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<title>viewer.git/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=cef_147</id>
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<updated>2025-09-08T23:07:09Z</updated>
<entry>
<title>Performance Optimisations, Bloom effect, Visuals Panel</title>
<updated>2025-09-08T23:07:09Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-08-29T23:59:43Z</published>
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<id>urn:sha1:317dcdea1ca8d1f540187af47fc23a36ad8232aa</id>
<content type='text'>
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
</content>
</entry>
<entry>
<title>Shadow options in the graphics advanced panel</title>
<updated>2025-03-30T14:14:52Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.co[alias]</email>
</author>
<published>2025-03-30T14:14:52Z</published>
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<id>urn:sha1:d9153e3456e618def6b74729ce9a7ace093bb14a</id>
<content type='text'>
New optimisation and resolution shadow options

</content>
</entry>
<entry>
<title>viewer#1114 Expose max impostors setting in basic graphics preferences</title>
<updated>2025-03-10T23:55:50Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2024-04-02T20:11:29Z</published>
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<id>urn:sha1:ea7b63ffbf344995faf138cb264c9edee77fda7d</id>
<content type='text'>
# Conflicts:
#	indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
</content>
</entry>
<entry>
<title>Fix crashes from shader load failures under RenderMaxOpenGLVersion 3.1/3.2/3.3 (#3184)</title>
<updated>2024-12-11T01:24:39Z</updated>
<author>
<name>Rye</name>
<email>rye@lindenlab.com</email>
</author>
<published>2024-12-11T01:21:24Z</published>
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<id>urn:sha1:d17fd56dc42fcd35ef8cf2fe9e4cd7a26ce8ba2a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>viewer-private#330 Fix LLCachedControl for vintage</title>
<updated>2024-12-05T16:59:59Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2024-12-04T18:36:05Z</published>
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<id>urn:sha1:396b97aebfb3294287a4a598f0be3900ccada69a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192)</title>
<updated>2024-12-03T23:20:44Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-12-03T23:20:44Z</published>
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<id>urn:sha1:91692511a6a5071c09b7d1fa6b8f3b0a090abd4e</id>
<content type='text'>
#2590
#3167
</content>
</entry>
<entry>
<title>Make sure CAS controls are not active with vintage mode. (#3176)</title>
<updated>2024-11-27T22:41:44Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-11-27T22:41:44Z</published>
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<id>urn:sha1:6128a7dea713fdc01ae7a253dac2bb99dd585873</id>
<content type='text'>
Also make extra sure vintage mode is enabled when GL3 is detected.</content>
</entry>
<entry>
<title>Drop emissive on old Intel GPUs (#3110)</title>
<updated>2024-11-26T01:56:03Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-11-26T01:56:03Z</published>
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<id>urn:sha1:d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c</id>
<content type='text'>
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies</content>
</entry>
<entry>
<title>Integrate SMAA and rework post process chain for better visual quality</title>
<updated>2024-08-29T21:24:50Z</updated>
<author>
<name>Rye Mutt</name>
<email>rye@alchemyviewer.org</email>
</author>
<published>2024-08-28T02:47:32Z</published>
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<id>urn:sha1:958afaa7a7bfb1217bbffee3fe562f21901277ac</id>
<content type='text'>
Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
</content>
</entry>
<entry>
<title>Fix a bunch of XUI errors (#2347)</title>
<updated>2024-08-19T21:48:07Z</updated>
<author>
<name>Ansariel Hiller</name>
<email>Ansariel@users.noreply.github.com</email>
</author>
<published>2024-08-19T21:48:07Z</published>
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<id>urn:sha1:169599fd2f211d66f80a54e13daf975229607022</id>
<content type='text'>
* Fix a bunch of XUI errors

* Change TRUE to true</content>
</entry>
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