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<title>viewer.git/indra/newview/llfloatertexturefetchdebugger.h, branch 26.4</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2022-05-31T16:57:15Z</updated>
<entry>
<title>SL-17490 Only update a subset of textures each frame and remove dead debug code.</title>
<updated>2022-05-31T16:57:15Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-05-31T16:57:15Z</published>
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</content>
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<entry>
<title>SL-15177 Fix the way of counting for gTextureTimer</title>
<updated>2021-04-29T14:38:15Z</updated>
<author>
<name>Mnikolenko Productengine</name>
<email>mnikolenko@productengine.com</email>
</author>
<published>2021-04-29T14:38:15Z</published>
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<id>urn:sha1:c8977fd904df10f225915ac5527d279440356257</id>
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</content>
</entry>
<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<id>urn:sha1:c8726aba303bcf1207b730a344536e25491420bc</id>
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</content>
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<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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</content>
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<entry>
<title>fix crashes and flaws for SH-3086</title>
<updated>2012-05-05T00:16:37Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2012-05-05T00:16:37Z</published>
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<entry>
<title>For SH-3086: add functions to refetch all previous textures through HTTP and from cache</title>
<updated>2012-05-03T17:38:05Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2012-05-03T17:38:05Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>for SH-3097: introducing texel pixel ration adjustment</title>
<updated>2012-04-26T22:55:06Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2012-04-26T22:55:06Z</published>
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</content>
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<entry>
<title>For SH-3121: collect time of reloading all textures from cache and through HTTP when all objects loading are done.</title>
<updated>2012-04-26T21:53:35Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2012-04-26T21:53:35Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:</title>
<updated>2012-04-25T22:59:20Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2012-04-25T22:59:20Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=5ab4dadc703a0f7419929c7da57c471f2ece8a6c'/>
<id>urn:sha1:5ab4dadc703a0f7419929c7da57c471f2ece8a6c</id>
<content type='text'>
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
</content>
</entry>
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