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<title>viewer.git/indra/newview/lldrawpoolmaterials.h, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2024-04-29T04:56:09Z</updated>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<entry>
<title>SL-18154 Profile guided optimizations -- remove some unneeded operations and make LLDrawPoolMaterials less branchy.</title>
<updated>2022-11-17T19:35:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-11-17T19:35:39Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=e2d1af5c4f7bdc04becb4a4fd56b7e9057bdfedc'/>
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<entry>
<title>SL-16289 Rigged mesh rendering overhaul</title>
<updated>2021-11-20T18:49:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2021-11-20T18:49:19Z</published>
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<entry>
<title>SL-16166 Optimize LLDrawPoolMaterials::pushBatch</title>
<updated>2021-10-13T18:49:24Z</updated>
<author>
<name>Runitai Linden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2021-10-13T18:49:24Z</published>
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<entry>
<title>NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric)</title>
<updated>2013-06-03T17:50:48Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2013-06-03T17:50:48Z</published>
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<entry>
<title>NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.</title>
<updated>2013-03-29T21:13:36Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2013-03-29T21:13:36Z</published>
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<entry>
<title>NORSPEC-61 Hook up material parameters to shaders.</title>
<updated>2013-03-28T02:59:14Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2013-03-28T02:59:14Z</published>
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<entry>
<title>Added a new draw pool specifically for faces with materials applied to them.  Removed materials rendering from the bump draw pool, and reverted it to its previous state.</title>
<updated>2013-02-04T16:32:05Z</updated>
<author>
<name>Geenz</name>
<email>geenz@geenzo.com</email>
</author>
<published>2013-02-04T16:32:05Z</published>
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