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<title>viewer.git/indra/newview/lldrawpoolpbropaque.cpp, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=cef_147</id>
<link rel='self' href='https://megapahit.org/viewer.git/atom?h=cef_147'/>
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<updated>2024-08-30T17:57:44Z</updated>
<entry>
<title>secondlife/viewer#2448: Fix crash rendering rigged PBR prims</title>
<updated>2024-08-30T17:57:44Z</updated>
<author>
<name>Cosmic Linden</name>
<email>cosmic@lindenlab.com</email>
</author>
<published>2024-08-30T17:57:44Z</published>
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<id>urn:sha1:9004cf64bf5066a778eea39a4ab48623b04c6d42</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1769 gltf optimization pass (#1816)</title>
<updated>2024-06-21T18:13:08Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-21T18:13:08Z</published>
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<id>urn:sha1:80ea30af1a8b38360f71c29cc45872c4399dab0d</id>
<content type='text'>
#1814 and #1517 Fix mirror update rate and occlusion culling</content>
</entry>
<entry>
<title>#1530 Increase joint limit for GLTF Assets (#1582)</title>
<updated>2024-05-29T21:56:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-05-29T21:56:39Z</published>
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<id>urn:sha1:15fd13f83036ff781160957a21bb2d59771044bc</id>
<content type='text'>
* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets</content>
</entry>
<entry>
<title>1285 GLTF Animation Prototype</title>
<updated>2024-04-24T14:51:15Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-04-24T14:51:15Z</published>
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<id>urn:sha1:cadc1a02cc7289dabd368dd1a1d237c042e9f82e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1126 gltf scene import prototype (#1172)</title>
<updated>2024-04-10T00:21:10Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-04-10T00:21:10Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=b2a450a3087fb8393024876f6069a7cec9855bfd'/>
<id>urn:sha1:b2a450a3087fb8393024876f6069a7cec9855bfd</id>
<content type='text'>
* #1126 GLTF Scene import initial prototype (working geometry import for some assets)

* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support

* #1126 move GLTF implementation to newview/gltf

* #1126 Refactor attribute loading to be less copy/pasta for each combination of types

* #1126 Partially working object selection.  Ability to have multiple scenes at once.  Helpful message on how to use the preview button.

* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast

* #1126 Working raycast on GLTF scenes.

* #1126 Remove some #pragma optimize offs</content>
</entry>
<entry>
<title>DRTVWR-559 Fix for mac build.</title>
<updated>2023-02-22T17:23:13Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-22T17:23:13Z</published>
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<id>urn:sha1:93a82d4b7516f5970b7fc3d6415119c79d2ed7c5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for objects close to the camera at some angles and leaks query objects, will follow up.</title>
<updated>2023-02-22T02:42:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-22T02:42:25Z</published>
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<id>urn:sha1:19f7497d9a01731cbd82be4b522d8b879cdcb8a0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19181 Modulate "glow" by PBR emissive.</title>
<updated>2023-02-09T23:00:36Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-09T23:00:36Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=577f6a46f02ecfa4efabc0b379e44e4f53a0b391'/>
<id>urn:sha1:577f6a46f02ecfa4efabc0b379e44e4f53a0b391</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-18229 Fix for PBR materials on HUDs misbehaving.  Incidental decruft.</title>
<updated>2023-02-08T00:25:22Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-08T00:25:22Z</published>
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<id>urn:sha1:a2647e953aeee26ef99e62e0146adcd37c8afca1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optimizations, decruft, and intel compatibility pass (#53)</title>
<updated>2023-01-19T15:13:45Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-01-19T15:13:45Z</published>
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<id>urn:sha1:7bd9d21e19b923096ba2b5ea3cbc8be3e13d7aa0</id>
<content type='text'>
SL-18869, SL-18772  Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc</content>
</entry>
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