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<title>viewer.git/indra/newview/app_settings/shaders/class2/windlight, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2023-06-02T00:49:23Z</updated>
<entry>
<title>DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero.</title>
<updated>2023-06-02T00:49:23Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-06-02T00:49:23Z</published>
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<id>urn:sha1:50ec54831de88926ca13c9a72d89006ceda6c355</id>
<content type='text'>
Hack for desaturating legacy materials has been removed for performance and quality reasons.

Adds a new setting for auto adjusting legacy skies.  This is the PBR "opt out" button.  If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure.  If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.  

HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed.  If you want relatively even exposure all the time, set HDR Scale to 1.0.  If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.

Also tuned up SSAO (thanks Rye!).

Reviewed with Brad.</content>
</entry>
<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
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<id>urn:sha1:c827d32ebedeaa46ed75a91ae779f6547fc0d090</id>
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</content>
</entry>
<entry>
<title>SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha.  Incidental decruft.</title>
<updated>2023-05-15T16:01:24Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-15T16:01:24Z</published>
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<id>urn:sha1:cdc9852f052d804f8b25564ab7d90eb2b79cddd4</id>
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</entry>
<entry>
<title>DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.</title>
<updated>2023-04-15T00:24:21Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-15T00:24:21Z</published>
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<id>urn:sha1:03bd681564f0b0a630f6330ab9c61daa4856e5fe</id>
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</entry>
<entry>
<title>SL-19564 Rebalance exposure and sky.  Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time.</title>
<updated>2023-04-11T20:09:58Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-11T20:09:58Z</published>
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<id>urn:sha1:2b2154f0217758b27b544d066024d922ba234d51</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19538 Back off on sun brightening a bit, remove errant brightening of clouds, and update midday to not be red shifted.</title>
<updated>2023-04-07T03:55:51Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-07T03:55:51Z</published>
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<id>urn:sha1:72a0408401e4fa8f22ec8a70584bf90e5f0ccc73</id>
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</entry>
<entry>
<title>SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler approximation</title>
<updated>2023-04-06T23:58:24Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-06T23:58:24Z</published>
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<id>urn:sha1:b127e1bd12442953801eb6b53f052aa69d8ee580</id>
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</entry>
<entry>
<title>SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)</title>
<updated>2023-04-05T21:48:34Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-05T21:48:34Z</published>
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<id>urn:sha1:5bf60f5d9e722f6210572fd92e79e9994abd2ec1</id>
<content type='text'>
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling.

* SL-19538 Followup -- review feedback changes.</content>
</entry>
<entry>
<title>SL-19538 Followup -- tune exposure parameters and clamp local light ambiance.  Make render targets 16F and scrube NaNs (thanks Rye).  Update midday. (#154)</title>
<updated>2023-04-05T16:55:51Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-05T16:55:51Z</published>
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<id>urn:sha1:1f79379bf215c5368337c64b4f72c7c9ef3e09c2</id>
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</entry>
<entry>
<title>SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)</title>
<updated>2023-04-04T17:29:12Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-04T17:29:12Z</published>
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<id>urn:sha1:698966f8e7ddcc0b123a83d7c4e381778f8cd8ab</id>
<content type='text'>
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values.  Fix for sky brightening being done in sRGB space.
</content>
</entry>
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