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<title>viewer.git/indra/newview/llfloatertexturefetchdebugger.cpp, branch 26.1.1</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2022-05-31T16:57:15Z</updated>
<entry>
<title>SL-17490 Only update a subset of textures each frame and remove dead debug code.</title>
<updated>2022-05-31T16:57:15Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-05-31T16:57:15Z</published>
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<entry>
<title>SL-15177 Fix the way of counting for gTextureTimer</title>
<updated>2021-04-29T14:38:15Z</updated>
<author>
<name>Mnikolenko Productengine</name>
<email>mnikolenko@productengine.com</email>
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<published>2021-04-29T14:38:15Z</published>
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<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
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<published>2015-11-10T14:48:56Z</published>
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</content>
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<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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<content type='text'>
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<entry>
<title>SH-3357 Texture fetch debugger not running correctly under drano-</title>
<updated>2012-12-21T22:24:34Z</updated>
<author>
<name>Monty Brandenberg</name>
<email>monty@lindenlab.com</email>
</author>
<published>2012-12-21T22:24:34Z</published>
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http phase 1 Some missing counter initialization kept the debugger
from entering the startup state giving the appearance of a do-
nothing floater.  Also found some unbound recursion that might need
looking at in the future.  (There's a comment.)
</content>
</entry>
<entry>
<title>For SH-3086. Make the fetch debugger not to stall the main thread.</title>
<updated>2012-05-08T22:02:24Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2012-05-08T22:02:24Z</published>
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<id>urn:sha1:5caea1bcae24688bf3bbc3172a811bcccd4c3016</id>
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</content>
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<entry>
<title>fix crashes and flaws for SH-3086</title>
<updated>2012-05-05T00:16:37Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2012-05-05T00:16:37Z</published>
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<content type='text'>
</content>
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<entry>
<title>For SH-3086: add functions to refetch all previous textures through HTTP and from cache</title>
<updated>2012-05-03T17:38:05Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2012-05-03T17:38:05Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>for SH-3097: introducing texel pixel ration adjustment</title>
<updated>2012-04-26T22:55:06Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2012-04-26T22:55:06Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>For SH-3121: collect time of reloading all textures from cache and through HTTP when all objects loading are done.</title>
<updated>2012-04-26T21:53:35Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2012-04-26T21:53:35Z</published>
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