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<title>viewer.git/indra/newview/llviewertexture.h, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=cef_147</id>
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<updated>2025-09-15T16:40:52Z</updated>
<entry>
<title>#4604 Tweak range decrease</title>
<updated>2025-09-15T16:40:52Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2025-09-12T20:07:47Z</published>
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<id>urn:sha1:5c69ae1d66063ee683c5fda4da979f84bc0ce971</id>
<content type='text'>
isSystemMemoryLow() and factor check were too agressive for draw range.
</content>
</entry>
<entry>
<title>#4604 Reduce draw distance when low on RAM</title>
<updated>2025-08-29T16:56:04Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-08-28T21:02:04Z</published>
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<id>urn:sha1:e23aa060494ea1ae8f01033177ec10c333f01b30</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge commit '9e24b30' into marchcat/maint-c/restore</title>
<updated>2025-04-10T03:01:50Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2025-04-10T03:01:50Z</published>
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<id>urn:sha1:5d7a5001b41df8989cd493433c3dc45459db8240</id>
<content type='text'>
# Conflicts:
#	indra/llmath/v2math.cpp
#	indra/llmath/v2math.h
#	indra/llmath/v3math.h
#	indra/llmath/v4math.h
#	indra/llui/llfolderviewitem.cpp
#	indra/llui/llfolderviewitem.h
#	indra/llui/llfolderviewmodel.h
#	indra/llui/llmodaldialog.cpp
#	indra/llui/lltexteditor.cpp
#	indra/llui/lltexteditor.h
#	indra/llwindow/llwindowwin32.cpp
#	indra/newview/llagent.cpp
#	indra/newview/llagentcamera.h
#	indra/newview/llavatarrenderinfoaccountant.cpp
#	indra/newview/llconversationmodel.h
#	indra/newview/llfloaterinventorysettings.cpp
#	indra/newview/llfloaternamedesc.cpp
#	indra/newview/llfloaternamedesc.h
#	indra/newview/llfloaterobjectweights.cpp
#	indra/newview/llfloaterobjectweights.h
#	indra/newview/llfolderviewmodelinventory.h
#	indra/newview/llinspecttexture.cpp
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorybridge.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventorygallery.h
#	indra/newview/llinventorygallerymenu.cpp
#	indra/newview/llinventorymodel.cpp
#	indra/newview/llinventorypanel.cpp
#	indra/newview/llinventorypanel.h
#	indra/newview/llmaterialeditor.cpp
#	indra/newview/lloutfitgallery.cpp
#	indra/newview/lloutfitgallery.h
#	indra/newview/lloutfitslist.cpp
#	indra/newview/lloutfitslist.h
#	indra/newview/llpanelgroupcreate.cpp
#	indra/newview/llpanelgroupgeneral.cpp
#	indra/newview/llpanelobjectinventory.cpp
#	indra/newview/llpaneloutfitsinventory.h
#	indra/newview/llpanelprofile.cpp
#	indra/newview/llpanelwearing.cpp
#	indra/newview/llreflectionmap.cpp
#	indra/newview/llselectmgr.cpp
#	indra/newview/llsidepanelappearance.cpp
#	indra/newview/llsidepaneliteminfo.cpp
#	indra/newview/llteleporthistorystorage.cpp
#	indra/newview/lltexturectrl.cpp
#	indra/newview/lltexturectrl.h
#	indra/newview/lltexturefetch.cpp
#	indra/newview/lltexturefetch.h
#	indra/newview/llviewerassetupload.cpp
#	indra/newview/llviewercamera.cpp
#	indra/newview/llviewercamera.h
#	indra/newview/llviewermenufile.cpp
#	indra/newview/llviewerobject.h
#	indra/newview/llviewertexture.cpp
#	indra/newview/llviewerwindow.cpp
#	indra/newview/llvoavatar.cpp
#	indra/newview/llvoavatar.h
#	indra/newview/llvoavatarself.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/llvovolume.h
#	indra/newview/tests/llviewerassetstats_test.cpp
</content>
</entry>
<entry>
<title>Small cleanup</title>
<updated>2025-01-23T17:26:02Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-01-23T16:53:14Z</published>
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<id>urn:sha1:783365d3310b65985b52ec7a1bfb375f6eaef7bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#3364 Fix update rate being stuck high due to bias</title>
<updated>2025-01-16T08:02:54Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-01-15T16:28:09Z</published>
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<id>urn:sha1:6dc819e22aaf35054764a57dc51bb0ed629c6703</id>
<content type='text'>
if bias stays unchanged at 4.f, there is no reason to keep refreshing
at high rate.
</content>
</entry>
<entry>
<title>#3093 #3055 World Map tiles are blurry #2</title>
<updated>2024-12-03T21:33:28Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2024-11-29T13:52:11Z</published>
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<id>urn:sha1:9cc343b5ebaab50b273205f36b6604e64191caee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)</title>
<updated>2024-11-12T23:26:38Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-11-12T23:26:38Z</published>
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<id>urn:sha1:2b255535efbce4634cdd2c671f597774e1783372</id>
<content type='text'>
* OpenGL 3.3 compatibility pass.  Fix for FBO driven downscaling corrupting textures.
* Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired
* #2590 Fix for some frame stalls on Intel Macs</content>
</entry>
<entry>
<title>#2431 Fix for redundant searching for pixeismall.j2c causing frame stalls</title>
<updated>2024-08-27T20:59:41Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-08-27T20:59:41Z</published>
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<id>urn:sha1:feecf0957302b3bd7f6eb3e0908f95a39dd51f43</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#2388 Texture downrezzing tune up. (#2414)</title>
<updated>2024-08-23T21:35:52Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-08-23T21:35:52Z</published>
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<id>urn:sha1:0edf6e230e4580fc61917bc823f82d983d807ccf</id>
<content type='text'>
- Hold onto unreferenced textures for 30 seconds.
- Don't downres unless memory is low
- Downres when viewer is backgrounded.</content>
</entry>
<entry>
<title>#2315 Ensure textures are deleted when they are no longer referenced. (#2343)</title>
<updated>2024-08-20T11:59:07Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-08-20T11:59:07Z</published>
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<id>urn:sha1:ed6732eda8c80d17e05bbc6563b6ce08ef6b8c72</id>
<content type='text'>
* #2315 WIP -- Clean up deletion rules in texture list.  Incidental decruft.

* Touch up assertions.

* Move mLastReferencedTimer to LLViewerMediaTexture since it's no longer used by LLViewerTexture</content>
</entry>
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