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<title>viewer.git/indra/newview/app_settings/shaders/class2/objects, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2011-09-30T00:32:56Z</updated>
<entry>
<title>SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)</title>
<updated>2011-09-30T00:32:56Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-30T00:32:56Z</published>
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<entry>
<title>SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower</title>
<updated>2011-09-28T05:41:10Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-28T05:41:10Z</published>
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<entry>
<title>SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason</title>
<updated>2011-09-23T07:29:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-23T07:29:53Z</published>
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<id>urn:sha1:b9926e8f57787eb146b06260cc3d0260e34330ce</id>
<content type='text'>
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</entry>
<entry>
<title>SH-2243 work in progress -- don't use deprecated shader state</title>
<updated>2011-09-16T17:40:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T17:40:53Z</published>
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<entry>
<title>SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.</title>
<updated>2011-09-15T05:54:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-15T05:54:25Z</published>
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<id>urn:sha1:530981a2149a74e1dc003cea1bbc9dc392fcae60</id>
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<entry>
<title>merge</title>
<updated>2011-08-19T21:34:34Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-08-19T21:34:34Z</published>
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<id>urn:sha1:233e42b3314c17b2e24334587d960af6e3dc963c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add proper copyright and license headers</title>
<updated>2011-08-17T17:29:30Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2011-08-17T17:29:30Z</published>
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<entry>
<title>SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed).</title>
<updated>2011-08-10T18:01:14Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-08-10T18:01:14Z</published>
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<content type='text'>
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<entry>
<title>SH-2242 Work in progress migrating to glVertexAttrib everywhere</title>
<updated>2011-08-08T20:29:23Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-08-08T20:29:23Z</published>
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<content type='text'>
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<entry>
<title>SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.</title>
<updated>2011-05-31T19:35:59Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-05-31T19:35:59Z</published>
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