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<title>viewer.git/indra/newview/llgltfmaterialpreviewmgr.cpp, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=cef_147</id>
<link rel='self' href='https://megapahit.org/viewer.git/atom?h=cef_147'/>
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<updated>2025-12-04T08:48:50Z</updated>
<entry>
<title>Merge remote-tracking branch 'secondlife/release/2026.01' into 2026.01</title>
<updated>2025-12-04T08:48:50Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-12-04T05:58:12Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=e3a35af2c676fb211ff7d01a79eb1a3299bc82f3'/>
<id>urn:sha1:e3a35af2c676fb211ff7d01a79eb1a3299bc82f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#3649 Incorrect camera aspec ratio</title>
<updated>2025-10-30T10:55:05Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2025-10-29T22:05:31Z</published>
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<id>urn:sha1:fa055104fc66f7b8779b3d3d399cd9cbb4057e76</id>
<content type='text'>
Everything else uses width/height ratio
</content>
</entry>
<entry>
<title>Merge tag 'Second_Life_Release#a6d4c1d3-2025.07' into 2025.07</title>
<updated>2025-10-01T08:56:56Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-09-29T08:29:19Z</published>
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<id>urn:sha1:a954d290674db08ecaf3c1e6484a0cb6647b88b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Performance Optimisations, Bloom effect, Visuals Panel</title>
<updated>2025-09-08T23:07:09Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-08-29T23:59:43Z</published>
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<id>urn:sha1:317dcdea1ca8d1f540187af47fc23a36ad8232aa</id>
<content type='text'>
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
</content>
</entry>
<entry>
<title>Fix large performance drop when enabling AA on macOS/lower end GPU hardware</title>
<updated>2025-08-22T17:12:43Z</updated>
<author>
<name>Rye</name>
<email>rye@alchemyviewer.org</email>
</author>
<published>2025-08-22T17:12:43Z</published>
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<id>urn:sha1:24aef9a98267ee07f3771f010b9e35de392e8355</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix potential undefined behavior when converting to and from glm types from LLVector3/4 and fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation (#3339)</title>
<updated>2025-01-23T23:40:19Z</updated>
<author>
<name>Rye</name>
<email>rye@lindenlab.com</email>
</author>
<published>2025-01-23T23:40:19Z</published>
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<id>urn:sha1:4763195e186f8c56c2ee92d4e0154c95aa011997</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Raise resolution of local baked texture preview from 512 to 2048</title>
<updated>2024-09-16T19:12:15Z</updated>
<author>
<name>Rye Cogtail</name>
<email>rye@lindenlab.com</email>
</author>
<published>2024-09-13T20:26:23Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=85a7020e4903e83701c3f1ccbc9a14bd84c9368b'/>
<id>urn:sha1:85a7020e4903e83701c3f1ccbc9a14bd84c9368b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace glh_linear usage with GLM (#2554)</title>
<updated>2024-09-12T16:22:10Z</updated>
<author>
<name>Rye Mutt</name>
<email>rye@lindenlab.com</email>
</author>
<published>2024-09-12T16:22:10Z</published>
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<id>urn:sha1:b713f56d07cffb21cad5928bf30d6d4b6dc79de9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Integrate SMAA and rework post process chain for better visual quality</title>
<updated>2024-08-29T21:24:50Z</updated>
<author>
<name>Rye Mutt</name>
<email>rye@alchemyviewer.org</email>
</author>
<published>2024-08-28T02:47:32Z</published>
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<id>urn:sha1:958afaa7a7bfb1217bbffee3fe562f21901277ac</id>
<content type='text'>
Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
</content>
</entry>
<entry>
<title>Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now</title>
<updated>2024-07-08T18:27:14Z</updated>
<author>
<name>Ansariel</name>
<email>ansariel.hiller@phoenixviewer.com</email>
</author>
<published>2024-07-08T18:27:14Z</published>
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<id>urn:sha1:9fdca96f8bd2211a99fe88e57b70cbecefa20b6d</id>
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