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<title>viewer.git/indra/newview/featuretable.txt, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2025-04-08T17:52:38Z</updated>
<entry>
<title>Bump feature table version.</title>
<updated>2025-04-08T17:52:38Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@geenzo.com</email>
</author>
<published>2025-04-08T17:52:38Z</published>
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<id>urn:sha1:9f12c98f6f3fefd4d3df75eee87ef1884d7e16e4</id>
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</entry>
<entry>
<title>Readd probe count setting (#3793)</title>
<updated>2025-03-24T21:59:13Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2025-03-24T21:59:13Z</published>
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* Readd max probe count.  Disable dynamic probe allocation by default (for now).</content>
</entry>
<entry>
<title>Dynamic Probe Allocation (#3787)</title>
<updated>2025-03-21T13:33:23Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2025-03-21T13:33:23Z</published>
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<content type='text'>
* #3788 Support dynamic probe allocation.
* #3738 Mitigate probe flashing
* #3735 Mitigate realtime probes flashing</content>
</entry>
<entry>
<title>#3409 Make maximum probe count adjustable. (#3709)</title>
<updated>2025-03-11T04:40:36Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2025-03-11T04:40:36Z</published>
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<content type='text'>
* #3409 Make probe count adjustable to better accomodate low VRAM scenarios </content>
</entry>
<entry>
<title>#3371 Texture resolution cap</title>
<updated>2025-01-21T16:52:18Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-01-13T15:54:02Z</published>
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</content>
</entry>
<entry>
<title>viewer-private#330 Fix Vintage mode in feature table</title>
<updated>2024-12-05T16:59:59Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2024-12-04T18:10:14Z</published>
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<content type='text'>
These parameters are set by RenderDisableVintageMode
</content>
</entry>
<entry>
<title>Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192)</title>
<updated>2024-12-03T23:20:44Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-12-03T23:20:44Z</published>
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<content type='text'>
#2590
#3167
</content>
</entry>
<entry>
<title>#3184 Fix for crash on some GPUs when setting quality to High or higher (#3201)</title>
<updated>2024-12-03T22:32:20Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-12-03T22:32:20Z</published>
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<entry>
<title>Set vintage mode on Low+, and otherwise don't touch it for higher quality modes.</title>
<updated>2024-11-27T21:39:25Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-11-27T21:39:25Z</published>
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</content>
</entry>
<entry>
<title>Drop emissive on old Intel GPUs (#3110)</title>
<updated>2024-11-26T01:56:03Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-11-26T01:56:03Z</published>
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<content type='text'>
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies</content>
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