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authorNat Goodspeed <nat@lindenlab.com>2024-07-10 15:14:13 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-07-10 15:14:13 -0400
commit8c94ff566a4f9076607d1b988f3eb7ad7e200bd9 (patch)
treeb6db9185f0eeb864da72502d57ec02833820009b /.github/ISSUE_TEMPLATE
parent89e7ca66cbadd9b5a3b31e6d12e310b1c7a3c5c1 (diff)
Remove ability to reuse a LuaState between LLLUAmanager functions.
Remove LLLUAmanager::mumbleScriptLine() LuaState& parameters. Make startScriptLine(), waitScriptLine() and runScriptLine() exactly parallel to startScriptFile(), waitScriptFile() and runScriptFile(). That means that runScriptLine()'s C++ coroutine instantiates and destroys its own LuaState, which means that LL.atexit() functions will run on the Lua-specific C++ coroutine rather than (say) the viewer's main coroutine. Introduce LLLUAmanager::script_result typedef for std::pair<int, LLSD> and use in method returns. Remove LuaState::initLuaState(); move its logic back into the constructor. Remove initLuaState() calls in the expr() error cases: they're moot now that we won't get subsequent expr() calls on the same LuaState instance. Remove LLFloaterLUADebug "Use clean lua_State" checkbox and the cleanLuaState() method. Remove mState member. Remove explicit LuaState declarations from LLLUAmanager tests. Adapt one test for implicit LuaState: it was directly calling LuaState::obtainListener() to discover the LuaListener's reply-pump name. But since that test also captures two leap.request() calls from the Lua script, it can just look at the "reply" key in either of those requests.
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