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<title>viewer.git/indra/newview/llfeaturemanager.cpp, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=cef_147</id>
<link rel='self' href='https://megapahit.org/viewer.git/atom?h=cef_147'/>
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<updated>2026-01-30T05:48:37Z</updated>
<entry>
<title>Merge tag 'Second_Life_Release#3caf20f4-2026.01' into 2026.01</title>
<updated>2026-01-30T05:48:37Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2026-01-30T05:48:37Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=45eeed33872a9ff367bc6f2997c2fdedb65171ac'/>
<id>urn:sha1:45eeed33872a9ff367bc6f2997c2fdedb65171ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#2639 Fix benchmarked render level being too high for Apple Silicon</title>
<updated>2026-01-28T22:26:05Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2026-01-28T18:49:47Z</published>
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<content type='text'>
After benchmark fixes, render level jumped from lowest to high+, cap it at med+ until shadows get fixed to have less impact
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'secondlife/release/2026.01' into 2026.01</title>
<updated>2025-12-04T08:48:50Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-12-04T05:58:12Z</published>
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<id>urn:sha1:e3a35af2c676fb211ff7d01a79eb1a3299bc82f3</id>
<content type='text'>
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</entry>
<entry>
<title>Merge pull request #5094 from secondlife/main</title>
<updated>2025-12-03T16:52:11Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2025-12-03T16:52:11Z</published>
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<id>urn:sha1:6b866bc6432ef88a79a826c09b17107392bde15f</id>
<content type='text'>
2025.08 -&gt; Develop</content>
</entry>
<entry>
<title>#5078 Replace boost::assign usage with modern c++ brace initialization</title>
<updated>2025-12-01T10:48:07Z</updated>
<author>
<name>Rye</name>
<email>rye@alchemyviewer.org</email>
</author>
<published>2025-12-01T10:48:07Z</published>
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<id>urn:sha1:416ab835aa4ba8e13d17e8b8ecb434aead3045de</id>
<content type='text'>
Signed-off-by: Rye &lt;rye@alchemyviewer.org&gt;</content>
</entry>
<entry>
<title>Merge tag 'Second_Life_Release#ad6008a5-2025.08' into 2025.08</title>
<updated>2025-11-15T04:46:24Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-11-15T04:46:24Z</published>
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<id>urn:sha1:bec4568fe1fdc1bab473065851fb51aa2b69b6d0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Disable the benchmark &amp; occlusion on RDNA3.5 (#4999)</title>
<updated>2025-11-14T19:40:05Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2025-11-14T19:40:05Z</published>
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<id>urn:sha1:ad6008a5880dff8691f5fce56b7fbfc5ea8b1626</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge tag 'Second_Life_Release#0ceefe6d-2025.08' into 2025.08</title>
<updated>2025-11-13T05:29:33Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-11-13T05:29:33Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=9ac1f702355ecb9173711935c69e2da9b63c8179'/>
<id>urn:sha1:9ac1f702355ecb9173711935c69e2da9b63c8179</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Disable shader profiles on RDNA3.5 to prevent freezes on startup. (#4992)</title>
<updated>2025-11-12T20:14:19Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2025-11-12T20:14:19Z</published>
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<id>urn:sha1:0ceefe6d270a4688720287f88b3bd5e2509909c1</id>
<content type='text'>
* Disable shader profiling for certain AMD Radeon GPUs

Added logic to detect AMD Radeon 8060 GPUs and disable shader profiling to prevent client freezes and instability. Introduced sCanProfile flag in LLGLSLShader and mSkipProfiling in LLFeatureManager to control profiling behavior based on detected hardware.

* Add RDNA3.5 and check the vendor string for a known current family of bad drivers

* Update llfeaturemanager.cpp

* Make sure to check that this is a Radeon.</content>
</entry>
<entry>
<title>Merge tag 'Second_Life_Release#f7516a46-2025.08' into 2025.08</title>
<updated>2025-11-01T03:38:42Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-11-01T03:38:42Z</published>
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<id>urn:sha1:238e0e4e1501c5a82f6798f40e0253848c09645c</id>
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