae.open(mFilename); - + if (dom) { daeDatabase* db = dae.getDatabase(); - + daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); - + daeDocument* doc = dae.getDoc(mFilename); if (!doc) { llwarns << "can't find internal doc" << llendl; return; } - + daeElement* root = doc->getDomRoot(); if (!root) { llwarns << "document has no root" << llendl; return; } - + //get unit scale mTransform.setIdentity(); - + domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); - + if (unit) { F32 meter = unit->getMeter(); @@ -1092,19 +1093,19 @@ void LLModelLoader::run() mTransform.mMatrix[1][1] = meter; mTransform.mMatrix[2][2] = meter; } - + //get up axis rotation LLMatrix4 rotation; - + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP domAsset::domUp_axis* up_axis = daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); - + if (up_axis) { up = up_axis->getValue(); } - + if (up == UPAXISTYPE_X_UP) { rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); @@ -1113,20 +1114,20 @@ void LLModelLoader::run() { rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); } - + rotation *= mTransform; mTransform = rotation; - - + + for (daeInt idx = 0; idx < count; ++idx) { //build map of domEntities to LLModel domMesh* mesh = NULL; db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); - + if (mesh) { LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); - + if (model.notNull() && validate_model(model)) { mModelList.push_back(model); @@ -1134,17 +1135,17 @@ void LLModelLoader::run() } } } - + count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); for (daeInt idx = 0; idx < count; ++idx) { //add skinned meshes as instances domSkin* skin = NULL; db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); - + if (skin) - { + { domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); - + if (geom) { domMesh* mesh = geom->getMesh(); @@ -1156,25 +1157,25 @@ void LLModelLoader::run() LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - + LLMatrix4 normalized_transformation; normalized_transformation.setTranslation(mesh_translation_vector); - + LLMatrix4 mesh_scale; mesh_scale.initScale(mesh_scale_vector); mesh_scale *= normalized_transformation; normalized_transformation = mesh_scale; - + glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); inv_mat = inv_mat.inverse(); - LLMatrix4 inverse_normalized_transformation(inv_mat.m); - + LLMatrix4 inverse_normalized_transformation(inv_mat.m); + domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); - + if (bind_mat) { //get bind shape matrix domFloat4x4& dom_value = bind_mat->getValue(); - + for (int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) @@ -1182,26 +1183,26 @@ void LLModelLoader::run() model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; } } - + LLMatrix4 trans = normalized_transformation; trans *= model->mBindShapeMatrix; model->mBindShapeMatrix = trans; - + } - - + + //The joint transfom map that we'll populate below std::map<std::string,LLMatrix4> jointTransforms; jointTransforms.clear(); - + //Some collada setup for accessing the skeleton daeElement* pElement = 0; dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); - + //Try to get at the skeletal instance controller domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); bool missingSkeletonOrScene = false; - + //If no skeleton, do a breadth-first search to get at specific joints if ( !pSkeleton ) { @@ -1216,7 +1217,7 @@ void LLModelLoader::run() //Get the children at this level daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); S32 childCount = children.getCount(); - + //Process any children that are joints //Not all children are joints, some code be ambient lights, cameras, geometry etc.. for (S32 i = 0; i < childCount; ++i) @@ -1225,45 +1226,45 @@ void LLModelLoader::run() if ( isNodeAJoint( pNode ) ) { processJointNode( pNode, jointTransforms ); - } + } } - } + } } - else + else //Has Skeleton - { + { //Get the root node of the skeleton daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); if ( pSkeletonRootNode ) - { - //Once we have the root node - start acccessing it's joint components + { + //Once we have the root node - start acccessing it's joint components const int jointCnt = mJointMap.size(); std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); - + //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. for ( int i=0; i<jointCnt; ++i, ++jointIt ) { //Build a joint for the resolver to work with - char str[64]={0}; - sprintf(str,"./%s",(*jointIt).second.c_str() ); + char str[64]={0}; + sprintf(str,"./%s",(*jointIt).second.c_str() ); //llwarns<<"Joint "<< str <<llendl; - + //Setup the resolver daeSIDResolver resolver( pSkeletonRootNode, str ); - + //Look for the joint domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() ); if ( pJoint ) - { + { //Pull out the translate id and store it in the jointTranslations map - daeSIDResolver jointResolver( pJoint, "./translate" ); + daeSIDResolver jointResolver( pJoint, "./translate" ); domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); - + LLMatrix4 workingTransform; - + //Translation via SID if ( pTranslate ) - { + { extractTranslation( pTranslate, workingTransform ); } else @@ -1276,16 +1277,16 @@ void LLModelLoader::run() missingSkeletonOrScene = true; } else - { + { extractTranslationViaElement( pTranslateElement, workingTransform ); } } - + //Store the joint transform w/respect to it's name. - jointTransforms[(*jointIt).second.c_str()] = workingTransform; + jointTransforms[(*jointIt).second.c_str()] = workingTransform; } } - + //If anything failed in regards to extracting the skeleton, joints or translation id, //mention it if ( missingSkeletonOrScene ) @@ -1294,7 +1295,7 @@ void LLModelLoader::run() } }//got skeleton? } - + if ( !missingSkeletonOrScene ) { //Set the joint translations on the avatar @@ -1305,12 +1306,12 @@ void LLModelLoader::run() { std::string lookingForJoint = (*jointIt).first.c_str(); if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) - { + { LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); if ( pJoint ) - { - pJoint->storeCurrentXform( jointTransform.getTranslation() ); + { + pJoint->storeCurrentXform( jointTransform.getTranslation() ); } else { @@ -1319,39 +1320,39 @@ void LLModelLoader::run() } //Reposition the avatars pelvis (avPos+offset) //if ( lookingForJoint == "mPelvis" ) - //{ + //{ // const LLVector3& pos = gAgentAvatarp->getCharacterPosition(); // gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() ); - // gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() ); + // gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() ); //} } } } //missingSkeletonOrScene - + domSkin::domJoints* joints = skin->getJoints(); - + domInputLocal_Array& joint_input = joints->getInput_array(); - + for (size_t i = 0; i < joint_input.getCount(); ++i) { domInputLocal* input = joint_input.get(i); xsNMTOKEN semantic = input->getSemantic(); - + if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) { //found joint source, fill model->mJointMap and model->mJointList daeElement* elem = input->getSource().getElement(); - + domSource* source = daeSafeCast<domSource>(elem); if (source) - { - - + { + + domName_array* names_source = source->getName_array(); - + if (names_source) { - domListOfNames &names = names_source->getValue(); - + domListOfNames &names = names_source->getValue(); + for (size_t j = 0; j < names.getCount(); ++j) { std::string name(names.get(j)); @@ -1361,7 +1362,7 @@ void LLModelLoader::run() } model->mJointList.push_back(name); model->mJointMap[name] = j; - } + } } else { @@ -1369,7 +1370,7 @@ void LLModelLoader::run() if (names_source) { xsIDREFS& names = names_source->getValue(); - + for (size_t j = 0; j < names.getCount(); ++j) { std::string name(names.get(j).getID()); @@ -1394,11 +1395,11 @@ void LLModelLoader::run() { domListOfFloats& transform = t->getValue(); S32 count = transform.getCount()/16; - + for (S32 k = 0; k < count; ++k) { LLMatrix4 mat; - + for (int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) @@ -1406,19 +1407,19 @@ void LLModelLoader::run() mat.mMatrix[i][j] = transform[k*16 + i + j*4]; } } - + model->mInvBindMatrix.push_back(mat); } } } } } - + //We need to construct the alternate bind matrix (which contains the new joint positions) //in the same order as they were stored in the joint buffer. The joints associated //with the skeleton are not stored in the same order as they are in the exported joint buffer. //This remaps the skeletal joints to be in the same order as the joints stored in the model. - std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin(); + std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin(); const int jointCnt = model->mJointList.size(); for ( int i=0; i<jointCnt; ++i, ++jointIt ) { @@ -1426,20 +1427,20 @@ void LLModelLoader::run() //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key //and store it in the alternate bind matrix if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) - { + { LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; LLMatrix4 newInverse = model->mInvBindMatrix[i]; newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); - model->mAlternateBindMatrix.push_back( newInverse ); + model->mAlternateBindMatrix.push_back( newInverse ); } else { llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl; } - } - + } + //grab raw position array - + domVertices* verts = mesh->getVertices(); if (verts) { @@ -1455,19 +1456,19 @@ void LLModelLoader::run() if (pos_array) { domListOfFloats& pos = pos_array->getValue(); - + for (size_t j = 0; j < pos.getCount(); j += 3) { if (pos.getCount() <= j+2) { llerrs << "WTF?" << llendl; } - + LLVector3 v(pos[j], pos[j+1], pos[j+2]); - + //transform from COLLADA space to volume space v = v * inverse_normalized_transformation; - + model->mPosition.push_back(v); } } @@ -1475,7 +1476,7 @@ void LLModelLoader::run() } } } - + //grab skin weights array domSkin::domVertex_weights* weights = skin->getVertex_weights(); if (weights) @@ -1493,44 +1494,44 @@ void LLModelLoader::run() } } } - + if (vertex_weights) { domListOfFloats& w = vertex_weights->getValue(); domListOfUInts& vcount = weights->getVcount()->getValue(); domListOfInts& v = weights->getV()->getValue(); - + U32 c_idx = 0; for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) { //for each vertex daeUInt count = vcount[vc_idx]; - + //create list of weights that influence this vertex LLModel::weight_list weight_list; - + for (daeUInt i = 0; i < count; ++i) { //for each weight daeInt joint_idx = v[c_idx++]; daeInt weight_idx = v[c_idx++]; - + if (joint_idx == -1) { //ignore bindings to bind_shape_matrix continue; } - + F32 weight_value = w[weight_idx]; - - weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); + + weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); } - + //sort by joint weight std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - + std::vector<LLModel::JointWeight> wght; - + F32 total = 0.f; - + for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) { //take up to 4 most significant weights if (weight_list[i].mWeight > 0.f) @@ -1539,21 +1540,21 @@ void LLModelLoader::run() total += weight_list[i].mWeight; } } - + F32 scale = 1.f/total; if (scale != 1.f) { //normalize weights for (U32 i = 0; i < wght.size(); ++i) - { + { wght[i].mWeight *= scale; } } - + model->mSkinWeights[model->mPosition[vc_idx]] = wght; } - + //add instance to scene for this model - + LLMatrix4 transform; std::vector<LLImportMaterial> materials; materials.resize(model->getNumVolumeFaces()); @@ -1566,23 +1567,23 @@ void LLModelLoader::run() } } } - + daeElement* scene = root->getDescendant("visual_scene"); - + if (!scene) { llwarns << "document has no visual_scene" << llendl; setLoadState( ERROR_PARSING ); return; } - + processElement(scene); doOnIdleOneTime(boost::bind(&LLModelPreview::loadModelCallback,mPreview,mLod)); } } -bool LLModelLoader::isNodeAJoint( domNode* pNode ) +bool LLModelLoader::isNodeAJoint( domNode* pNode ) { if ( pNode->getName() == NULL) { @@ -1593,7 +1594,7 @@ bool LLModelLoader::isNodeAJoint( domNode* pNode ) { return true; } - + return false; } @@ -1601,7 +1602,7 @@ void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& tra { domFloat3 jointTrans = pTranslate->getValue(); LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); - transform.setTranslation( singleJointTranslation ); + transform.setTranslation( singleJointTranslation ); } void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) @@ -1609,7 +1610,7 @@ void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement ); domFloat3 translateChild = pTranslateChild->getValue(); LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); - transform.setTranslation( singleJointTranslation ); + transform.setTranslation( singleJointTranslation ); } void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ) @@ -1621,18 +1622,18 @@ void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMat } //llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl; - + //1. handle the incoming node - extract out translation via SID or element - + LLMatrix4 workingTransform; - + //Pull out the translate id and store it in the jointTranslations map - daeSIDResolver jointResolver( pNode, "./translate" ); + daeSIDResolver jointResolver( pNode, "./translate" ); domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); - + //Translation via SID was successful if ( pTranslate ) - { + { extractTranslation( pTranslate, workingTransform ); } else @@ -1644,88 +1645,88 @@ void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMat llwarns<< "The found element is not a translate node" <<llendl; } else - { + { extractTranslationViaElement( pTranslateElement, workingTransform ); } } - + //Store the working transform relative to the nodes name. - jointTransforms[ pNode->getName() ] = workingTransform; - + jointTransforms[ pNode->getName() ] = workingTransform; + //2. handle the nodes children - + //Gather and handle the incoming nodes children daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren(); S32 childOfChildCount = childOfChild.getCount(); - + for (S32 i = 0; i < childOfChildCount; ++i) { domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); if ( pChildNode ) { processJointNode( pChildNode, jointTransforms ); - } + } } } daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) -{ +{ daeElement* pChildOfElement = pElement->getChild( name.c_str() ); if ( pChildOfElement ) { return pChildOfElement; - } + } llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl; - return NULL; + return NULL; } void LLModelLoader::processElement(daeElement* element) { LLMatrix4 saved_transform = mTransform; - + domTranslate* translate = daeSafeCast<domTranslate>(element); if (translate) { domFloat3 dom_value = translate->getValue(); - + LLMatrix4 translation; translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - + translation *= mTransform; mTransform = translation; } - + domRotate* rotate = daeSafeCast<domRotate>(element); if (rotate) { domFloat4 dom_value = rotate->getValue(); - + LLMatrix4 rotation; rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); - + rotation *= mTransform; mTransform = rotation; } - + domScale* scale = daeSafeCast<domScale>(element); if (scale) { domFloat3 dom_value = scale->getValue(); - + LLMatrix4 scaling; scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - + scaling *= mTransform; mTransform = scaling; } - + domMatrix* matrix = daeSafeCast<domMatrix>(element); if (matrix) { domFloat4x4 dom_value = matrix->getValue(); - + LLMatrix4 matrix_transform; - + for (int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) @@ -1733,11 +1734,11 @@ void LLModelLoader::processElement(daeElement* element) matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; } } - + matrix_transform *= mTransform; mTransform = matrix_transform; } - + domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); if (instance_geo) { @@ -1751,32 +1752,32 @@ void LLModelLoader::processElement(daeElement* element) if (model) { LLMatrix4 transformation = mTransform; - + std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); - + // adjust the transformation to compensate for mesh normalization LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - + LLMatrix4 mesh_translation; mesh_translation.setTranslation(mesh_translation_vector); mesh_translation *= transformation; transformation = mesh_translation; - + LLMatrix4 mesh_scale; mesh_scale.initScale(mesh_scale_vector); mesh_scale *= transformation; transformation = mesh_scale; - + mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); - - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); + + stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); } } } } - + domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); if (instance_node) { @@ -1786,18 +1787,18 @@ void LLModelLoader::processElement(daeElement* element) processElement(instance); } } - + //process children daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); for (S32 i = 0; i < children.getCount(); i++) { processElement(children[i]); } - + domNode* node = daeSafeCast<domNode>(element); if (node) { //this element was a node, restore transform before processiing siblings - mTransform = saved_transform; + mTransform = saved_transform; } } @@ -1807,26 +1808,26 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns for (int i = 0; i < model->mMaterialList.size(); i++) { LLImportMaterial import_material; - + domInstance_material* instance_mat = NULL; - + domBind_material::domTechnique_common* technique = daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); - + if (technique) { daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); for (int j = 0; j < inst_materials.getCount(); j++) { std::string symbol(inst_materials[j]->getSymbol()); - + if (symbol == model->mMaterialList[i]) // found the binding { instance_mat = inst_materials[j]; } } } - + if (instance_mat) { domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); @@ -1849,10 +1850,10 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns } } } - + materials.push_back(import_material); } - + return materials; } @@ -1860,7 +1861,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) { LLImportMaterial mat; mat.mFullbright = FALSE; - + daeElement* diffuse = material->getDescendant("diffuse"); if (diffuse) { @@ -1878,7 +1879,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) if (init) { domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); - + if (init_from.getCount() > i) { domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); @@ -1889,10 +1890,10 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) if (init) { std::string filename = cdom::uriToNativePath(init->getValue().str()); - + mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); - + mat.mDiffuseMap->forceToSaveRawImage(); mat.mDiffuseMapFilename = filename; mat.mDiffuseMapLabel = getElementLabel(material); @@ -1903,7 +1904,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) } } } - + domCommon_color_or_texture_type_complexType::domColor* color = daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); if (color) @@ -1913,7 +1914,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) mat.mDiffuseColor = value; } } - + daeElement* emission = material->getDescendant("emission"); if (emission) { @@ -1923,7 +1924,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) mat.mFullbright = TRUE; } } - + return mat; } @@ -1936,13 +1937,13 @@ std::string LLModelLoader::getElementLabel(daeElement *element) { return name; } - + // if we have an ID attribute, use it if (element->getID()) { return std::string(element->getID()); } - + // if we have a parent, use it daeElement* parent = element->getParent(); if (parent) @@ -1953,21 +1954,21 @@ std::string LLModelLoader::getElementLabel(daeElement *element) { return name; } - + // if parent has an ID, use it if (parent->getID()) { return std::string(parent->getID()); } } - + // try to use our type daeString element_name = element->getElementName(); if (element_name) { return std::string(element_name); } - + // if all else fails, use "object" return std::string("object"); } @@ -1982,7 +1983,7 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element) domFx_color_common domfx_color = color->getValue(); value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); } - + return value; } @@ -1990,7 +1991,7 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element) // LLModelPreview //----------------------------------------------------------------------------- -LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) +LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) { mNeedsUpdate = TRUE; @@ -2010,9 +2011,9 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) mBuildQueueMode = GLOD_QUEUE_GREEDY; mBuildBorderMode = GLOD_BORDER_UNLOCK; mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; - + mFMP = fmp; - + glodInit(); } @@ -2023,7 +2024,7 @@ LLModelPreview::~LLModelPreview() delete mModelLoader; mModelLoader = NULL; } - + //*HACK : *TODO : turn this back on when we understand why this crashes //glodShutdown(); } @@ -2031,59 +2032,59 @@ LLModelPreview::~LLModelPreview() U32 LLModelPreview::calcResourceCost() { assert_main_thread(); - + rebuildUploadData(); if ( mModelLoader->getLoadState() != LLModelLoader::ERROR_PARSING ) { mFMP->childEnable("ok_btn"); } - + U32 cost = 0; std::set<LLModel*> accounted; U32 num_points = 0; U32 num_hulls = 0; - + F32 debug_scale = mFMP->childGetValue("import_scale").asReal(); - + F32 streaming_cost = 0.f; for (U32 i = 0; i < mUploadData.size(); ++i) { LLModelInstance& instance = mUploadData[i]; - + if (accounted.find(instance.mModel) == accounted.end()) { accounted.insert(instance.mModel); - + LLModel::convex_hull_decomposition& decomp = instance.mLOD[LLModel::LOD_PHYSICS] ? instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : instance.mModel->mConvexHullDecomp; - + LLSD ret = LLModel::writeModel( "", instance.mLOD[4], - instance.mLOD[3], - instance.mLOD[2], - instance.mLOD[1], + instance.mLOD[3], + instance.mLOD[2], + instance.mLOD[1], instance.mLOD[0], decomp, mFMP->childGetValue("upload_skin").asBoolean(), mFMP->childGetValue("upload_joints").asBoolean(), TRUE); cost += gMeshRepo.calcResourceCost(ret); - + num_hulls += decomp.size(); for (U32 i = 0; i < decomp.size(); ++i) { num_points += decomp[i].size(); } - + //calculate streaming cost LLMatrix4 transformation = instance.mTransform; - + LLVector3 position = LLVector3(0, 0, 0) * transformation; - + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; @@ -2091,64 +2092,64 @@ U32 LLModelPreview::calcResourceCost() F32 y_length = y_transformed.normalize(); F32 z_length = z_transformed.normalize(); LLVector3 scale = LLVector3(x_length, y_length, z_length); - + F32 radius = scale.length()*debug_scale; - + streaming_cost += LLMeshRepository::getStreamingCost(ret, radius); } } - + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); - //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); - mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); + mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); F32 scale = mFMP->childGetValue("import_scale").asReal()*2.f; mFMP->childSetTextArg("import_dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale)); mFMP->childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale)); mFMP->childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); - + updateStatusMessages(); - + return cost; } void LLModelPreview::rebuildUploadData() { assert_main_thread(); - + mUploadData.clear(); mTextureSet.clear(); - + //fill uploaddata instance vectors from scene data std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString(); - + LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale"); - + if (!scale_spinner) { llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl; } - + F32 scale = scale_spinner->getValue().asReal(); - + LLMatrix4 scale_mat; scale_mat.initScale(LLVector3(scale, scale, scale)); - + F32 max_scale = 0.f; - + if ( mBaseScene.size() > 0 ) { mFMP->childEnable("ok_btn"); } - + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) { //for each transform in scene LLMatrix4 mat = iter->first; - + // compute position LLVector3 position = LLVector3(0, 0, 0) * mat; - + // compute scale LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; @@ -2156,21 +2157,21 @@ void LLModelPreview::rebuildUploadData() F32 x_length = x_transformed.normalize(); F32 y_length = y_transformed.normalize(); F32 z_length = z_transformed.normalize(); - + max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); - + mat *= scale_mat; - + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { //for each instance with said transform applied LLModelInstance instance = *model_iter; - + LLModel* base_model = instance.mModel; if (base_model) { base_model->mRequestedLabel = requested_name; } - + S32 idx = 0; for (idx = 0; idx < mBaseModel.size(); ++idx) { //find reference instance for this model @@ -2179,7 +2180,7 @@ void LLModelPreview::rebuildUploadData() break; } } - + for (U32 i = 0; i < LLModel::NUM_LODS; i++) { //fill LOD slots based on reference model index if (!mModel[i].empty()) @@ -2191,16 +2192,16 @@ void LLModelPreview::rebuildUploadData() instance.mLOD[i] = NULL; } } - + instance.mTransform = mat; mUploadData.push_back(instance); } } - + F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; - + scale_spinner->setMaxValue(max_import_scale); - + if (max_import_scale < scale) { scale_spinner->setValue(max_import_scale); @@ -2215,7 +2216,7 @@ void LLModelPreview::clearModel(S32 lod) { return; } - + mVertexBuffer[lod].clear(); mModel[lod].clear(); mScene[lod].clear(); @@ -2224,15 +2225,15 @@ void LLModelPreview::clearModel(S32 lod) void LLModelPreview::loadModel(std::string filename, S32 lod) { assert_main_thread(); - + LLMutexLock lock(this); - + if (mModelLoader) { delete mModelLoader; mModelLoader = NULL; } - + if (filename.empty()) { if (mBaseModel.empty()) @@ -2241,31 +2242,31 @@ void LLModelPreview::loadModel(std::string filename, S32 lod) // if we don't have a base model to show for high LOD. mFMP->closeFloater(false); } - + mLoading = false; return; } - + mLODFile[lod] = filename; if (lod == LLModel::LOD_HIGH) { clearGLODGroup(); } - + mModelLoader = new LLModelLoader(filename, lod, this); - + mModelLoader->start(); - + mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); - + setPreviewLOD(lod); if ( mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ) { mFMP->childDisable("ok_btn"); } - + if (lod == mPreviewLOD) { mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]); @@ -2274,14 +2275,14 @@ void LLModelPreview::loadModel(std::string filename, S32 lod) { mFMP->childSetText("physics_file", mLODFile[lod]); } - + mFMP->openFloater(); } void LLModelPreview::setPhysicsFromLOD(S32 lod) { assert_main_thread(); - + if (lod >= 0 && lod <= 3) { mModel[LLModel::LOD_PHYSICS] = mModel[lod]; @@ -2306,7 +2307,7 @@ void LLModelPreview::clearIncompatible(S32 lod) mModel[i].clear(); mScene[i].clear(); mVertexBuffer[i].clear(); - + if (i == LLModel::LOD_HIGH) { mBaseModel = mModel[lod]; @@ -2345,19 +2346,19 @@ void LLModelPreview::loadModelCallback(S32 lod) { return; } - + mModel[lod] = mModelLoader->mModelList; mScene[lod] = mModelLoader->mScene; mVertexBuffer[lod].clear(); - + if (lod == LLModel::LOD_PHYSICS) { mPhysicsMesh.clear(); } - + setPreviewLOD(lod); - - + + if (lod == LLModel::LOD_HIGH) { //save a copy of the highest LOD for automatic LOD manipulation if (mBaseModel.empty()) @@ -2371,16 +2372,16 @@ void LLModelPreview::loadModelCallback(S32 lod) mBaseScene = mScene[lod]; mVertexBuffer[5].clear(); } - + clearIncompatible(lod); - + mDirty = true; - + if (lod == LLModel::LOD_HIGH) { resetPreviewTarget(); } - + mLoading = false; refresh(); } @@ -2395,71 +2396,71 @@ void LLModelPreview::resetPreviewTarget() void LLModelPreview::generateNormals() { assert_main_thread(); - + S32 which_lod = mPreviewLOD; - - + + if (which_lod > 4 || which_lod < 0 || mModel[which_lod].empty()) { return; } - + F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal(); - + angle_cutoff *= DEG_TO_RAD; - + if (which_lod == 3 && !mBaseModel.empty()) { for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) { (*iter)->generateNormals(angle_cutoff); } - + mVertexBuffer[5].clear(); } - + for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) { (*iter)->generateNormals(angle_cutoff); } - + mVertexBuffer[which_lod].clear(); refresh(); - + } void LLModelPreview::consolidate() { std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; - + LLMatrix4 identity; - + //bake out each node in current scene to composite for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { //for each transform in current scene LLMatrix4 mat = iter->first; glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); LLMatrix4 norm_mat(inv_trans.m); - + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { //for each instance with that transform LLModelInstance& source_instance = *model_iter; LLModel* source = source_instance.mModel; - + if (!validate_model(source)) { llerrs << "Invalid model found!" << llendl; } - + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) { //for each face in instance const LLVolumeFace& src_face = source->getVolumeFace(i); LLImportMaterial& source_material = source_instance.mMaterial[i]; - + //get model in composite that is composite for this material LLModel* model = NULL; - + if (composite.find(source_material) != composite.end()) { model = composite[source_material].rbegin()->mModel; @@ -2468,7 +2469,7 @@ void LLModelPreview::consolidate() model = NULL; } } - + if (model == NULL) { //no model found, make new model std::vector<LLImportMaterial> materials; @@ -2480,106 +2481,106 @@ void LLModelPreview::consolidate() model->setNumVolumeFaces(0); composite[source_material].push_back(LLModelInstance(model, identity, materials)); } - + model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); } } } - - + + //condense composite into as few LLModel instances as possible LLModelLoader::model_list new_model; std::vector<LLModelInstance> instance_list; - + LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - + std::vector<LLImportMaterial> empty_material; LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); cur_instance.mModel->setNumVolumeFaces(0); - + BOOL first_transform = TRUE; - + LLModelLoader::scene new_scene; LLVector3 min,max; - + for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin(); iter != composite.end(); ++iter) { std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter; - - for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin(); + + for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin(); instance_iter != iter->second.end(); ++instance_iter) { LLModel* source = instance_iter->mModel; - + if (instance_iter->mMaterial.size() != 1) { llerrs << "WTF?" << llendl; } - + if (source->getNumVolumeFaces() != 1) { llerrs << "WTF?" << llendl; } - + if (source->mMaterialList.size() != 1) { llerrs << "WTF?" << llendl; } - + cur_instance.mModel->addFace(source->getVolumeFace(0)); cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); - + BOOL last_model = FALSE; - + std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; - + if (next_iter == composite.end() && next_instance == iter->second.end()) { last_model = TRUE; } - + if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) { cur_instance.mModel->mLabel = source->mLabel; - + cur_instance.mModel->optimizeVolumeFaces(); cur_instance.mModel->normalizeVolumeFaces(); - + if (!validate_model(cur_instance.mModel)) { llerrs << "Invalid model detected." << llendl; } - + new_model.push_back(cur_instance.mModel); - + LLMatrix4 transformation = LLMatrix4(); - + // adjust the transformation to compensate for mesh normalization LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - + LLMatrix4 mesh_translation; mesh_translation.setTranslation(mesh_translation_vector); mesh_translation *= transformation; transformation = mesh_translation; - + LLMatrix4 mesh_scale; mesh_scale.initScale(mesh_scale_vector); mesh_scale *= transformation; transformation = mesh_scale; - + cur_instance.mTransform = transformation; - + new_scene[transformation].push_back(cur_instance); stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); - + if (!last_model) { cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); @@ -2588,11 +2589,11 @@ void LLModelPreview::consolidate() } } } - + mScene[mPreviewLOD] = new_scene; mModel[mPreviewLOD] = new_model; mVertexBuffer[mPreviewLOD].clear(); - + if (mPreviewLOD == LLModel::LOD_HIGH) { mBaseScene = new_scene; @@ -2600,13 +2601,13 @@ void LLModelPreview::consolidate() clearGLODGroup(); mVertexBuffer[5].clear(); } - + mPreviewTarget = (min+max)*0.5f; mPreviewScale = (max-min)*0.5f; setPreviewTarget(mPreviewScale.magVec()*2.f); - + clearIncompatible(mPreviewLOD); - + mResourceCost = calcResourceCost(); refresh(); } @@ -2619,11 +2620,11 @@ void LLModelPreview::clearMaterials() { //for each instance with that transform LLModelInstance& source_instance = *model_iter; LLModel* source = source_instance.mModel; - + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) { //for each face in instance LLImportMaterial& source_material = source_instance.mMaterial[i]; - + //clear material info source_material.mDiffuseColor = LLColor4(1,1,1,1); source_material.mDiffuseMap = NULL; @@ -2633,9 +2634,9 @@ void LLModelPreview::clearMaterials() } } } - + mVertexBuffer[mPreviewLOD].clear(); - + if (mPreviewLOD == LLModel::LOD_HIGH) { mBaseScene = mScene[mPreviewLOD]; @@ -2643,7 +2644,7 @@ void LLModelPreview::clearMaterials() clearGLODGroup(); mVertexBuffer[5].clear(); } - + mResourceCost = calcResourceCost(); refresh(); } @@ -2669,21 +2670,21 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) { return; } - + if (which_lod == LLModel::LOD_PHYSICS) { //clear physics mesh map mPhysicsMesh.clear(); } - + LLVertexBuffer::unbind(); - + stop_gloderror(); static U32 cur_name = 1; - + S32 limit = -1; - + U32 triangle_count = 0; - + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) { LLModel* mdl = *iter; @@ -2692,13 +2693,13 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) triangle_count += mdl->getVolumeFace(i).mNumIndices/3; } } - + U32 base_triangle_count = triangle_count; - + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - + U32 lod_mode = 0; - + LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode"); if (iface) { @@ -2706,7 +2707,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) } F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal(); - + if (lod_mode == 0) { lod_mode = GLOD_TRIANGLE_BUDGET; @@ -2812,14 +2813,14 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) { //build GLOD objects for each model in base model list LLModel* mdl = *iter; - + if (mObject[mdl] != 0) { glodDeleteObject(mObject[mdl]); } mObject[mdl] = cur_name++; - + glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE); stop_gloderror(); @@ -2827,12 +2828,12 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation mVertexBuffer[5].clear(); } - + if (mVertexBuffer[5].empty()) { genBuffers(5, false); } - + U32 tri_count = 0; for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) { @@ -2862,16 +2863,16 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) stop_gloderror(); } } - - + + S32 start = LLModel::LOD_HIGH; S32 end = 0; - + if (which_lod != -1) { start = end = which_lod; } - + mMaxTriangleLimit = base_triangle_count; for (S32 lod = start; lod >= end; --lod) @@ -2887,58 +2888,58 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) { triangle_count = limit; } - + mModel[lod].clear(); mModel[lod].resize(mBaseModel.size()); mVertexBuffer[lod].clear(); - + U32 actual_tris = 0; U32 actual_verts = 0; U32 submeshes = 0; - + glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); - stop_gloderror(); - + stop_gloderror(); + glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); stop_gloderror(); - + glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count); stop_gloderror(); - + glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold); stop_gloderror(); - + glodAdaptGroup(mGroup); stop_gloderror(); for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) - { + { LLModel* base = mBaseModel[mdl_idx]; - + GLint patch_count = 0; glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); stop_gloderror(); - + LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); - + GLint* sizes = new GLint[patch_count*2]; glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); stop_gloderror(); - + GLint* names = new GLint[patch_count]; glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); stop_gloderror(); - + mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); - + LLModel* target_model = mModel[lod][mdl_idx]; - + for (GLint i = 0; i < patch_count; ++i) { LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); - + if (sizes[i*2+1] > 0 && sizes[i*2] > 0) { buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); @@ -2952,30 +2953,30 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) memset(buff->getMappedData(), 0, buff->getSize()); memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); } - + buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); - + LLStrider<LLVector3> pos; LLStrider<LLVector3> norm; LLStrider<LLVector2> tc; LLStrider<U16> index; - + buff->getVertexStrider(pos); buff->getNormalStrider(norm); buff->getTexCoord0Strider(tc); buff->getIndexStrider(index); - + target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); actual_tris += buff->getNumIndices()/3; actual_verts += buff->getNumVerts(); ++submeshes; - + if (!validate_face(target_model->getVolumeFace(names[i]))) { llerrs << "Invalid face generated during LOD generation." << llendl; } } - + //blind copy skin weights and just take closest skin weight to point on //decimated mesh for now (auto-generating LODs with skin weights is still a bit //of an open problem). @@ -2988,20 +2989,20 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) target_model->mAlternateBindMatrix = base->mAlternateBindMatrix; //copy material list target_model->mMaterialList = base->mMaterialList; - + if (!validate_model(target_model)) { llerrs << "Invalid model generated when creating LODs" << llendl; } - + delete [] sizes; delete [] names; } - + //rebuild scene based on mBaseScene mScene[lod].clear(); mScene[lod] = mBaseScene; - + for (U32 i = 0; i < mBaseModel.size(); ++i) { LLModel* mdl = mBaseModel[i]; @@ -3021,14 +3022,14 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) } } } - + mResourceCost = calcResourceCost(); - + /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) { //build physics scene mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; - + for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) { mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); @@ -3039,47 +3040,47 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation) void LLModelPreview::updateStatusMessages() { assert_main_thread(); - + //triangle/vertex/submesh count for each mesh asset for each lod std::vector<S32> tris[LLModel::NUM_LODS]; std::vector<S32> verts[LLModel::NUM_LODS]; std::vector<S32> submeshes[LLModel::NUM_LODS]; - + //total triangle/vertex/submesh count for each lod S32 total_tris[LLModel::NUM_LODS]; S32 total_verts[LLModel::NUM_LODS]; S32 total_submeshes[LLModel::NUM_LODS]; - + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) { //initialize total for this lod to 0 total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; - + for (U32 i = 0; i < mModel[lod].size(); ++i) { //for each model in the lod S32 cur_tris = 0; S32 cur_verts = 0; S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - + for (S32 j = 0; j < cur_submeshes; ++j) { //for each submesh (face), add triangles and vertices to current total const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); cur_tris += face.mNumIndices/3; cur_verts += face.mNumVertices; } - + //add this model to the lod total total_tris[lod] += cur_tris; total_verts[lod] += cur_verts; total_submeshes[lod] += cur_submeshes; - + //store this model's counts to asset data tris[lod].push_back(cur_tris); verts[lod].push_back(cur_verts); submeshes[lod].push_back(cur_submeshes); } } - + if (mMaxTriangleLimit == 0) { mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; @@ -3087,11 +3088,11 @@ void LLModelPreview::updateStatusMessages() mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); - + std::string mesh_status_na = mFMP->getString("mesh_status_na"); - + S32 upload_status[LLModel::LOD_HIGH+1]; - + bool upload_ok = true; for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) @@ -3127,9 +3128,9 @@ void LLModelPreview::updateStatusMessages() mFMP->childSetText(lod_triangles_name[lod], mesh_status_na); mFMP->childSetText(lod_vertices_name[lod], mesh_status_na); } - + const U32 lod_high = LLModel::LOD_HIGH; - + if (lod != lod_high) { if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) @@ -3147,7 +3148,7 @@ void LLModelPreview::updateStatusMessages() for (U32 i = 0; i < verts[lod].size(); ++i) { S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0; - + if (max_verts > 0) { if (verts[lod][i] > max_verts) @@ -3159,12 +3160,12 @@ void LLModelPreview::updateStatusMessages() } } } - + LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]); LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]); icon->setVisible(true); icon->setImage(img); - + if (upload_status[lod] >= 2) { upload_ok = false; @@ -3177,9 +3178,9 @@ void LLModelPreview::updateStatusMessages() icon->setImage(img); } } - + bool errorStateFromLoader = mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ? true : false; - + if ( upload_ok && !errorStateFromLoader ) { mFMP->childEnable("ok_btn"); @@ -3262,7 +3263,7 @@ void LLModelPreview::updateStatusMessages() //bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean(); //fmp->childSetEnabled("physics_optimize", !use_hull); - + bool enable = phys_tris > 0 || phys_hulls > 0; //enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean(); @@ -3283,10 +3284,10 @@ void LLModelPreview::updateStatusMessages() { child->setEnabled(enable); child = panel->findNextSibling(child); - } + } } - const char* lod_controls[] = + const char* lod_controls[] = { "lod_mode", "lod_triangle_limit", @@ -3311,7 +3312,7 @@ void LLModelPreview::updateStatusMessages() //enable/disable controls based on radio groups if (mFMP->childGetValue("lod_from_file").asBoolean()) - { + { for (U32 i = 0; i < num_file_controls; ++i) { mFMP->childEnable(file_controls[i]); @@ -3322,7 +3323,7 @@ void LLModelPreview::updateStatusMessages() mFMP->childDisable(lod_controls[i]); } - + } else if (mFMP->childGetValue("lod_none").asBoolean()) { @@ -3346,8 +3347,8 @@ void LLModelPreview::updateStatusMessages() updateStatusMessages(); return; } - - + + } else { // auto generate, also the default case for wizard which has no radio selection @@ -3362,7 +3363,7 @@ void LLModelPreview::updateStatusMessages() } //if (threshold) - { + { U32 lod_mode = 0; LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode"); if (iface) @@ -3406,7 +3407,7 @@ void LLModelPreview::updateStatusMessages() } void LLModelPreview::setPreviewTarget(F32 distance) -{ +{ mCameraDistance = distance; mCameraZoom = 1.f; mCameraPitch = 0.f; @@ -3427,9 +3428,9 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) U32 tri_count = 0; U32 vertex_count = 0; U32 mesh_count = 0; - + LLModelLoader::model_list* model = NULL; - + if (lod < 0 || lod > 4) { model = &mBaseModel; @@ -3439,16 +3440,16 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) { model = &(mModel[lod]); } - + if (!mVertexBuffer[lod].empty()) { mVertexBuffer[lod].clear(); } - + mVertexBuffer[lod].clear(); - + LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); - + for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) { LLModel* mdl = *iter; @@ -3456,94 +3457,94 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) { continue; } - + LLModel* base_mdl = *base_iter; base_iter++; - + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { const LLVolumeFace &vf = mdl->getVolumeFace(i); U32 num_vertices = vf.mNumVertices; U32 num_indices = vf.mNumIndices; - + if (!num_vertices || ! num_indices) { continue; } - + LLVertexBuffer* vb = NULL; - + bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); - + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - + if (skinned) { mask |= LLVertexBuffer::MAP_WEIGHT4; } - + vb = new LLVertexBuffer(mask, 0); - + vb->allocateBuffer(num_vertices, num_indices, TRUE); - + LLStrider<LLVector3> vertex_strider; LLStrider<LLVector3> normal_strider; LLStrider<LLVector2> tc_strider; LLStrider<U16> index_strider; LLStrider<LLVector4> weights_strider; - + vb->getVertexStrider(vertex_strider); vb->getNormalStrider(normal_strider); vb->getTexCoord0Strider(tc_strider); vb->getIndexStrider(index_strider); - + if (skinned) { vb->getWeight4Strider(weights_strider); } - + LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); - + if (skinned) { for (U32 i = 0; i < num_vertices; i++) { //find closest weight to vf.mVertices[i].mPosition LLVector3 pos(vf.mPositions[i].getF32ptr()); - + const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); - + LLVector4 w(0,0,0,0); if (weight_list.size() > 4) { llerrs << "WTF?" << llendl; } - + for (U32 i = 0; i < weight_list.size(); ++i) { F32 wght = llmin(weight_list[i].mWeight, 0.999999f); F32 joint = (F32) weight_list[i].mJointIdx; w.mV[i] = joint + wght; } - + *(weights_strider++) = w; } } - + // build indices for (U32 i = 0; i < num_indices; i++) { *(index_strider++) = vf.mIndices[i]; } - + mVertexBuffer[lod][mdl].push_back(vb); - + vertex_count += num_vertices; tri_count += num_indices/3; ++mesh_count; - + } } } @@ -3574,10 +3575,10 @@ void LLModelPreview::update() BOOL LLModelPreview::render() { assert_main_thread(); - + LLMutexLock lock(this); mNeedsUpdate = FALSE; - + bool edges = false; bool joint_positions = false; bool skin_weight = false; @@ -3596,28 +3597,28 @@ BOOL LLModelPreview::render() S32 width = getWidth(); S32 height = getHeight(); - + LLGLSUIDefault def; LLGLDisable no_blend(GL_BLEND); LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); LLGLDisable fog(GL_FOG); - + { //clear background to blue glMatrixMode(GL_PROJECTION); gGL.pushMatrix(); glLoadIdentity(); glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - + glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); glLoadIdentity(); - + gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - + gl_rect_2d_simple( width, height ); - + glMatrixMode(GL_PROJECTION); gGL.popMatrix(); @@ -3628,7 +3629,7 @@ BOOL LLModelPreview::render() bool has_skin_weights = false; bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); - + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) @@ -3662,79 +3663,79 @@ BOOL LLModelPreview::render() } skin_weight = false; } - + if (upload_skin && !has_skin_weights) { //can't upload skin weights if model has no skin weights mFMP->childSetValue("upload_skin", false); upload_skin = false; } - + if (!upload_skin && upload_joints) { //can't upload joints if not uploading skin weights mFMP->childSetValue("upload_joints", false); upload_joints = false; } - + mFMP->childSetEnabled("upload_joints", upload_skin); - + F32 explode = mFMP->childGetValue("physics_explode").asReal(); - + glClear(GL_DEPTH_BUFFER_BIT); - + LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect(); F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight(); LLViewerCamera::getInstance()->setAspect(aspect); - + LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); - + LLVector3 offset = mCameraOffset; LLVector3 target_pos = mPreviewTarget+offset; - + F32 z_near = 0.001f; F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec(); - + if (skin_weight) { target_pos = gAgentAvatarp->getPositionAgent(); z_near = 0.01f; z_far = 1024.f; mCameraDistance = 16.f; - + //render avatar previews every frame refresh(); } - + glLoadIdentity(); gPipeline.enableLightsPreview(); - LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * + LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * LLQuaternion(mCameraYaw, LLVector3::z_axis); - + LLQuaternion av_rot = camera_rot; LLViewerCamera::getInstance()->setOriginAndLookAt( target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera LLVector3::z_axis, // up target_pos); // point of interest - - + + LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); - + stop_glerror(); - + gGL.pushMatrix(); const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); - + LLGLEnable normalize(GL_NORMALIZE); - + if (!mBaseModel.empty() && mVertexBuffer[5].empty()) { genBuffers(-1, skin_weight); //genBuffers(3); //genLODs(); } - + if (!mModel[mPreviewLOD].empty()) { bool regen = mVertexBuffer[mPreviewLOD].empty(); @@ -3752,31 +3753,31 @@ BOOL LLModelPreview::render() { genBuffers(mPreviewLOD, skin_weight); } - + if (!skin_weight) { for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) { LLModelInstance& instance = *iter; - + LLModel* model = instance.mLOD[mPreviewLOD]; - + if (!model) { continue; } - + gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); - + glMultMatrixf((GLfloat*) mat.mMatrix); + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - + if (textures) { glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); @@ -3793,11 +3794,11 @@ BOOL LLModelPreview::render() { glColor4f(1,1,1,1); } - + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glColor3f(0.4f, 0.4f, 0.4f); - + if (edges) { glLineWidth(3.f); @@ -3809,7 +3810,7 @@ BOOL LLModelPreview::render() } gGL.popMatrix(); } - + if (physics) { glClear(GL_DEPTH_BUFFER_BIT); @@ -3819,7 +3820,7 @@ BOOL LLModelPreview::render() for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) { LLModelInstance& instance = *iter; - + LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; if (!model) @@ -3830,17 +3831,17 @@ BOOL LLModelPreview::render() gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); + glMultMatrixf((GLfloat*) mat.mMatrix); + - bool render_mesh = true; LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; if (decomp) { LLMutexLock(decomp->mMutex); - - std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter = + + std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter = mPhysicsMesh.find(model); if (iter != mPhysicsMesh.end()) { //render hull instead of mesh @@ -3850,29 +3851,29 @@ BOOL LLModelPreview::render() if (explode > 0.f) { gGL.pushMatrix(); - + LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; offset *= explode; - + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); } - + static std::vector<LLColor4U> hull_colors; - + if (i+1 >= hull_colors.size()) { hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); } - + LLVertexBuffer* buff = iter->second[i]; if (buff) { - buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); - + buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); + glColor4ubv(hull_colors[i].mV); buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); } - + if (explode > 0.f) { gGL.popMatrix(); @@ -3880,7 +3881,7 @@ BOOL LLModelPreview::render() } } } - + if (render_mesh) { if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) @@ -3892,15 +3893,15 @@ BOOL LLModelPreview::render() LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glColor4f(0.4f, 0.4f, 0.0f, 0.4f); - + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); glColor3f(1.f, 1.f, 0.f); - + glLineWidth(3.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); @@ -3908,10 +3909,10 @@ BOOL LLModelPreview::render() glLineWidth(1.f); } } - + gGL.popMatrix(); } - + gGL.setSceneBlendType(LLRender::BT_ALPHA); } } @@ -3919,40 +3920,40 @@ BOOL LLModelPreview::render() { LLVOAvatarSelf* avatar = gAgentAvatarp; target_pos = avatar->getPositionAgent(); - + LLViewerCamera::getInstance()->setOriginAndLookAt( target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera LLVector3::z_axis, // up target_pos); // point of interest - + if (joint_positions) { avatar->renderCollisionVolumes(); } - + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { LLModelInstance& instance = *model_iter; LLModel* model = instance.mModel; - + if (!model->mSkinWeights.empty()) { for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - + const LLVolumeFace& face = model->getVolumeFace(i); - + LLStrider<LLVector3> position; buffer->getVertexStrider(position); - + LLStrider<LLVector4> weight; buffer->getWeight4Strider(weight); - + //quick 'n dirty software vertex skinning - + //build matrix palette LLMatrix4 mat[64]; for (U32 j = 0; j < model->mJointList.size(); ++j) @@ -3964,55 +3965,55 @@ BOOL LLModelPreview::render() mat[j] *= joint->getWorldMatrix(); } } - + for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) { LLMatrix4 final_mat; final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; - + LLVector4 wght; S32 idx[4]; - + F32 scale = 0.f; for (U32 k = 0; k < 4; k++) { F32 w = weight[j].mV[k]; - + idx[k] = (S32) floorf(w); wght.mV[k] = w - floorf(w); scale += wght.mV[k]; } - - wght *= 1.f/scale; - + + wght *= 1.f/scale; + for (U32 k = 0; k < 4; k++) { F32* src = (F32*) mat[idx[k]].mMatrix; F32* dst = (F32*) final_mat.mMatrix; - + F32 w = wght.mV[k]; - + for (U32 l = 0; l < 16; l++) { dst[l] += src[l]*w; } } - + //VECTORIZE THIS LLVector3 v(face.mPositions[j].getF32ptr()); - + v = v * model->mBindShapeMatrix; v = v * final_mat; - + position[j] = v; } - + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); glColor3f(0.4f, 0.4f, 0.4f); - + if (edges) { glLineWidth(3.f); @@ -4027,9 +4028,9 @@ BOOL LLModelPreview::render() } } } - + gGL.popMatrix(); - + return TRUE; } @@ -4037,8 +4038,8 @@ BOOL LLModelPreview::render() // refresh() //----------------------------------------------------------------------------- void LLModelPreview::refresh() -{ - mNeedsUpdate = TRUE; +{ + mNeedsUpdate = TRUE; } //----------------------------------------------------------------------------- @@ -4047,7 +4048,7 @@ void LLModelPreview::refresh() void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) { mCameraYaw = mCameraYaw + yaw_radians; - + mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); } @@ -4057,7 +4058,7 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) void LLModelPreview::zoom(F32 zoom_amt) { F32 new_zoom = mCameraZoom+zoom_amt; - + mCameraZoom = llclamp(new_zoom, 1.f, 10.f); } @@ -4074,7 +4075,7 @@ void LLModelPreview::setPreviewLOD(S32 lod) if (lod != mPreviewLOD) { mPreviewLOD = lod; - + LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo"); combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD])); @@ -4097,11 +4098,11 @@ void LLModelPreview::setPreviewLOD(S32 lod) updateStatusMessages(); } -//static +//static void LLFloaterModelPreview::onBrowseLOD(void* data) { assert_main_thread(); - + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; mp->loadModel(mp->mModelPreview->mPreviewLOD); } @@ -4110,26 +4111,26 @@ void LLFloaterModelPreview::onBrowseLOD(void* data) void LLFloaterModelPreview::onUpload(void* user_data) { assert_main_thread(); - + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; mp->mModelPreview->rebuildUploadData(); - - gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, + + gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); - + mp->closeFloater(false); } -//static +//static void LLFloaterModelPreview::onClearMaterials(void* user_data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; mp->mModelPreview->clearMaterials(); } -//static +//static void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) { sInstance->mModelPreview->mDirty = true; @@ -4155,15 +4156,15 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL mModel = mdl; mDecompID = &mdl->mDecompID; mParams = sInstance->mDecompParams; - + //copy out positions and indices if (mdl) { U16 index_offset = 0; - + mPositions.clear(); mIndices.clear(); - + //queue up vertex positions and indices for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { @@ -4172,17 +4173,17 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL { continue; } - + for (U32 j = 0; j < face.mNumVertices; ++j) { mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); } - + for (U32 j = 0; j < face.mNumIndices; ++j) { mIndices.push_back(face.mIndices[j]+index_offset); } - + index_offset += face.mNumVertices; } } @@ -4208,16 +4209,16 @@ S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 void LLFloaterModelPreview::DecompRequest::completed() { //called from the main thread mModel->setConvexHullDecomposition(mHull); - - if (sInstance) - { + + if (sInstance) + { if (sInstance->mModelPreview) { sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh; sInstance->mModelPreview->mDirty = true; LLFloaterModelPreview::sInstance->mModelPreview->refresh(); } - + sInstance->mCurRequest.erase(this); } } diff --git a/install.xml b/install.xml index 27181850e8..8861f70864 100755 --- a/install.xml +++ b/install.xml @@ -1065,9 +1065,9 @@ anguage Infrstructure (CLI) international standard</string> <key>linux</key> <map> <key>md5sum</key> - <string>6711cd0dbade656b468f895843fc3709</string> + <string>f63424076d4fadd133950af0cf9c3564</string> <key>url</key> - <uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.2-linux-20100928.tar.bz2</uri> + <uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.3-linux-20101222.tar.bz2</uri> </map> <key>darwin</key> <map> |