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<title>viewer.git/indra/newview/app_settings/shaders/class3/lighting, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2024-04-29T04:56:09Z</updated>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<id>urn:sha1:1b68f71348ecf3983b76b40d7940da8377f049b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19713 Fix for broken avatar preview render in animation upload.  Incidental decruft and camera FoV network spam reduction.</title>
<updated>2023-05-25T21:16:20Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-25T21:16:20Z</published>
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<id>urn:sha1:30311e5229bff107c2722de68aabb656d9b8f097</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-10969, SL-11051</title>
<updated>2019-06-10T16:15:35Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-06-10T16:15:35Z</published>
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<id>urn:sha1:b79d0d2fdd047636598cbc9b088c3d4a10a84460</id>
<content type='text'>
Make fullbright alpha mask with mask cutoff == 0 not generate shadows.

Adjust handling of ambient across forward and deferred again.
</content>
</entry>
<entry>
<title>SL-10969</title>
<updated>2019-06-06T23:32:55Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-06-06T23:32:55Z</published>
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<id>urn:sha1:49eae58bd0d1eceda18a3997454beb15a5e27cbd</id>
<content type='text'>
More tweaking ambient light.
</content>
</entry>
<entry>
<title>SL-10969</title>
<updated>2019-05-29T22:57:24Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-05-29T22:57:24Z</published>
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<id>urn:sha1:2f2cf6d855e1e5977ef0ed3583238636e890220a</id>
<content type='text'>
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
</content>
</entry>
<entry>
<title>SL-10969, SL-11073</title>
<updated>2019-05-28T21:36:00Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-05-28T21:36:00Z</published>
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<id>urn:sha1:3d9bd0fb8291ad3de4aaa20100149bd45680538b</id>
<content type='text'>
Modify forward projector lighting to use falloff like the deferred lights.

Make tex cache not evaluate evictions for size during validation passes.
</content>
</entry>
<entry>
<title>Add render debug controls for forcing disable of ambient, sun, and local light contributions</title>
<updated>2019-05-23T16:58:33Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-05-23T16:58:33Z</published>
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<id>urn:sha1:d0a0eede63fdbd4ba597b86cbfbeb5b394ed2395</id>
<content type='text'>
(engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish
  those tasks as required by each render mode).
</content>
</entry>
<entry>
<title>SL-11238</title>
<updated>2019-05-21T23:00:45Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-05-21T23:00:45Z</published>
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<id>urn:sha1:e9dbee00262a437e4b3f971b37ea636e92032133</id>
<content type='text'>
Fix ambient light inputs to the renderer.

Fix 3rd sky shader w/ mistaken density mod conversion.

Make ambient clamp apply to all modes.

Tune ALM ambient clamp to match non-ALM.
</content>
</entry>
<entry>
<title>Revert lighting changes for 10856 causing knock-on.</title>
<updated>2019-05-16T21:14:02Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-05-16T21:14:02Z</published>
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<id>urn:sha1:b3c0218a31b9d7dd699cf3944bbcfc35e9adbd49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-10856</title>
<updated>2019-05-13T22:33:48Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-05-13T22:33:48Z</published>
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<id>urn:sha1:b143aa96fcd6d16558464c98bcfd9984f7d29750</id>
<content type='text'>
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range.

Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
</content>
</entry>
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