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<title>viewer.git/indra/newview/llskinningutil.cpp, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=cef_147</id>
<link rel='self' href='https://megapahit.org/viewer.git/atom?h=cef_147'/>
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<updated>2025-08-07T23:24:42Z</updated>
<entry>
<title>Merge branch '2025.05' into 2025.06</title>
<updated>2025-08-07T23:24:42Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-08-07T23:24:42Z</published>
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<id>urn:sha1:73fdef6693017f1160875d1f7a79875945df3929</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#4250 Crash uploading a dae model</title>
<updated>2025-06-19T15:54:03Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-06-18T18:55:57Z</published>
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<id>urn:sha1:5bc92322e974c6c1a0fcc7db0ebb6479ed486a0b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#4128 Crash on mInvBindMatrix</title>
<updated>2025-05-22T04:11:54Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-05-21T18:53:59Z</published>
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<id>urn:sha1:fe84905b1762c821fbc0ef1db97b8df885e6cce1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge commit '9e24b30' into marchcat/maint-c/restore</title>
<updated>2025-04-10T03:01:50Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2025-04-10T03:01:50Z</published>
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<id>urn:sha1:5d7a5001b41df8989cd493433c3dc45459db8240</id>
<content type='text'>
# Conflicts:
#	indra/llmath/v2math.cpp
#	indra/llmath/v2math.h
#	indra/llmath/v3math.h
#	indra/llmath/v4math.h
#	indra/llui/llfolderviewitem.cpp
#	indra/llui/llfolderviewitem.h
#	indra/llui/llfolderviewmodel.h
#	indra/llui/llmodaldialog.cpp
#	indra/llui/lltexteditor.cpp
#	indra/llui/lltexteditor.h
#	indra/llwindow/llwindowwin32.cpp
#	indra/newview/llagent.cpp
#	indra/newview/llagentcamera.h
#	indra/newview/llavatarrenderinfoaccountant.cpp
#	indra/newview/llconversationmodel.h
#	indra/newview/llfloaterinventorysettings.cpp
#	indra/newview/llfloaternamedesc.cpp
#	indra/newview/llfloaternamedesc.h
#	indra/newview/llfloaterobjectweights.cpp
#	indra/newview/llfloaterobjectweights.h
#	indra/newview/llfolderviewmodelinventory.h
#	indra/newview/llinspecttexture.cpp
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorybridge.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventorygallery.h
#	indra/newview/llinventorygallerymenu.cpp
#	indra/newview/llinventorymodel.cpp
#	indra/newview/llinventorypanel.cpp
#	indra/newview/llinventorypanel.h
#	indra/newview/llmaterialeditor.cpp
#	indra/newview/lloutfitgallery.cpp
#	indra/newview/lloutfitgallery.h
#	indra/newview/lloutfitslist.cpp
#	indra/newview/lloutfitslist.h
#	indra/newview/llpanelgroupcreate.cpp
#	indra/newview/llpanelgroupgeneral.cpp
#	indra/newview/llpanelobjectinventory.cpp
#	indra/newview/llpaneloutfitsinventory.h
#	indra/newview/llpanelprofile.cpp
#	indra/newview/llpanelwearing.cpp
#	indra/newview/llreflectionmap.cpp
#	indra/newview/llselectmgr.cpp
#	indra/newview/llsidepanelappearance.cpp
#	indra/newview/llsidepaneliteminfo.cpp
#	indra/newview/llteleporthistorystorage.cpp
#	indra/newview/lltexturectrl.cpp
#	indra/newview/lltexturectrl.h
#	indra/newview/lltexturefetch.cpp
#	indra/newview/lltexturefetch.h
#	indra/newview/llviewerassetupload.cpp
#	indra/newview/llviewercamera.cpp
#	indra/newview/llviewercamera.h
#	indra/newview/llviewermenufile.cpp
#	indra/newview/llviewerobject.h
#	indra/newview/llviewertexture.cpp
#	indra/newview/llviewerwindow.cpp
#	indra/newview/llvoavatar.cpp
#	indra/newview/llvoavatar.h
#	indra/newview/llvoavatarself.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/llvovolume.h
#	indra/newview/tests/llviewerassetstats_test.cpp
</content>
</entry>
<entry>
<title>Profile guided optimization pass (#2582)</title>
<updated>2024-09-16T23:49:03Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-09-16T23:49:03Z</published>
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<id>urn:sha1:486613e79bb96b838121f627ef73b1293ee18c12</id>
<content type='text'>
- Tune up LLJointRiggingInfoTab
- Visualize joint bounding boxes when visualizing joints
- Use LLJointRiggingInfo to caclulate desired resolution of a texture
- Throttle calls to calcPixelArea
- Fetch MeshSkinInfo immediately when header is received</content>
</entry>
<entry>
<title>Profile guided optimizations</title>
<updated>2024-09-10T23:27:45Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-09-10T23:27:45Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=cde5d29faf84c5cb7fc1b0d0ff6d03f3b7354c8f'/>
<id>urn:sha1:cde5d29faf84c5cb7fc1b0d0ff6d03f3b7354c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_development</title>
<updated>2024-06-10T23:22:12Z</updated>
<author>
<name>Brad Linden</name>
<email>brad@lindenlab.com</email>
</author>
<published>2024-06-10T23:22:12Z</published>
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<id>urn:sha1:7c42711ca3a4e67b95473aa5129dce5ff19bea15</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Re-enable compiler warnings C4018, C4100, C4231 and C4506</title>
<updated>2024-06-10T14:42:43Z</updated>
<author>
<name>Ansariel</name>
<email>ansariel.hiller@phoenixviewer.com</email>
</author>
<published>2024-06-10T14:42:43Z</published>
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<id>urn:sha1:c0fad3028fd55c2067ce6a0ae4382cffe1014284</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible loss of precision" warnings</title>
<updated>2024-06-01T13:49:26Z</updated>
<author>
<name>Ansariel</name>
<email>ansariel.hiller@phoenixviewer.com</email>
</author>
<published>2024-06-01T13:49:26Z</published>
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<id>urn:sha1:b42f9d836b4c0f7fbd4bdae1734021e2a09fdbe8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1530 Increase joint limit for GLTF Assets (#1582)</title>
<updated>2024-05-29T21:56:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-05-29T21:56:39Z</published>
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<id>urn:sha1:15fd13f83036ff781160957a21bb2d59771044bc</id>
<content type='text'>
* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets</content>
</entry>
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