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<title>viewer.git/indra/newview/lltinygltfhelper.h, branch 26.3</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2024-04-30T22:26:48Z</updated>
<entry>
<title>#1357 GLTF Export Prototype</title>
<updated>2024-04-30T22:26:48Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-04-30T22:26:48Z</published>
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<content type='text'>
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</entry>
<entry>
<title>#1126 gltf scene import prototype (#1172)</title>
<updated>2024-04-10T00:21:10Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-04-10T00:21:10Z</published>
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* #1126 GLTF Scene import initial prototype (working geometry import for some assets)

* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support

* #1126 move GLTF implementation to newview/gltf

* #1126 Refactor attribute loading to be less copy/pasta for each combination of types

* #1126 Partially working object selection.  Ability to have multiple scenes at once.  Helpful message on how to use the preview button.

* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast

* #1126 Working raycast on GLTF scenes.

* #1126 Remove some #pragma optimize offs</content>
</entry>
<entry>
<title>SL-19349 Fix for hang on bulk upload of materials, add bulk upload option to material selector, incidental decruft.</title>
<updated>2023-03-07T15:38:43Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-03-07T15:38:43Z</published>
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<id>urn:sha1:b9b913a60ada97fc61bf2176e443dc72c8359ccb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-18741 Basic bulk upload for gltf materials #1</title>
<updated>2022-12-02T08:24:23Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2022-12-01T19:54:49Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=321c7895d00b0b88675c06b8f1cef063632fd686'/>
<id>urn:sha1:321c7895d00b0b88675c06b8f1cef063632fd686</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-18560 Make local materials save correctly from right-click menu</title>
<updated>2022-11-04T16:57:48Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2022-11-04T16:57:48Z</published>
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<id>urn:sha1:11c87378be68d9102d7dcf94d714b3c5c1923952</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-18391 Removed direct dependency of local materials onto tinygltf</title>
<updated>2022-11-01T16:51:47Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2022-11-01T16:51:00Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>SL-18105 Add to/from json capability to LLGLTFMaterial</title>
<updated>2022-10-14T22:35:48Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-10-14T22:35:48Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>SL-17653 Multi-material file support for local materials</title>
<updated>2022-09-29T19:39:32Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2022-09-29T19:38:40Z</published>
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</content>
</entry>
<entry>
<title>SL-18134 Rename Albedo to Base Color to be more consistent with GLTF spec</title>
<updated>2022-09-23T16:19:56Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-09-23T16:19:56Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>SL-17653 Basic local gltf materials</title>
<updated>2022-08-22T21:22:10Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2022-08-18T22:45:47Z</published>
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