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<title>viewer.git/indra/newview/llselectmgr.cpp, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2026-03-07T06:55:05Z</updated>
<entry>
<title>Merge tag 'Second_Life_Release#3529bc5f-2026.02' into 2026.02</title>
<updated>2026-03-07T06:55:05Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2026-03-07T06:55:05Z</published>
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<id>urn:sha1:eac10375e294cd24c21c09497e838e70dcf4d74a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#4834 update object's modify flag after being granted Edit permission</title>
<updated>2026-01-07T18:10:59Z</updated>
<author>
<name>Maxim Nikolenko</name>
<email>maximnproductengine@lindenlab.com</email>
</author>
<published>2026-01-07T18:10:59Z</published>
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<id>urn:sha1:92841543f6ccf88bd97c43cb810276b31fb8e623</id>
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<entry>
<title>Merge tag 'Second_Life_Release#f7516a46-2025.08' into 2025.08</title>
<updated>2025-11-01T03:38:42Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-11-01T03:38:42Z</published>
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<id>urn:sha1:238e0e4e1501c5a82f6798f40e0253848c09645c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#4876 Fix material not applying</title>
<updated>2025-10-29T21:04:00Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2025-10-22T13:57:04Z</published>
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<id>urn:sha1:dab2fa75dd3ab599aecc18ace6c688b7e78dfaa0</id>
<content type='text'>
1. Dupplicate call in llselectmgr can cause race conditions
2. lltooldragndrop wasn't updating server in one case
</content>
</entry>
<entry>
<title>Merge tag 'Second_Life_Release#01823996-2025.08' into 2025.08</title>
<updated>2025-10-25T12:03:33Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-10-23T04:00:12Z</published>
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<id>urn:sha1:ab9976389fe5e4c254d3eb2c39fd2dff083d8d2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#4876 Fix material not applying</title>
<updated>2025-10-22T14:23:11Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2025-10-22T13:57:04Z</published>
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<id>urn:sha1:6a5d4e0e3de5448835b58177ce7a64119facbd28</id>
<content type='text'>
1. Dupplicate call in llselectmgr can cause race conditions
2. lltooldragndrop wasn't updating server in one case
</content>
</entry>
<entry>
<title>Fix #4195: Preserve transforms when switching PBR materials (#4725)</title>
<updated>2025-10-06T13:52:33Z</updated>
<author>
<name>Aqil Ahmad</name>
<email>aaqilahmadd@gmail.com</email>
</author>
<published>2025-10-06T13:52:33Z</published>
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<id>urn:sha1:5fe152cfea87c04c1edf2caa7d419a056a7916a2</id>
<content type='text'>
Fixes texture transforms being reset when switching from Blinn-Phong to PBR materials and between PBR. Previously, custom scale, offset, and rotation settings would be lost, making it tedious to switch between PBR materials.</content>
</entry>
<entry>
<title>#3189 Fix missed else condition</title>
<updated>2025-09-29T21:27:47Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2025-09-29T20:40:41Z</published>
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<id>urn:sha1:ec3fe8c2a56d92c5eff480d7f027a1b6062bb4cf</id>
<content type='text'>
</content>
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<entry>
<title>Merge branch 'main' into 2025.06</title>
<updated>2025-09-09T04:51:38Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-09-09T04:51:38Z</published>
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<id>urn:sha1:8a9a3dc9d760db37bb963d3e5bfadafdd94ee08d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Performance Optimisations, Bloom effect, Visuals Panel</title>
<updated>2025-09-08T23:07:09Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-08-29T23:59:43Z</published>
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<id>urn:sha1:317dcdea1ca8d1f540187af47fc23a36ad8232aa</id>
<content type='text'>
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
</content>
</entry>
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