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<title>viewer.git/indra/newview/llviewerparceloverlay.cpp, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=cef_147</id>
<link rel='self' href='https://megapahit.org/viewer.git/atom?h=cef_147'/>
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<updated>2026-04-24T22:54:10Z</updated>
<entry>
<title>Merge tag 'Second_Life_Release#4ccf6d90-26.2' into 2026.02</title>
<updated>2026-04-24T22:54:10Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2026-04-24T22:54:10Z</published>
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<id>urn:sha1:d1f106774adcd850fca0bbe9167f6c214d4263a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert #2674 property lines optimizations</title>
<updated>2026-04-22T23:43:21Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2026-04-22T18:33:10Z</published>
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<id>urn:sha1:7d338433d41418ae251919d665c3dab2652b0c26</id>
<content type='text'>
QA found no difference performance wise, I see a decrease in performance.
</content>
</entry>
<entry>
<title>Merge tag 'Second_Life_Release#3529bc5f-2026.02' into 2026.02</title>
<updated>2026-03-07T06:55:05Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2026-03-07T06:55:05Z</published>
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<id>urn:sha1:eac10375e294cd24c21c09497e838e70dcf4d74a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#2902 Additional lines are displayed from one corner of the region</title>
<updated>2026-01-05T18:39:43Z</updated>
<author>
<name>Alexander Gavriliuk</name>
<email>gavriliuk@gmail.com</email>
</author>
<published>2024-11-05T23:30:56Z</published>
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<id>urn:sha1:11e16d5ae73ec7dd0a738cb5ee2a8d2457176409</id>
<content type='text'>
</content>
</entry>
<entry>
<title>secondlife/viewer#2674 Optimize LLWorld::renderPropertyLines() - use vertexBatchPreTransformed()</title>
<updated>2026-01-05T18:39:43Z</updated>
<author>
<name>Alexander Gavriliuk</name>
<email>alexandrgproductengine@lindenlab.com</email>
</author>
<published>2026-01-04T21:11:29Z</published>
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<id>urn:sha1:852e31b6ff639489a199a54029fd10198d134cbd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>secondlife/viewer#2674 Optimize LLWorld::renderPropertyLines() - use simplified lines</title>
<updated>2026-01-05T18:39:43Z</updated>
<author>
<name>Alexander Gavriliuk</name>
<email>alexandrgproductengine@lindenlab.com</email>
</author>
<published>2024-09-24T22:03:28Z</published>
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<id>urn:sha1:010d5dcd1feb6df845e97924ebb2d7a6d108ac9e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Performance Optimisations, Bloom effect, Visuals Panel</title>
<updated>2025-09-08T23:07:09Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-08-29T23:59:43Z</published>
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<id>urn:sha1:317dcdea1ca8d1f540187af47fc23a36ad8232aa</id>
<content type='text'>
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
</content>
</entry>
<entry>
<title>More constexpr improvements and cleanup of includes of a deleted header file</title>
<updated>2025-04-18T20:23:10Z</updated>
<author>
<name>Ansariel Hiller</name>
<email>Ansariel@users.noreply.github.com</email>
</author>
<published>2024-09-25T16:08:58Z</published>
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<id>urn:sha1:ea96f7ac5e1b543947d040600bd5ad341df1c2dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1644 Correct render type for on-water property lines</title>
<updated>2025-03-20T22:19:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2025-03-20T22:16:14Z</published>
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<id>urn:sha1:bb914ab5e368aa6265aeb057990074f6f275adbd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1644 On-water property lines persist at water level</title>
<updated>2025-03-19T09:23:54Z</updated>
<author>
<name>Alexander Gavriliuk</name>
<email>alexandrgproductengine@lindenlab.com</email>
</author>
<published>2024-06-18T09:46:59Z</published>
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<id>urn:sha1:a5f1cca07589a53c659c9bea296ff6cae57b36df</id>
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